Gameplay design is a matter of personal taste.But the fact is that RTW is functional in all of its features while TWR2 still has broken features (like phalanx,politics,battle formations,siege AI,civil war etc. etc.),so no.Rome 2 is nowhere near the level of RTW yet.Has Rome 2 Vanilla now reached the level of Rome 1 Vanilla
Then let me help you.
1)way superior and atmospheric music that I still remember.But I cannot remember any part of the music in TWR2.
2)way superior UI in both campaign and battles.No weird sci-fi hieroglyphics,no copy/paste sci-fi unit icons etc.
3)way superior building system,including the buildings options.No horrible building stats like in Rome 2
4)useful and realistic agents,not the ridiculously overpowered and cloned ones of Rome 2
5)seasons
6)multiple turns per year
7)generals speeches cutscenes
8)way superior animations,especially in battles.No stupid ponies on the campaign or personal brawls in battles
9)functional siege AI
10)way superior phalanx (both versions)
11)way better testudo
12)way superior character progression and attachment,including their traits
13)way more realistic map,with useful info that Rome 2 lucks and without the damn ugly oversized cities
14)no torches to break the sieges
15)no Jesus armies that walk on water to break the campaign
16)way superior tutorial that brings you to the game's atmosphere immediately and teaches successfully the new features
17)way superior formations (units spacing,guard mode etc.)
18)city view
19)faction specific advisors
20)much better and more realistic siege equipment (normal ladders,sappers etc.)
21)faction specific intros (and pretty damn good ones actually)
22)normal loading and end turn times
23)way more realistic and less generic unit names
24)way better unit stats
25)family tree
26)skill tree in the actual UI,not hidden away in an online encyclopedia
27)way superior relation between the campaign and the battle maps
28)campaign AI not only doesn't let the cities undefended when enemy armies approach,but it also brings reinforcements to defend them
29)faction specific UI
30)faction specific music
31)no magic abilities for the units
32)bigger units (240 vs 160)
33)way better mechanics for units pursuing routing units
34)units don't abandon formation when ordered to attack
35)fire at will for Roman infantry
36)way better fatigue system
Are those enough?





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