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Thread: Das Heilige Römische Reich [Returns - WIP - 3.0]

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  1. #1
    m_1512's Avatar Quomodo vales?
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    Default Das Heilige Römische Reich [Returns - WIP - 3.0]



    Backstory/Plot It is the year one thousand, one hundred and ninety (1190) since Christ’s birth in the little town of Bethlehem. Crusader fervor has been alive for almost a century since the First Crusade and the establishment of the Kingdom of Jerusalem. A year before, the Pope called forth for a Third Crusade, aided by many noble Kings such as the Lion King, Richard I of England, the legendary Philip II Augustus of France and the rising star of Guy Lusignan. Among the many who heeded the call to aid the beleaguered Kingdom of Jerusalem, the elderly Frederick I Barbarossa of the Hohenstaufen Dynasty, Emperor of the Holy Roman Empire, raised a great army of a hundred thousand strong, an army that the Empire and Europe had never seen before. The German army, under Frederick I's command, marched across Europe through Hungary and the Byzantine Empire in hopes of aiding Jerusalem before the French and English. They won a great victory at Iconium, sacking the capital of the Sultanate of Rum, thus opening the way to the Holy Lands. Sadly, God and fate had other plans, contrary to that of Frederick I. Upon June 10th, 1190, while crossing the Saleph River in Anatolia, the Emperor’s horse slipped upon some rocks, drowning Frederick in the river. Much of the German army fled for the Holy Roman Empire in anticipation for the next Imperial elections. While many German soldiers abandoned the Crusade, the deceased Emperor's eldest son, Frederick, Duke of Swabia, remained within Antioch, where Barbarossa’s boiled flesh was interred at the Church of St. Peter, the Empire began to stir. The massive realm was like a sleeping giant with an uncertain future, where the many vassals of the Empire looked upon each other with greed and wariness. The death of Frederick Barbarossa and the presence of his many sons would only lead to a much uncertain future for the Empire and stir up festering wounds.

    In Italy, many of the Italians, who greatly suffered under the policies and efforts of Frederick I in order to keep the rich lands of Italy within the grasp of the Empire, began to plot rebellion against their German overlords within Italy and over the Alps. Many wanted to see the rise of an independent Kingdom of Italy within the peninsula, free from the rule of Germans. In Rome, the Pope, angry from the aggressive policies of Frederick I and his invasion of Rome, seeks a means to increase the power of the clergy within the Holy Roman Empire; the Pope may seek to crown an Anti-King who is aligned with his interests.

    In the central area of the Holy Roman Empire, electors stirred from their castles and began preparations for a new election. Despite the many sons left behind by Frederick, all of whom were mature by now and stood ready to take their father’s throne, others sought new candidates. Frederick Barbarossa sought to make the Holy Roman Empire as centralized as it was under Charlemagne and Otto I. This did not sit well with the Dukes who enjoyed the Emperor being a figurehead and allowing them to have more liberties within the Empire. Thus the attraction towards Frederick's heirs only decreased since many Germans believed they would continue their father's plans for centralizing and giving more power to the Imperial throne. From Bohemia to the Rhine, from very northern territories bordering Denmark to the southern lands of Burgundy, the Alps and Austria, many came forth, supporting Frederick's sons or supporting their own personal agendas and designs for the throne.

    If a King of the Germans cannot be crowned through diplomacy and the voting of the electors, war will come to the Germans and their homes. A civil strife that has not been seen in many years and generations. A conflict that could proclaim a new Emperor through the clash of swords and the sounds of battle. Will the conclave of electors be able to vote upon a true heir to Frederick I or will the Holy Roman Empire fall into a period of great civil conflict? Will Italy finally be able to break free from the yoke of German rule or will their attempt at freedom be smashed by the Imperial forces of the Empire? Will the Pope, the Vicar of Christ, spark another Investiture Controversy while he seeks to increase the power of the Holy Roman Empire's clergy?




    Map of de Jure realms
    Province Map
    Spoiler for Map
    1-30
    1 - Cambrai
    2 - Valenciennes
    3 - Mons
    4 - Brussel
    5 - Antwerp
    6 - Leuven
    7 - Namur
    8 - Bouillon
    9 - Chiny
    10 - Liege
    11 - Loon
    12 - Gelre
    13 - Sticht
    14 - Holland
    15 - Zeeland
    16 - Westfriesland
    17 - Friesland
    18 - Oversticht
    19 - Veluwe
    20 - Zutphen
    21 - Kleve
    22 - Bentheim
    23 - Tecklenburg
    24 - Ostfriesland
    25 - Rustringen
    26 - Oldenburg
    27 - Osnabruck
    28 - Schaumburg
    29 - Bremen
    30 - Dithmarschen
    31-60
    31 - Verdun
    32 - Arlon
    33 - La Roche
    34 - Vianden
    35 - Limburg
    36 - Aachen
    37 - Julich
    38 - Koln
    39 - Trier
    40 - Luxembourg
    41 - Metz
    42 - Saarbrucken
    43 - Sponheim
    44 - Mainz
    45 - Pfalz
    46 - Zweibrucken
    47 - Nordgau
    48 - Sundgau
    49 - Blamont
    50 - Pont-a-Mousson
    51 - Bar
    52 - Vaudemont
    53 - Portois
    54 - Amous
    55 - Besancon
    56 - Montbeliard
    57 - Varais
    58 - Neuchatel
    59 - Gruyere
    60 - Chablais
    61-90
    61 - Geneve
    62 - Bresse
    63 - Savoia
    64 - Viennois
    65 - Graisivaudan
    66 - Valentinois
    67 - Vivares
    68 - Nimes
    68.5 - Arles
    69 - Venaissin
    70 - Gapencais
    71 - Auta Provenca
    72 - Provence
    73 - Nissa
    74 - Saluzzo
    75 - Susa
    76 - Aosta
    77 - Valais
    78 - Novara
    79 - Ivrea
    80 - Monferrato
    81 - Bobbio
    82 - Pavia
    83 - Milano
    84 - Sepiro
    85 - Ticino
    86 - Como
    87 - Bergamo
    88 - Cremona
    89 - Piacenza
    90 - Parma
    91-120
    91 - Malaspina
    92 - Lucca
    93 - Frignano
    94 - Guidi
    95 - Firenze
    96 - Siena
    97 - Volterra
    98 - Grosseto
    99 - Santa Fiora
    100 - Arezzo
    101 - Perugia
    102 - Spoleto
    103 - Abruzzo
    104 - Urbino
    105 - Montefeltro
    106 - San Marino
    107 - Rimini
    108 - Forli
    109 - Ravenna
    110 - Bologna
    111 - Modena
    112 - Reggio nell Emilia
    113 - Novellara
    114 - Mantua
    115 - Brescia
    116 - Verona
    117 - Trent
    118 - Vicenza
    119 - Padua
    120 - Rovigo
    121-150
    121 - Ferrara
    122 - Treviso
    123 - Aquileia
    124 - Gorz
    125 - Carniola
    126 - Celje
    127 - Karnten
    128 - Steiermark
    129 - Pitten
    130 - Osterreich
    131 - Kuenring
    132 - Traungau
    133 - Salzburg
    134 - Oberbayern
    135 - Tirol
    136 - Chur
    137 - Schwyz
    138 - Zahringen
    139 - Baden
    140 - Aargau
    141 - Thurgau
    142 - Montfort
    143 - Waldburg
    144 - Breisgau
    145 - Furstenburg
    146 - Baden
    147 - Eberstein
    148 - Wurttemburg
    149 - Zollern
    150 - Helfenstein
    151-180
    151 - Teck
    152 - Oettingen
    153 - Ulm
    154 - Kempten
    155 - Augsburg
    156 - Ansbach
    157 - Nurnberg
    158 - Leuchtenburg
    159 - Niederbayern
    160 - Ortenburg
    161 - Sud Bohmen
    162 - Pilsen
    163 - Saaz
    164 - Prag
    165 - Znaym
    166 - Brunn
    167 - Olmutz
    168 - Troppau
    169 - Glatz
    170 - Koniggratz
    171 - Leitmeritz
    172 - Oberlausitz
    173 - Meissen
    174 - Voigtland
    175 - Bayreuth
    176 - Bamberg
    177 - N/A
    178 - Comburg-Rothenburg
    179 - Hohenloe
    180 - Wertheim
    181-211
    181 - Lauffen
    182 - Hanau
    183 - Konigssondergau
    184 - Wurzburg
    185 - Henneberg
    186 - Schwartzburg
    187 - Zeitz
    188 - Merseburg
    189 - Thuringen
    190 - Hessen
    191 - Nassau
    192 - Berg
    193 - Mark
    194 - Munster
    195 - Lippe
    196 - Everstein
    197 - Weimar
    198 - Braunschweig
    199 - Luneburg
    200 - Hamburg
    201 - Dannenburg
    202 - Altmark
    203 - Blankenburg
    204 - Anhalt
    205 - Magdeburg
    206 - Prignitz
    207 - Brandenburg
    208 - Wittenburg
    209 - Brehna
    210 - Niederlausitz
    211 - Neumark
    States claimed by players
    Austria - Lord William
    Bavaria - Jokern
    Bohemia - Lucius Malfoy
    Brabant - Alexandrine
    Cologne - Ciciro
    Franconia - stigwig
    Milan - Honors Bastion
    Nordmark - Ace_General
    Palatinate of Burgundy - Skjöldr
    Palatinate of Rhine - mic1402
    Papal Patrimony - Poach
    Provence - Poach
    Savoy - Xion
    Spoleto - Helius
    Swabia - Oznerol
    Thuringia - m_1512
    Tirol - Zectorman
    Tuscany - Celsius
    Viennois - Ganbarenippon
    Last edited by m_1512; February 11, 2014 at 12:49 AM.


  2. #2
    m_1512's Avatar Quomodo vales?
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    Default Re: Das Heilige Römische Reich [Returns - WIP - 3.0]

    Character and Demesne Rules

    Main Characters
    A player may have 4 main characters maximum
    Main characters are characters that can carry traits, own property, and hold finance/income.
    They age a year every one or two weeks and receive death rolls every year after the age of 50.


    Auxiliary Characters
    Auxiliary characters cannot carry traits, cannot own property, and cannot hold finance/income.
    They age just the same as Main Characters. Death Rolls are required after the age of 50, just as with Mains.
    They may become Main characters if they were already in existence for at least a few weeks and the player has room for more Mains. A good example would be a child coming of age, and then becoming a Main.


    Characters + Titles
    Main characters may be the only ones who can own titles and property (see above rules). As such, only 1 main character may hold land in order to prevent monopolies of land being held by one player’s family alone.
    WIP by LM
    Society Rules
    Feudal Pyramid
    The Feudal Pyramid of the Reich
    IX Kaiser (Emperor)
    VIII König (King)
    VII Prinz (Royal/Imperial Heir)
    VI Herzog (Duke), Fürst (Sov. Prince), Prince-Archbishop (Landed A. Bishop )
    V Markgraf (Marquis/Margrave), Landgraf (Landgrave), Pfalzgraf (Palatine Count)
    IV Graf (Count), Prince-Bishop (Landed Bishop)
    III Freiherr (Baron)
    II Ritter (Free Knight), Edler (Landless Noble)
    I Ministeriale (Unfree Knight)

    Tier IX
    Kaiser -
    A King of Kings and a successor to the legacy of the Roman Emperors, the Kaiser is, nominally, the first among equals and the secular leader of Christendom; Originally given to Charles the Great by the Pope as an attempt to end the chaos in western Christendom, the title now sits over the lands of the Reich, a patchwork of sovereign feudatories, with reigns often plagued by internal struggle.

    The Kaiser ranks above all feudal titles, and to some, is equal with the Pope (controversial!).
    The female version is Kaiserin.

    Tier VIII
    König -
    Kings are rare in the Empire, as they could undermine the power of the Kaiser, but they have existed from time to time, most titular. They are only second to the Kaiser, when vassal to him.

    Tier VII
    Prinz -
    The hereditary heir of a König or Kaiser and thus a Royal/Imperial Prince;
    Imperial Princes take automatic but weak precedence in Imperial succession when against other pretenders, being the hereditary heir of the previous Kaiser.

    Tier VI
    Herzog -
    A Duke and sovereign lord ranking below a König but above a Graf.
    They are sometimes vassals to Königs, and so do not require Imperial Immediacy.

    Fürst -
    A ‘Sovereign Prince’ - At various times, they have been lesser, equal, or greater than Dukes;
    In effect, they are of the same rank, holding the same rights and abilities.
    The difference is that Sovereign Princes must have Imperial Immediacy.
    If a lesser Prinz is granted a sovereign title within the empire, they are a Fürst, but this is not the only way to become a Fürst.

    Prince-Archbishop -
    A Prince-Archbishopric, like a Prince-Bishopric, is a secular territory ruled by an appointed clergyman.
    The Archbishopric is higher in rank than the Bishopric, and holds the same inherent ranking as Dukes and Sovereign Princes.


    Tier V
    Markgraf -
    Marcher-Lords on the borderlands of the Reich.
    They are lesser than Dukes, but greater than normal Grafs (counts), and may hold the latter as vassals.
    Markgrafs do not require Imperial Immediacy, and can be vassals to Dukes and above.

    Landgraf -
    Landgraves are rulers of ‘heartland’ or ‘inner’ regions in the Reich.
    They are lesser than Dukes, but greater than normal Grafs (counts), and may hold the latter as vassals.
    Landgrafs require Imperial Immediacy, and may only be vassals to the Kaiser.

    Pfalzgraf -
    Pfalzgraf translates as “Palatine/Palatial Count”, and means that the ruler who holds the title has special rights and authorities in their own territory, ie royal prerogative in their own lands.
    It is a rare grant, and often made as a reward or gift from the Kaiser.
    They are lesser than Dukes, but greater than normal Grafs (counts), and may hold the latter as vassals.
    Pfalzgrafs require Imperial Immediacy, and may only be vassals to the Kaiser.
    They are also often known as Freigrafs or "Free Counts".

    Tier IV
    Graf -
    ‘Count’ - Ranks above a Baron and below a Duke.
    If a Graf has or gains Imperial Immediacy, he is automatically a Landgraf is his lands lie inside the Reich or a Markgraf is his lands lie on the borders of the Reich.
    He can become a Pfalzgraf only under specific grant.
    A Duke may bestow upon his vassal Graf the title of Markgraf, as well.
    Landed characters at start, unless given higher status for whatever reason, have access to use at least the Graf title.

    Prince-Bishop -
    A Bishop who has territorial possession, like Grafs, over a secular estate.
    They rule on the same level as Grafs, but are appointed clergymen.


    Tier III
    Freiherr -
    ‘Baron’ - Feudal lords ranking about Ritter and below Graf, they hold land usually smaller or lesser than Grafs and have little to no sovereignty in their own lands.

    This title is only here to provide its proper name and definition.
    If used by a player character, it holds the same power as a Graf.
    The proper address is “Herr Baron”.

    Tier II
    Ritter -
    A ‘Free Knight’, landed or landless, ranking under a baron but above an Edler and a Ministeriale.
    They are feudal lords, but hold no sovereignty and simply hold any land they own as domestic estate.
    They are almost never without horses and armor, are leaders of charges and squadrons in armies, and the landless often serve as castellans and mercenaries.

    If a player character is a Ritter, they are a landless Ritter.

    Edler -
    A noble, equal to a knight in power, but without knightly christening and rights.
    They sometimes hold lands, but are often landless just as well.
    Noble-born but landless clergy are included in this rank.

    If a player character is an Edler, they are a landless Edler.

    Tier I
    Ministeriale -
    An ‘Unfree Knight’ - Landless knights owing servitude to lords and nobles ranking above them, retinues and battalions of knights are often composed of these ‘lesser knights.’
    Society
    Imperial and Papal Institutions
    Old Germanic law dictates that a monarch only rules with the support of his nobles and leading men, and as such important decisions concerning the monarch and his nobility are almost always handled with popular debate and vote. While neighboring realms have departed from this old way and have become more centralized, the Empire has kept this age-old tradition intact.

    Feudalism has led to violence and chaos, and, with the ever-evolving Peace of God, the Pope and progressive rulers have set down laws and taboos that aim to keep the noble class from indiscriminately raping, killing, and destroying across Christendom.
    Knights in particular are a hardy, wild bunch, and need to be kept in check with virtues, taboos, and action.

    The Hoftage and the Landfriedens work in tandem together to ensure that the Empire stays civilized and out of chaos.

    Hoftag
    Hoftag (pl. Hoftage) means ‘Court Day’ or ‘Court Meeting’.
    It includes all powerful nobles, and all landed nobles of the Empire are allowed to attend.
    It is considered the duty of all landed nobles to attend this, to be involved in the Empire’s decisions.

    - Every single major issue is dealt with by the Hoftag, which meets whenever an Elected Ruler dies, when an issue of land and claim (such as a feud between powerful nobles) comes to a head, or when the laws of the land need to be redefined.
    - It can be called by the Emperor, or by the call of at least 2 lords of Tier VI or higher.
    - Every landed noble who attends has a vote/say in every issue. Landed nobles who do not attend do not get a vote/say.
    - It is tyrannical for an Emperor to deny the will of the Hoftag.
    - Likewise, any lord disobeying the mandate of the Hoftag can suffer the Imperial Ban.
    See Imperial Ban for information.

    There is an informal constitution of the Empire.
    While it was and is never formally written, the RPG will keep track of its important laws, whether old, inherent, or added in-game. It will be tracked under the section Laws of the Land.

    The Hoftag is the forerunner of the later development known as the Reichstag.
    Contrary to popular belief, the Reichstag, a formalized institution does not appear until the 1400’s; Rather, the Hoftag is informal but undeniable, built on tradition and inherent custom alone. Every landed noble who attends has a vote and there are no ‘selective electors.’

    Landfriedens
    The Landfrieden (pl. Landfriedens) is a secular expansion of the Peace of God, created within the Empire after 1103.
    The Landfrieden is, unfortunately, an abstract concept which is hard to define;
    As an institution, it is the rights and laws of the nobility as well as the prohibitions of certain crimes and actions.
    It affects both the pursuing of claims and the right to use force within one’s own territory.

    A Landfrieden is defined at the Hoftag and can be redefined at any Hoftag.

    - The Landfriedens demand that one pursue a claim or feud through the Hoftag before resorting to violence. Any dispute between nobles should be handled similarly.
    - The Landfriedens place protection on innocent women and children, on peasants who have committed no crimes, on churches and clergymen, and on bridges and important structures.
    - The Landfriedens condemn any indiscriminate violence that is not given expressed permission beforehand.

    Failure to obey the Landfriedens can result in many different punishments, ranging from fines, physical punishment, humiliation, revokation of rights or possession, to outlawry, the Imperial Ban, or death.
    It is up to the landed nobility of the Empire to uphold the Landfriedens.

    They are defined under a special section under Laws of the Land.

    Peace of God and Truce of God
    The Landfriedens were an expansion of the Peace of God.

    The Peace of God was one of the ways that the Church attempted to Christianize and pacify the feudal structures of society through non-violent means. After the collapse of the Carolingian empire in the ninth century, Christendom had degenerated into many small counties and lordships, in which local lords and knights frequently fought each other for control.

    The Peace of God:
    - The Peace of God places protection from violence upon the peasantry and the clergy, and upon those innocents who cannot defend themselves.
    - The robbing, attacking, or destruction of church property is forbidden.
    - Children and innocent women are not to be harmed in any way.
    - Innocent or defenseless men, be they merchant, peasant, or noble, and their property, are not to be violated or attacked.

    The Truce of God was an extension that was aimed at preventing violence between Christians rather than against the defenseless.
    - No fighting on Fridays or Sundays.
    - No fighting on Holy Days.
    - No fighting during Lent.
    - Unless excommunicated, all Christians can seek sanctuary and religious protection inside a church. To attack or remove this person from the church forcefully without the permission of the church’s head clergyman is forbidden.

    To disobey, openly break, or defy the Peace and Truce of God can result in Excommunication from the Pope or landed clergy if they so choose to push it.

    These laws are upheld and enforced by the fear of God, the Saints, and damnation.
    Excommunication, Ban, and Outlawry
    Excommunication, Ban, and Outlawry are all fairly similar, simply being different ways of accomplishing the same thing: removing an individual and/or their property from the protection of a community or society.

    Excommunication
    Excommunication is handed out by the Pope and is defined in this period as cursing an individual and removing them from the fellowship of Christianity. The excommunicated individual is as good as satan-spawn, forbidden to take part in religious ceremony, receive the Eurcharist, or participate in any sacraments, but they may still attend Mass and ceremony.
    Excommunicants cannot seek sanctuary in churches (thought the clergyman in charge might allow it anyway!)

    To die excommunicated is the same as dying as a heathen; Straight to damnation!

    There are two forms:
    Automatic Excommunication:
    This is an inherent, automatic penance for a crime against ecclesiastical law (Peace and Truce of God) and against murder. It is not declared or imposed, but rather enforced by those who are aware of the Excommunicant’s crime and are willing to enforce it.
    Ex. A priest refusing to allow a knight sanctuary because he knows that the knight is a murderer.

    Imposed Excommunication:
    This is Excommunication explicitly declared and imposed by the Pope or by a high-level clergyman. It is a serious ban, and demands the excommunicant be barred from any office.
    It demands that the individual be brought to heel, imprisonment, until the Excommunication is lifted or until death.
    Religiously, it is not a crime to deprive the excommunicant of his or her property, livelihood, or freedom.
    The excommunicant is not to be put to death unless explicitly stated by the individual who originally declared the Excommunication.
    If another individual is demanded to pursue the Excommunicant, by the Pope, but they refuse to do so, then they are also liable to Excommunication.

    To remove or repeal an Excommunication is called a Declaration of Repentance; It includes a proper penance for the crime, action, or state of being that led to the Excommunication.
    It may be declared by a high-level bishop or by the Pope (or an Anti-Pope).

    Imperial Ban
    The Imperial Ban is a secular outlawry that can only be passed by the Emperor.
    It often follows more serious Excommunications.

    An individual under the Imperial Ban may be invaded and/or robbed of his land or possessions without legal consequence; the individual has lost all right to their possessions in the eyes of the Emperor.
    The ban does not allow for murder, indiscriminate injury, or indiscriminate violation however.

    All those who aid an individual under the Ban are liable to be Banned themselves.

    Those Banned can reverse the sentence by submitting to the legal authority of the Hoftag or the Emperor.

    Outlawry
    Outlawry is passed by the Hoftag, by popular decision of its attendees (not including the Emperor).
    It means that the Outlawed individual is completely removed from legal protection and rights, similar to the Ban, but the Outlaw is not safe from murder, injury, or other excessive violations.
    To kill, rape, etc an Outlawed individual is not a crime by the laws of the Landfriedens and the Hoftag.

    Outlawry may be reversed by the Hoftag by popular decision or by the Emperor if the Hoftag does not challenge the Emperor’s decision to do so. The Hoftag can veto the Emperor’s repeal of Outlawry if it wishes.
    Antithesis
    When the Pope and the Emperor find disagreement with each other, they create Antitheses.

    That is, when a Pope sees the need to invest another lord as the rightful Emperor in the eyes of St. Peter’s throne, then he declares a landed lord of the Empire to be the Anti-King - a pretender to Emperorship that cannot stop until they are Emperor and cannot be ignored by the current Emperor.

    When an Emperor sees the need to declare the current Pope false, then he declares an Anti-Pope, and that all in the Empire must now consider this Anti-Pope to be the true Pope and leader of the Church.
    Miscellaneous
    I shouldn’t have to put this down, but some folks are clueless sometimes.
    I know; shame on them for making me do this. You know who you are.

    Basically, if a noble submits to another noble in a battle or what not, the submitted noble is supposed to be treated with hospitality and chivalry, even if they are a criminal (unless they’re under Outlawry). To do otherwise is a societal crime, one way or another, whether the law is enforced or not.

    Things like that folks.
    Common concepts we should all know from the Middle Ages;
    Protect the weak, fear God and the Saints, and so on.

    Imperial Immediacy
    Imperial immediacy is simply a term used in this RPG often enough to confuse some.

    A lord/lady with imperial immediacy means he/she is a direct vassal of the Emperor;
    They are only beholden to the Emperor, with no liege between them.
    Note: "Laws of the Land", which is mentioned a few times, will be a sticky thread made when the game launches, regularly updated with laws of any kind, be they religious or secular. Inherent laws, like "Do not steal" or "Do not murder" do not need to be posted. Only specific laws are necessary.
    Military Recruitment
    The military recruitment system will be in form of points. Each province will have points, which will increase as that province develops. Each unit type will cost points where the province points are used to levy troops. There will also be certain units unique to a region. To levy these, you'll need to hold a province in this region.

    This ensures that you have to choose between:
    1. Smaller heavy army
    2. Medium balanced army
    3. Larger light army
    4. Anything in between

    To understand this better, we need to be clear about two concepts - demesne and realm. Demesne is the provinces directly controlled by your character, whereas the provinces controlled in the name of the Duke is realm. Say your character is the Duke of Bohemia, the provinces controlled directly by your character is demesne. For this example, your character hold Prague. Prague is then the demesne. The rest of the Bohemia is the realm. The realm can contain smaller NPC vassals of your character (provinces not held by any player's character) and vassal characters (other players).

    Here's how the levying works:

    - You can only use full points of your character's demesne. You can also take 1/4 province points of the non-player controlled provinces in the realm. For other player whose characters are your vassals, the levy is what troops that player send you from his demesne.

    - The Emperor can only levy from his demesne and the Imperial city of Aachen. The rest of the Imperial army is what the supporting vassals send.
    Example, if you are a supporting vassal, you can send your whole army to the Emperor's service. If not, you can very well send 100 archers and be done with it.

    - Mercenaries are not included in this. Mercenaries can be hired by contract with payment of gold.
    Titles, prestige, and Retinues
    In a new approach, the retinue of the characters now depends on the number of titles a character holds. The more the titles a character holds, the more his retinue is, both during peace and times of war. This retinue is separate from the province levy and is deemed as companions of the character. The below layout is for what a character gets for every equivalent title he holds. If a new title is introduced during the game, mods will determine the rank of that new title based on the roleplay behind it and on the content provided on it.


    1. Holy Roman Emperor
      100 Imperal Knights (Elite Heavy Cavalry)
    2. King
      85 Feudal Knights (Very Heavy Cavalry)
    3. Duke Palatine
      75 Feudal Knights (Very Heavy Cavalry)
    4. Grand Duke
      65 Ministralies (Heavy Cavalry)
    5. Duke or Prince-Archbishop
      55 Ministralies (Heavy Cavalry)
    6. Count Palatine
      45 Mounted Men-at-arms (Medium cavalry)
    7. Margrave
      35 Mounted Men-at-arms (Medium cavalry)
    8. Landgrave
      25 Mounted Sergeants (Light cavalry)
    9. Count or Prince-Bishop
      15 Mounted Sergeants (Light cavalry)
    10. Unlanded Noble or Clergy
      5 Guardsmen


    For example, your character holds a title of duke, and two titles of counts. Then his retinue would be 90 men - 55 ministralies, 30 mounted sergeants, and 5 guardsmen. You can loan part of or your entire retinue to another character if you want. However, do note that your character will remain unguarded till the point when the retinues are either returned or finished off.
    Military Compositions
    This is the military composition with the recruitment points and their battle details. This is as accurate as possible, but certain tweaking has been done for balance purposes. The battle traits are provided for the mods, but it is also okay for the players to know about unit stats. The battle traits have been classified into three main categories - Attack, Defense, and Speed. Attack depends on the type and quality of their weapons they carry, defense influenced by their armor, and speed by the flexibility provided by their armor. The traits are also further classified depending on their role.

    WIP

    Tier II - Semi Professional Infantry
    Light | Sergeants - 30 points | 100 men | Attack: 25 | Defense: 12 | Charge defense: 10 | Speed: 22
    Halt! Who goes there? These men receive training as guards and footmen for knights, barons, and any influential families. They are armed with a better quality spear than the levies, and with decent protection to withstand fighting.

    Light | Archers - 40 points | 40 men | Attack: 30 | Range: 40 | Defense: 10 | Speed: 25
    Guard the walls! Give us a volley now. Men trained to defend walls of either cities or their lord's castles, they practice regularly to attain proficiency to shower their enemies with arrows. Armed with a good bow and better made arrows, they are necessary for every campaign and necessary to protect from cavalry.

    Light | Macemen - 40 points | 90 men | Attack: 28 | Defense: 10 | Speed: 22
    The macemen were soldiers of blood and grime. Armed with a mace and light armor, macemen can smash their way through enemy lines by wild swings of the mace breaking through armor and bone.

    Cavalry
    Light | Mounted sergeants - 50 points | 45 men | Attack: 18 | Charge: 15 | Defense: 12 | Speed: 45
    Mounted sergeants are much like their counterparts with only one difference, a horse. These men act as squires to the knights and barons and help them in managing their estates. On the horse, these men might not have the same fighting flexibility as the foot ones, but en masse, they can pack a good charge.

    Tier I - Levy Infantry
    Light | Spear levy - 12 points | 120 men | Attack: 20 | Defense: 5 | Speed: 25
    The tides of war pulls everyone into it. Farmers are dragged from their homes, their farms to do a bidding that they are not trained to do. Wielding the cheapest weapon they can produce, a spear. Armed with a spear, these men fight by instinct than any real training.

    Light | Archer levy - 15 points | 60 men | Attack: 18 | Range: 30 | Defense: 2 | Speed: 30
    Peasants unwilling to brawl, but some skill with the bow; they are called to war for taking down as many troops as possible with their arrows. Wielding a basic bow and mass produced arrows, they at least go about a war with some importance and prestige than their spear wielding counterparts.

    Cavalry
    Light | Border horse - 20 points | 50 men | Attack: 15 | Charge: 10 | Defense: 8 | Speed: 50
    Herders may not be the most sought after soldier in these times, but they do have their uses. Owning a decent horse, which is extraordinary for a commoner, and having a thorough knowledge of terrain, they are adept at traveling light and swift. Armed with a short lance, they are excellent to be used as scouts or to lure the enemy forces away from the main force.
    Last edited by m_1512; February 19, 2014 at 11:59 AM.


  3. #3
    The Stig's Avatar Protector Domesticus
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    Default Re: Das Heilige Römische Reich [Returns - WIP - 3.0]

    My body is ready.
    Quote Originally Posted by Ancient Aliens
    Yes. The Stig is Jesus.
    People's Republic of Cascadia

  4. #4
    Zectorman's Avatar Primicerius
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    Default Re: Das Heilige Römische Reich [Returns - WIP - 3.0]

    So is mine....I call Holstein....I wanna form the duchy a few hundred years early...
    http://www.youtube.com/watch?v=RgxBxU9wSP8

    Ferdinand Von Terl, he knew how to RP before you could even Speak your name!

  5. #5
    m_1512's Avatar Quomodo vales?
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    Default Re: Das Heilige Römische Reich [Returns - WIP - 3.0]

    We need some help from any of you guys. We have a new map, which is more accurate and detailed and which really impresses the size, extent, and complexity of the HRE. Credits for suggesting this goes to LM and BF, give them a rep or two.

    But the problem is that we need the map to be marked with the province names. The map is from the Crusader Kings 2 mod SWMH (SomeWhat More Historical). We don't need the entire map labelled, just the areas to be used for the game.

    I've attached the .xcf file for the section of the map in this post. Any help would be most appreciated as we can then use the use the time for perfecting rules.
    Attached Files Attached Files


  6. #6
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: Das Heilige Römische Reich [Returns - WIP - 3.0]

    Quote Originally Posted by m_1512 View Post
    We need some help from any of you guys. We have a new map, which is more accurate and detailed and which really impresses the size, extent, and complexity of the HRE. Credits for suggesting this goes to LM and BF, give them a rep or two.

    But the problem is that we need the map to be marked with the province names. The map is from the Crusader Kings 2 mod SWMH (SomeWhat More Historical). We don't need the entire map labelled, just the areas to be used for the game.

    I've attached the .xcf file for the section of the map in this post. Any help would be most appreciated as we can then use the use the time for perfecting rules.
    I did say I would work on it since I got done with the backstory for DHRR 3.0 within 30 mins lol

    Edit: Sadly the file doesn't work on my comp.
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  7. #7
    m_1512's Avatar Quomodo vales?
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    Default Re: Das Heilige Römische Reich [Returns - WIP - 3.0]

    Quote Originally Posted by Lucius Malfoy View Post
    I did say I would work on it since I got done with the backstory for DHRR 3.0 within 30 mins lol
    Answered via VM. But if you can get this done within 30 mins, loads of rep, man.

    Quote Originally Posted by Lucius Malfoy View Post
    Edit: Sadly the file doesn't work on my comp.
    It's GIMP file. You'll need GIMP to use it. It's a free program easy to use but as useful and versatile as PS.


  8. #8
    Ace_General's Avatar Praeses
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    Default Re: Das Heilige Römische Reich [Returns - WIP - 3.0]

    Hmmmm, an Italian revolt, looks like I'm gonna enjoy smashing some effete Italian skulls. My Duke, Wladyslaw the tall was bro's with Frederick Barbarossa so Im gonna be the first dude to volunteer to kick some ass for the Imperium And can we extend the map a bit to the east plox, Im gong to be involved in the Polish Civil wars.

    And I've filled in the duchy of Silesia in Gold and converted the map to a jpg

    And hosted the image on TWC, which is against forum ToS. Please avoid hosting images on TWC if you are planning to use them on posts. This consumes TWC resources (bandwidth, I believe) and the staff is pretty strict about this. I would advise using hosting sites such as imageshack.
    Last edited by m_1512; January 29, 2014 at 02:29 PM. Reason: Using images attached on TWC in posts.
    Low speed, High Drag

  9. #9
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: Das Heilige Römische Reich [Returns - WIP - 3.0]

    Quote Originally Posted by Ace_General View Post
    Hmmmm, an Italian revolt, looks like I'm gonna enjoy smashing some effete Italian skulls. My Duke, Wladyslaw the tall was bro's with Frederick Barbarossa so Im gonna be the first dude to volunteer to kick some ass for the Imperium And can we extend the map a bit to the east plox, Im gong to be involved in the Polish Civil wars.
    Once more, Ace, this is going to be an rp within the HRE. You can't be someone who is outside the HRE just because you want to and when the setting is specifically HRE, not HRE and Poland

    I am gonna ask that you make it easy on us mods and be within the setting's limits.
    Last edited by Lucius Malfoy; January 29, 2014 at 02:02 PM.
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  10. #10
    Ace_General's Avatar Praeses
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    Default Re: Das Heilige Römische Reich [Returns - WIP - 3.0]

    Quote Originally Posted by Lucius Malfoy View Post
    Once more, Ace, this is going to be an rp within the HRE. You can't be someone who is outside the HRE who is in Poland just because you want to and when the setting is specifically HRE, not HRE and Poland

    Make it easy on us mods and be within the setting.
    Yes, and Silesia is part of the HRE too, and it was Fredrick Barbarossa who granted Wladyslaw his dukedom and gave him troops on the conidtion he become part of the HRE. It was a policy decision by Fredrick to bring Poland into the HRE and one I would wish to continue along with serving the Emperor and being involved in Imperial poltics, I mean its not unreasonable for border lords to try to expand their realms and power bases.
    Low speed, High Drag

  11. #11
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: Das Heilige Römische Reich [Returns - WIP - 3.0]

    Still, we already have it large enough as it is. We don't need the inclusion of Poland because you want it.

    DHRR 1.0 and 2.0 was hard enough to moderator because of the sheer size of the HRE. We really don't need more territory just for a civil war that only one person wants to be a part of.
    It was already a nightmare trying to NPC every meeting with every King/Queen at the time (Poland, Hungary, France, Sicily, England, Croatia, Denmark, etc etc). Not to mention all the other moderating stuff we had to do.

    There would be no point to adding it in the view of the moderators at the beginning.

    Edit: Maybe when the roleplay is more solidified and stable then the Duke of Silesia could persuade whoever wins and becomes Emperor (after the series of starting and brewing conflicts) to do something involving Poland. Then we could consider moving in that direction.
    Last edited by Lucius Malfoy; January 29, 2014 at 02:24 PM.
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  12. #12

    Default Re: Das Heilige Römische Reich [Returns - WIP - 3.0]

    So will you be playing as Duchies and Counties, or the Dukes and Counts who control them?

  13. #13
    Ace_General's Avatar Praeses
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    Default Re: Das Heilige Römische Reich [Returns - WIP - 3.0]

    Quote Originally Posted by Celsius View Post
    So will you be playing as Duchies and Counties, or the Dukes and Counts who control them?
    Well, how it worked historically, Wladyslaw had the title of duke of Silesia from the emperor, personally had the title of Count of Upper Silesia in his demese and had his son and cousin spilt Lower Silesia as his vassals

    And I would say ereybody fill in their claims on the map and we can figure it out from there
    Last edited by Ace_General; January 29, 2014 at 02:33 PM.
    Low speed, High Drag

  14. #14

    Default Re: Das Heilige Römische Reich [Returns - WIP - 3.0]

    Quote Originally Posted by Ace_General View Post
    Well, how it worked historically, Wladyslaw had the title of duke of Silesia from the emperor, personally had the title of Count of Upper Silesia in his demese and had his son and cousin spilt Lower Silesia as his vassals

    And I would say ereybody fill in their claims on the map and we can figure it out from there
    that doesn't answer my question in the least bit

    Do we control individual characters, or entire member states?

  15. #15
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: Das Heilige Römische Reich [Returns - WIP - 3.0]

    Quote Originally Posted by Celsius View Post
    that doesn't answer my question in the least bit

    Do we control individual characters, or entire member states?
    We control individual families who own the titles.
    Example: Cels, say you decide to maybe choose...a family that rules as Count of Hamburg. You control the family and the title.

    Edit: But we are still discussing, according to M.
    Last edited by Lucius Malfoy; January 29, 2014 at 02:42 PM.
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  16. #16
    Ace_General's Avatar Praeses
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    Default Re: Das Heilige Römische Reich [Returns - WIP - 3.0]

    Quote Originally Posted by Lucius Malfoy View Post
    We control individual families who own the titles.
    Example: Cels, say you decide to maybe choose...a family that rules as Count of Hamburg. You control the family and the title.

    Edit: But we are still discussing, according to M.
    Question though, how does it work if you have say son's or cousin's or something that hold lands, is that part of your land or is it considered vassal territory?
    Low speed, High Drag

  17. #17
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: Das Heilige Römische Reich [Returns - WIP - 3.0]

    Quote Originally Posted by Ace_General View Post
    And I would say ereybody fill in their claims on the map and we can figure it out from there
    Once again, slow down, Ace. One step at a time. Sotha, M and I are still discussing a lot of stuff involving rules, mechanics and what not.
    Mapping claims can come at a later time.
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  18. #18
    Ace_General's Avatar Praeses
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    Default Re: Das Heilige Römische Reich [Returns - WIP - 3.0]

    Lol here is the map hosted off Imgur,

    Low speed, High Drag

  19. #19
    m_1512's Avatar Quomodo vales?
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    Default Re: Das Heilige Römische Reich [Returns - WIP - 3.0]

    Reiterating for general audience

    Please avoid hosting images on TWC if you are planning to use them on posts. This consumes TWC resources (bandwidth, I believe) and the staff is pretty strict about this. I would advise using hosting sites such as imageshack.


  20. #20
    Dirty Chai's Avatar Dux Limitis
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    Default Re: Das Heilige Römische Reich [Returns - WIP - 3.0]

    Yeah, I don't think we want players getting undeserving advantages over others at start because they say their relatives control lands as well (thus trying to get extra counties). I believe that classifies as powergaming.

    The thing about the map is that it is used in SWMH, but in-game screenies are unusable, as, even with the city-sprawl removed, the names are mostly unintelligible.
    This means that people will have to install the SWMH mod onto their copies of CK2, and then, one-by-one, fit the names into each of the regions on the map, preferably in a clean, space-saving manner.
    Alternatively, we can use numbers, and then put a list of the counties below the map.

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