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Thread: Horse breeder Guilds, bug or feature?

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  1. #1

    Default Horse breeder Guilds, bug or feature?

    As title says, is this a bug or feature?

    Code:
    ;------------------------------------------
    Trigger HorseBreeders_Building_Completed_Tourney01
     WhenToTest BuildingCompleted
    
    
     Condition SettlementBuildingFinished = jousting_lists
    
    
     Guild woodsmens_guild s 5
     Guild swordsmiths_guild s 5
    
    
    ;------------------------------------------
    Trigger HorseBreeders_Building_Completed_Tourney02
     WhenToTest BuildingCompleted
    
    
     Condition SettlementBuildingFinished = tourney_fields
    
    
     Guild woodsmens_guild s 10
     Guild swordsmiths_guild s 10
    
    
    ;------------------------------------------
    Trigger HorseBreeders_Building_Completed_Stables01
     WhenToTest BuildingCompleted
    
    
     Condition SettlementBuildingFinished = stables
    
    
     Guild swordsmiths_guild s 10
     Guild swordsmiths_guild a 2
    
    
    ;------------------------------------------
    Trigger HorseBreeders_Building_Completed_Stables02
     WhenToTest BuildingCompleted
    
    
     Condition SettlementBuildingFinished = knights_stables
    
    
     Guild swordsmiths_guild s 10
     Guild swordsmiths_guild a 2
    
    
    ;------------------------------------------
    Trigger HorseBreeders_Building_Completed_Stables03
     WhenToTest BuildingCompleted
    
    
     Condition SettlementBuildingFinished = earls_stables
    
    
     Guild woodsmens_guild s 15
     Guild woodsmens_guild a 5
    
    
    ;------------------------------------------
    Trigger HorseBreeders_Building_Completed_Stables04
     WhenToTest BuildingCompleted
    
    
     Condition SettlementBuildingFinished = barons_stables
    
    
     Guild woodsmens_guild s 15
     Guild woodsmens_guild a 5
    
    
    ;------------------------------------------
    Trigger HorseBreeders_Building_Completed_Stables05
     WhenToTest BuildingCompleted
    
    
     Condition SettlementBuildingFinished = kings_stables
    
    
     Guild woodsmens_guild s 20
     Guild woodsmens_guild a 10
    
    
    ;------------------------------------------
    For vanilla M2TW some argued that this way the guild is aimed more for factions that can train cavalry on cities but then in SS there is also this:

    Code:
    building guild_horse_breeders_guild{
      levels horse_breeders_guild m_horse_breeders_guild gm_horse_breeders_guild
      {
        horse_breeders_guild castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
        {
          capability
          {
            cavalry_bonus 1
          }
          material wooden
          construction  1
          cost  1000
          settlement_min city
          upgrades
          {
            m_horse_breeders_guild
          }
        }
        m_horse_breeders_guild castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
        {
          capability
          {
            cavalry_bonus 2
          }
          material wooden
          construction  1
          cost  2000
          settlement_min city
          upgrades
          {
            gm_horse_breeders_guild
          }
        }
        gm_horse_breeders_guild castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
        {
          capability
          {
            cavalry_bonus 2
          }
          faction_capability
          {
            cavalry_bonus 1
          }
          material wooden
          construction  1
          cost  3000
          settlement_min city
          upgrades
          {
          }
        }
      }
      plugins
      {
      }
    }
    Horse Breeder is Castle only in SS?
    oposite of Vanilla being City only

    Can someone shed some light on this?

  2. #2

    Default Re: Horse breeder Guilds, bug or feature?

    Most factions can't recruit a single cavalry unit in their cities(ok the mercs)....But in the castles, so it's just more logical/effective
    "See, when you carry the two over, it turns out you owe me another hundred florins."

  3. #3

    Default Re: Horse breeder Guilds, bug or feature?

    hmmm thats sounds reasonable.

    And what about the stables and tourney buildings increasing chances for woodsman and swordsmith guilds rather than horsebreeder?

    I see some sense for the tourney buildings increasing those as there might have been some archery and swordmanship competitions but then jousting which was probably the main competition was all about horses. And for Stables well it doesn't make any sense at all.

    I changed these in my end so stables increase the chances for horsebreeder and jousting increases for both horsebreeder and swordsmith.

  4. #4

    Default Re: Horse breeder Guilds, bug or feature?

    "And what about the stables and tourney buildings increasing chances for woodsman and swordsmith guilds rather than horsebreeder?"

    That sounds like a bug.

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