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January 27, 2014, 02:53 PM
#1
Semisalis
Acceleration/Disacceleration and Animations
Hi, guys.
I wonder if it's possible to use Acceleration/Disacceleration values at battle_entities table in a way that we have ideal animations for walk to run, run to walk and run to stop transitions. Vanilla has no good results for that, and trying some custom values to make spped up/down more gradual, I had not good results even (the move don't match the leg's movement, units stops to walk but continue sliding over the field, and so).
So, I ask for the veteran modders around here: there are ideal values (or a good formula) for that intend (to match movement with unit animation)?
Thanks in advance!
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