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Thread: how are pikemen after patch 9

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  1. #1
    Praepositus
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    Default how are pikemen after patch 9

    I think pikes are one of the units in the game that made cool and gave variety althoug pre patch 7 they were abused greatly wih constant micromanagement

    and after that patch simple dissappeared in multi

    but i wanted to ask have you seen any changes after patch 9?

  2. #2

    Default Re: how are pikemen after patch 9

    More swordsmen can penetrate through their pikes. Seems like there are no resistance from pikes again. I hope it will be fixed when the patch go live.

  3. #3
    neoptolemos's Avatar Breatannach Romanus
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    Default Re: how are pikemen after patch 9

    My phalanxes did a better job earlier in the game than with the last patches..
    I am loosing a lot of pikemen when an enemy makes a frontal assault in my unbroken line....
    Quem faz injúria vil e sem razão,Com forças e poder em que está posto,Não vence; que a vitória verdadeira É saber ter justiça nua e inteira-He who, solely to oppress,Employs or martial force, or power, achieves No victory; but a true victory Is gained,when justice triumphs and prevails.
    Luís de Camões

  4. #4

    Default Re: how are pikemen after patch 9

    Ha! Skirmishers are tearing apart the poor Pikemen. Their shields, they do nothing! Just like their pikes.

  5. #5

    Default Re: how are pikemen after patch 9

    Quote Originally Posted by DarkKismeth View Post
    Ha! Skirmishers are tearing apart the poor Pikemen. Their shields, they do nothing! Just like their pikes.
    This is the problem I've seen most. If a unit throws missiles during its charge, the missiles kill the front 2 ranks of the pikemen, leaving a broken line that they can just charge into, avoiding the whole phalanx part of the fight and going straight to close melee. I do think the pikemen should make more effort to use their shields if possible, but at the same time I believe it should be possible to destroy a phalanx with missiles since in terms of game balance they do need a weakness. But at the moment it is certainly too extreme.

  6. #6
    alQamar's Avatar Citizen
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    Default Re: how are pikemen after patch 9

    Quote Originally Posted by ProtoBo View Post
    This is the problem I've seen most. If a unit throws missiles during its charge, the missiles kill the front 2 ranks of the pikemen, leaving a broken line that they can just charge into, avoiding the whole phalanx part of the fight and going straight to close melee. I do think the pikemen should make more effort to use their shields if possible, but at the same time I believe it should be possible to destroy a phalanx with missiles since in terms of game balance they do need a weakness. But at the moment it is certainly too extreme.
    Shields and pikes are not an active weapon then? They seem more to act like swordsmen while pikes and shields are just optical gimmicks, based from the feedback here. And how about the "aimbot" of slingers?
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  7. #7
    antred's Avatar Senator
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    Default Re: how are pikemen after patch 9

    Quote Originally Posted by alQamar View Post
    And how about the "aimbot" of slingers?
    What about the incredible accuracy of just about any artillery piece in this game? I highly doubt that ballistas could adjust their aim at fast moving targets so quickly and still almost never miss. If ballistas had been that good in real life, they'd still be in service today.

  8. #8

    Default Re: how are pikemen after patch 9

    I remember in patch 8 just two days ago, when one volley from skirmishers wiped out 40 of my levy pikes. Really horrifying stuff there.

  9. #9

    Default Re: how are pikemen after patch 9

    Sigh, so sad. I have an SP game with the Iceni, but my MP co-op game with a friend we are playing as the Greeks. We haven't continued that game since the pikemen are just no where near as effective as they were in Rome 1. With Greek Factions and phalanx tactics I had some of the best and favorite SP experiences in Rome 1.

  10. #10

    Default Re: how are pikemen after patch 9

    Do you know, why the pike phalanx have such a formation? Having the pikes in the air over their comrades? To block and making arrows and javelins go to the ground without killing anyone. Great way to support your own skirmishers with new ammo. It was great before the new changings, totally historical.

    But no, too many are crying about the broken pikemen and the ineffectivity of skirmishers. And suddenly, the pikemen are the new mobs, just with longer sticks! Great.

  11. #11
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: how are pikemen after patch 9

    AI is not fast to switch from sword to pike often. And usually not so much intelligent to plan a phalanx assault against troops not deployed in wide line of battle, as usually happens in land battles. You can have feeds of this maybe during melee.

  12. #12
    Dago Red's Avatar Primicerius
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    Default Re: how are pikemen after patch 9

    Quote Originally Posted by DramaBelli View Post
    AI is not fast to switch from sword to pike often.
    It doesn't seem to matter since there is no stat for the 2nd melee weapon (sword). It's just a visual cosmetic thing.... even more pathetic.

  13. #13

    Default Re: how are pikemen after patch 9

    Quote Originally Posted by Dago Red View Post
    It doesn't seem to matter since there is no stat for the 2nd melee weapon (sword). It's just a visual cosmetic thing.... even more pathetic.
    Agree!

  14. #14

    Default Re: how are pikemen after patch 9

    Quote Originally Posted by Dago Red View Post
    It doesn't seem to matter since there is no stat for the 2nd melee weapon (sword). It's just a visual cosmetic thing.... even more pathetic.
    I don't believe it is purely cosmetic. From my experience it seems that a pike unit in phalanx mode will perform much worse if they are unable to get their Spears down before the melee begins.

  15. #15

    Default Re: how are pikemen after patch 9

    Their post patch 7 spacing is unhistorical and looks awful. It also makes the unit perform horribly. Hope they change it back to thetighter earlier formation

  16. #16

    Default Re: how are pikemen after patch 9

    Quote Originally Posted by sobchack View Post
    Their post patch 7 spacing is unhistorical and looks awful. It also makes the unit perform horribly. Hope they change it back to thetighter earlier formation
    Done too much tightness and that would make the Romans unhistorical in turn. So no back to the earlier settings because the Romans looked horrible..

  17. #17

    Default Re: how are pikemen after patch 9

    Quote Originally Posted by Octavius Vatco View Post
    Done too much tightness and that would make the Romans unhistorical in turn. So no back to the earlier settings because the Romans looked horrible..

    Spacing for different unit types can be done separately.

    for instance the mod linked below only changes the spacing of pike units, and leaves all other spacing the same. I agree with you that romans (and most other units) feel good with their current spacing.

    http://steamcommunity.com/sharedfile.../?id=195738666

    Another thing this mod does is allow the 4th rank of pikemen to attack with their spears which is nice. I've been playing this mod since patch 7 and pikes don't feel overpowered in the least.

  18. #18

    Default Re: how are pikemen after patch 9

    Quote Originally Posted by sobchack View Post
    Spacing for different unit types can be done separately.

    for instance the mod linked below only changes the spacing of pike units, and leaves all other spacing the same. I agree with you that romans (and most other units) feel good with their current spacing.

    http://steamcommunity.com/sharedfile.../?id=195738666

    Another thing this mod does is allow the 4th rank of pikemen to attack with their spears which is nice. I've been playing this mod since patch 7 and pikes don't feel overpowered in the least.
    That is very good that it can be done separately... and that is a fine mod there.

  19. #19

    Default Re: how are pikemen after patch 9

    Still too widely spaced to be effective, and CA - 'clever' as they are - reduced pike/sarissa damage in the patch 9 beta too, because they thought they'd fixed them so well they were too powerful.

    Ugh.


    Scientia potentia est. Eam bene tege!

  20. #20
    Kinjo's Avatar Taiko
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    Default Re: how are pikemen after patch 9

    Other then they're still in loose formation which looks like crap, I would say things couldn't get any worse on this front

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