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  1. #1

    Default activating the mercs

    is there any command that allows you to activate the mercenaries events through the command console?

  2. #2

    Default Re: activating the mercs

    I second the question. On if there is a list with the conditions to obtain the mercs (some are % based, others are objective based) and their hatreds, so i can see what combinations are possible and if i dont weaken my side by hiring not so ideal mercenaries (like Grudgebringers etc. )

  3. #3
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: activating the mercs

    Timorfeys made list here (not a full list tought I think), post 25:
    www.twcenter.net/forums/showthread.php?406339-Kurgis-amp-Co-s-Guide-to-CoW-Factions&p=11231485&viewfull=1#post11231485

    Also:
    Quote Originally Posted by Timorfeys View Post
    Mercenary antypathy\sympathy table
    https://docs.google.com/file/d/0BzQM...lhd2lMeTQ/edit
    Red-antypathy
    Green-sympathy
    White-neytral
    Console-commands... I have no idea if it is possible to activate scripts via them...

  4. #4

    Default Re: activating the mercs

    Quote Originally Posted by Kahvipannu View Post
    Timorfeys made list here (not a full list tought I think), post 25:
    www.twcenter.net/forums/showthread.php?406339-Kurgis-amp-Co-s-Guide-to-CoW-Factions&p=11231485&viewfull=1#post11231485

    Also:


    Console-commands... I have no idea if it is possible to activate scripts via them...
    Alas, the document about mercenaries seems to be no longer available :-/

  5. #5
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: activating the mercs

    They both should work, atleast for me. Try to re-load the page, or different browser if you happen to have multiple installed.

  6. #6

    Default Re: activating the mercs

    I'm trying to do exactly the same thing for the grudgebringers, not sure if i'm close but i've been editing the campaign script but no luck yet, I've tried the part referencing to morgan bernhard

    monitor_event FactionTurnStart FactionIsLocal
    and I_IsFactionAIControlled hungary
    and I_IsFactionAIControlled novgorod
    and I_IsFactionAIControlled lithuania
    and I_IsFactionAIControlled norway
    and I_IsFactionAIControlled teutonic_order
    and I_IsFactionAIControlled england
    and I_IsFactionAIControlled turks
    and I_IsFactionAIControlled byzantium
    and I_IsFactionAIControlled poland
    and I_IsFactionAIControlled moors
    and I_IsFactionAIControlled mongols
    and I_IsFactionAIControlled papal_states
    and I_IsFactionAIControlled aztecs
    and not I_CharacterExists Vancam Bernhard
    and RandomPercent = 1
    and Treasury > 7280
    and I_EventCounter vancam_capitan = 0
    and I_EventCounter vancam_recruitment_declined = 0
    historic_event vancam_recruitment true
    terminate_monitor
    end_monitor

    Thought the random percent was the spawn rate and set it to 99 but still doesn't work, any help on this would be great.

  7. #7

    Default Re: activating the mercs

    Worked it out if you find the merc you want in the campaign script, find the below and I've made the change in red, tested it a few times works every time.

    monitor_event FactionTurnStart FactionIsLocal
    and I_IsFactionAIControlled hungary
    and I_IsFactionAIControlled novgorod
    and I_IsFactionAIControlled lithuania
    and I_IsFactionAIControlled norway
    and I_IsFactionAIControlled teutonic_order
    and I_IsFactionAIControlled england
    and I_IsFactionAIControlled turks
    and I_IsFactionAIControlled byzantium
    and I_IsFactionAIControlled poland
    and I_IsFactionAIControlled moors
    and I_IsFactionAIControlled mongols
    and I_IsFactionAIControlled papal_states
    and I_IsFactionAIControlled aztecs
    and not I_CharacterExists Vancam Bernhard
    and RandomPercent = > 1
    and Treasury > 7280
    and I_EventCounter vancam_capitan = 0
    and I_EventCounter vancam_recruitment_declined = 0
    historic_event vancam_recruitment true
    terminate_monitor
    end_monitor

    That means there is now a 99% chance of getting the unit on the start of each turn, if say you wanted a 10% chance it would be either > 90 or < 10

  8. #8

    Default Re: activating the mercs

    what should be edited to increase the chance of a single faction of getting them?

  9. #9

    Default Re: activating the mercs

    also, thank you for this, you are great

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