is there any command that allows you to activate the mercenaries events through the command console?
is there any command that allows you to activate the mercenaries events through the command console?
I second the question. On if there is a list with the conditions to obtain the mercs (some are % based, others are objective based) and their hatreds, so i can see what combinations are possible and if i dont weaken my side by hiring not so ideal mercenaries (like Grudgebringers etc. )
Timorfeys made list here (not a full list tought I think), post 25:
www.twcenter.net/forums/showthread.php?406339-Kurgis-amp-Co-s-Guide-to-CoW-Factions&p=11231485&viewfull=1#post11231485
Also:
Console-commands... I have no idea if it is possible to activate scripts via them...
I'm trying to do exactly the same thing for the grudgebringers, not sure if i'm close but i've been editing the campaign script but no luck yet, I've tried the part referencing to morgan bernhard
monitor_event FactionTurnStart FactionIsLocal
and I_IsFactionAIControlled hungary
and I_IsFactionAIControlled novgorod
and I_IsFactionAIControlled lithuania
and I_IsFactionAIControlled norway
and I_IsFactionAIControlled teutonic_order
and I_IsFactionAIControlled england
and I_IsFactionAIControlled turks
and I_IsFactionAIControlled byzantium
and I_IsFactionAIControlled poland
and I_IsFactionAIControlled moors
and I_IsFactionAIControlled mongols
and I_IsFactionAIControlled papal_states
and I_IsFactionAIControlled aztecs
and not I_CharacterExists Vancam Bernhard
and RandomPercent = 1
and Treasury > 7280
and I_EventCounter vancam_capitan = 0
and I_EventCounter vancam_recruitment_declined = 0
historic_event vancam_recruitment true
terminate_monitor
end_monitor
Thought the random percent was the spawn rate and set it to 99 but still doesn't work, any help on this would be great.
Worked it out if you find the merc you want in the campaign script, find the below and I've made the change in red, tested it a few times works every time.
monitor_event FactionTurnStart FactionIsLocal
and I_IsFactionAIControlled hungary
and I_IsFactionAIControlled novgorod
and I_IsFactionAIControlled lithuania
and I_IsFactionAIControlled norway
and I_IsFactionAIControlled teutonic_order
and I_IsFactionAIControlled england
and I_IsFactionAIControlled turks
and I_IsFactionAIControlled byzantium
and I_IsFactionAIControlled poland
and I_IsFactionAIControlled moors
and I_IsFactionAIControlled mongols
and I_IsFactionAIControlled papal_states
and I_IsFactionAIControlled aztecs
and not I_CharacterExists Vancam Bernhard
and RandomPercent = > 1
and Treasury > 7280
and I_EventCounter vancam_capitan = 0
and I_EventCounter vancam_recruitment_declined = 0
historic_event vancam_recruitment true
terminate_monitor
end_monitor
That means there is now a 99% chance of getting the unit on the start of each turn, if say you wanted a 10% chance it would be either > 90 or < 10
what should be edited to increase the chance of a single faction of getting them?
also, thank you for this, you are great