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Thread: PFM help (mainly Variantmesh (or so I think)) and general help

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  1. #1
    Laetus
    Join Date
    Jan 2014
    Location
    Western Australia
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    Icon4 PFM help (mainly Variantmesh (or so I think)) and general help

    Howdy

    So this may be my first post, and I hope I've posted this in the right spot.

    Anyway, to the point.

    I'll give an outline to what I desire my unit to be, and then I'll share my problems.

    -----------UNIT----------

    -Night Hunters

    (Changes)

    -Greek Corinthian Helmets
    -Greek circular bronze shield

    -------------PROBLEM------------

    -Game won't start with my mod active

    ----------SOLUTION?-----------

    -All my custom unit headings are all the same
    -I've given it a unique, unique index number
    -Unit variants have all been changed to the custom one
    -Variantmodels with the (UNTOUCHED, i.e, I didn't add any decals etc, its just the default helmet and shield) Corinthian helmet and shield have been applied to the correct area code
    -I literally can't find anything wrong

    ---------QUESTION---------------

    -Can it be crashing because the Night Hunters have a different hair style and beard and as a result is clashing with the helmet? Cause I can't think of anything else.



    Yet regardless of what I do, it keeps crashing.

    This is the 1st unit I have made, so I'm no expert here. It might be something simple or it might not be. Hopefully I have provided enough information. I can provide screen shots if anyone wants me to.

    Cheers.

  2. #2
    Laetus
    Join Date
    Jan 2014
    Location
    Western Australia
    Posts
    19

    Default Re: PFM help (mainly Variantmesh (or so I think)) and general help

    I'm either blind, or new cause I don't know how to edit my post.

    Sorry for the double post.

    -----------------------

    -I was able to play my unit with just the 'db' unit changes, so I presume its the Variantmodels and Variantmesh
    -My unit 'db' files and text 'db' files are all postprocessed with the same name.

  3. #3
    crzyrndm's Avatar Artifex
    Join Date
    Feb 2011
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    New Zealand
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    2,576

    Default Re: PFM help (mainly Variantmesh (or so I think)) and general help

    For future reference, questions go in the other workshop subforums (Tools/Tut/Resource is used to provide information for others in future, the others are all for requesting information/help in a particular category).
    The reason you can't edit your posts is because users with <25 posts dont have that ability (it will appear next to reply once you pass that point)

    As for your problem, since the issue seems to have been narrowed down to the variant files, it would be much easier for people to help if you pasted the text from those. Often the problem is just a formatting one
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

  4. #4
    Laetus
    Join Date
    Jan 2014
    Location
    Western Australia
    Posts
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    Default Re: PFM help (mainly Variantmesh (or so I think)) and general help

    Quote Originally Posted by crzyrndm View Post
    For future reference, questions go in the other workshop subforums (Tools/Tut/Resource is used to provide information for others in future, the others are all for requesting information/help in a particular category).
    The reason you can't edit your posts is because users with <25 posts dont have that ability (it will appear next to reply once you pass that point)

    As for your problem, since the issue seems to have been narrowed down to the variant files, it would be much easier for people to help if you pasted the text from those. Often the problem is just a formatting one
    Hope this can help.

    NIGHT HUNTERS
    -------------------------------------------------------------
    <VARIANT_MESH>
    <SLOT name="skin" >
    <VARIANT_MESH>
    <SLOT name="hair" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_blond.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_blond.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_brown.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_darkbrown.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_red.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_red_knot.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_red_knot.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_blond.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_blond.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_brown.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_darkbrown.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_red.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_red_knot.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_red_knot.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="beards" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/barb_uppertorso_night.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="helmets" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/greek_corinthian_black.variantmeshdefinition" />
    <SLOT name="clothing" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="cloaks" />
    <SLOT name="greaves" />
    <SLOT name="shield" attach_point="weapon_03" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/greek_circular_5.variantmeshdefinition" />
    </SLOT>
    <SLOT name="weapon_1" attach_point="weapon_01" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/celtic_shortspears.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="weapon_2" />
    <SLOT name="weapon_3" />
    <SLOT name="weapon_4" attach_point="weapon_05" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/javelins_leaf.VariantMeshDefinition" />
    </SLOT>
    </VARIANT_MESH>
    </SLOT>
    </VARIANT_MESH>
    -------------------------------------------------------------

    I've only added the HELMET and SHIELD, non edited, copied the code straight as it is in the game.

  5. #5
    Vađarholmr's Avatar Archivum Scriptorium
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    Default Re: PFM help (mainly Variantmesh (or so I think)) and general help

    Thread moved to 3D Animation, Modeling and Graphics.
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