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  1. #1

    Default Stability

    Stability System

    Stability ranges from +5 to -5. It is to be updated yearly in the stability thread. Every year you start off with a base rate carried over from the previous week and make your calculations based on what transpired in the previous week.

    E.g. You receive a blessing from the High Septon you do not add +1 to stability until the following Friday rather than on the same day. Similarly for losses for example, even if you raise 5,000 sellswords on say Monday and on Tuesday you dismiss them, on Friday you will still record a stability hit. The hiring of the mercs was what changed your base stability dismissing them merely resets it. The positive will be reflected the following week when the absence of mercs mean the rate is different to the new base. Therefore you only update once per week, to make things easier for everybody.

    Stability Level

    +5: Your vassals love your and do not require a levy roll to be raised.
    +4: Levies require 2-20 rolls to appear and vassal Lords (if you possess any) to answer your call.
    +3: Levies require 4-20 rolls to appear and vassal Lords (if you possess any) to answer your call.
    +2: Levies require 6-20 rolls to appear and vassal Lords (if you possess any) to answer your call
    +1: Levies require 8-20 rolls to appear and vassal Lords (if you possess any) to answer your call.
    0: Levies require 10-20 rolls to appear.
    -1: Levies require 12-20 rolls to appear. Income -10%. If you call your banners, -10% on the number of troops that show up. Same for vassals.
    -2: Levies require 14-20 rolls to appear. Income -20%. If you call your banners, -20% on the number of troops that show up. Same for vassals.
    -3: Levies require 16-20 rolls to appear Income -30%. If you call your banners, -30% on the number of troops that show up. Same for vassals.
    -4: Levies require 18-20 rolls to appear Income -40%. If you call your banners, -40% on the number of troops that show up. Same for vassals.
    -5: Your vassals refuse to answer your call to arms. For your own levies, only 50% of the troops show up. Income -50% for the year in which you hit -5 Stability. Roll a peasant revolt of d10*(10*province base tax in thousands) peasant revolters. Split is 70% Light Infantry, 30% Archers. (For example, a 70,000 income province would be d10*(10*70) peasant revolters, or d10*700).


    Negative Stability Modifiers

    Deduct stability for the following reasons. If it is not already stated, assume that the deduction is 1:
    • Having your levy raised for 2 consecutive weeks or more. For every week that the levy is still raised after the second week, continue to deduct 1 stability.
    • Having Sellswords under your employ. (1 point will be deducted every week until the sellswords are dismissed. 1 point per sellsword company.)
    • For every 4,000 professional soldiers that you employ, lose one stability. (So, having between 0- 4,000 is -1 stability, 4,001 -8,000 is -2 stability, 8,001 - 12,000)
    • Marrying outside your faith. (One time deduction in the year that the wedding occurred.): -2 stability
    • Changing your faith - Lose 5 stability.
    • Being denounced by your Lord Paramount, King or High Septon (or equiv if one exists): -2 Stability
    • Losing your Home Keep: -3 to stability
    • Sabotage by hiring a spy:
      • 1-5 Spy is captured.
      • 6-14 the Spy fails to spread dissent but is not detected.
      • Deduct 1 stability for a roll of 15+
      • Deduct 2 stability for a natural 20. Only a natural 20.


    Positive Stability Modifiers

    Gain stability for the following reasons. If it is not already stated, assume that the gain is 1 stability:
    • Having specific religious buildings. See building the Bull's Ware Thread for more details.
    • The Marriage of Your House Leader or House Heir. (This applies only to specific characters): +2 Stability
    • Being blessed by the High Septon
    • Sending your levys home. (You only get a stability bonus for the following week after this event occurs.)
    • Dismissing sellswords from your service.
    • Resource Bonus: +1 Stability for Fruits yearly (Only one fruit bonus at a time), +2 Stability for Perfumes yearly (only 1 perfume bonus at a time), Fruit and perfume are stackable however for a total of +3


    Also, moderators reserve the right to add additional stability modifiers based on RP events.

    Please list all the modifiers that will affect your stability. It is much easier for the mods to check your stability that way and to avoid any arguments.

    Please try to keep at least three years worth of stability in your post. This way the mods can check the consistency of the change in your stability level.

    Everyone's stability level should start at 0 stability except for Crownland (+2 stability), Northern (+1 stability) or Reach Houses (+1 stability) due to their resources. The first years should be 233 AL.
    Last edited by Honors Bastion; January 25, 2014 at 06:51 AM.


  2. #2

    Default Re: Stability

    Aegon Targaryen

    233
    Positive Modifiers: +2 (perfumes), +1 (fruits)
    Negative Modifiers:
    Total: +3


    House Bolton

    233
    Positive Modifiers: +2 (perfumes), +1 (furs)
    Negative Modifiers:
    Total: +3


    House Swyft

    233
    Positive Modifiers: 1 (furs)
    Negative Modifiers:
    Total: 0
    Last edited by Pontifex Maximus; January 29, 2014 at 08:26 AM.

  3. #3
    jacb547's Avatar Primicerius
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    Default Re: Stability

    House Stark:
    233 AL:
    Pos:
    +1 Furs

    Neg:

    Total: +1

    234 AL:
    Pos:
    +1 Furs

    Neg:

    Total: +2

    House Brax:
    233 AL:
    Pos:

    Neg:

    Total: 0

    234 AL:
    Pos:
    +1 Fruits
    Neg:

    Total: +1
    Last edited by jacb547; January 31, 2014 at 07:44 AM.

  4. #4

    Default Re: Stability

    House Lannister of Casterly Rock Stability

    233 AL

    Starting Stability: 0

    Negative Stability Modifiers: 0
    • None


    Positive Stability Modifiers: 0
    • None


    Final Stability Level: 0 - 0 + 0 = 0

    234 AL

    Starting Stability: 0

    Negative Stability Modifiers: 0
    • None


    Positive Stability Modifiers: +3
    • Religious Shrine: +1 stability
    • Perfumes: +2 stability


    Final Stability Level: 0 - 0 + 3 = 3


    House Gaunt Stability

    233 AL

    Starting Stability: 0

    Negative Stability Modifiers: 0
    • None


    Positive Stability Modifiers: +2
    • Perfumes: +2 stability


    Final Stability Level: 0 - 0 + 2 = 2

    234 AL

    Starting Stability: 2

    Negative Stability Modifiers: 0
    • None


    Positive Stability Modifiers: +3
    • Perfumes: +2 stability
    • Religious Shine (Tier 1): +1 stability


    Final Stability Level: 2 - 0 + 3 = 5

    Last edited by Honors Bastion; January 31, 2014 at 11:29 AM.


  5. #5

    Default Re: Stability

    House Martell

    233 AL
    Starting : 0
    Positive : 0
    Negative : 0
    Total : 0

    Final Stability : 0

    234 AL
    Starting : 0
    Positive : +3
    Negative : 0
    Total : 0

    Final Stability : +3

    House Darklyn

    233 AL
    Starting : 0
    Positive : 0
    Negative : 0
    Total : 0

    Final Stability : 0

    234 AL
    Starting : 0
    Positive : +3
    Negative : 0
    Total : 0

    Final Stability : +3
    Last edited by Xion; January 31, 2014 at 10:04 AM.

  6. #6
    Poach's Avatar Civitate
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    Scotland
    Posts
    26,766

    Default Re: Stability

    Goldentooth


    233AL


    0




    Eyrie


    233AL


    0



  7. #7
    Wheatley's Avatar Primicerius
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    Kingdom of Sweden
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    Default Re: Stability

    Highgarden Stability

    234

    Positive Modifiers:
    Fruit +1

    Negative Modifiers:

    Final Outcome: 1


    235

    Positive Modifiers:
    Fruit +1

    Negative Modifiers:

    Final Outcome: 2



    [/CONTENTBOX]


    The Twins Stability

    234

    Positive Modifiers:
    Furs +1

    Negative Modifiers:

    Final Outcome: 1


    235

    Positive Modifiers:
    Furs +1

    Negative Modifiers:

    Final Outcome: 2

    Last edited by Wheatley; February 08, 2014 at 05:29 AM.

  8. #8

    Default Re: Stability

    House Voskari of Shadowmoor:

    233 AL
    Stability (232 AL): 0

    Furs: +1 annually

    Stability (233 AL): +1


    234 AL
    Stability (233 AL): 1

    Furs: +1 annually
    Religious Shrine (Weirwood Grove): +1 annually

    Stability (234 AL): +3
    Last edited by Zethira; February 06, 2014 at 03:47 PM.

    -----
    "Careful little Lord. The North is ruled by more than samurai alone..."

  9. #9

    Default Re: Stability

    House Tully:

    Stability
    233:
    Stability modifiers:
    Negative: 0
    Positive: +2 (perfumes)
    TOTAL: +2

    234:
    Starting stability: +2
    Stability modifiers:
    Negative: 0
    Positive: +2 (perfume)+1(sept)
    TOTAL: +5 (max)


    House Westerling:

    Stability
    233:
    Stability modifiers:
    Negative: 0
    Positive: +2 (perfumes)
    Total: +2

    234:
    Starting stability: +2
    Stability modifiers:
    Negative: 0
    Positive: +2 (perfume)
    TOTAL: +4
    Last edited by Oznerol; January 31, 2014 at 09:25 AM.

    Left: artwork by the great Duncan Fegredo.

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  10. #10
    Victorius's Avatar Semisalis
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    Germania
    Posts
    428

    Default Re: Stability

    House Reyne

    233:
    Stability
    Positive: 0
    Negative: 0
    Total: 0

    234:
    Stability
    Positive: 0
    Negative: 0
    Total: 0

    235:

    Stability
    Positive: 1
    Negative: 0
    Total: 1
    Last edited by Victorius; February 08, 2014 at 03:20 PM.

  11. #11
    Jokern's Avatar Mowbray of Nottingham
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    6,900

    Default Re: Stability

    House Allyrion

    233 AL
    Starting Stability: 0
    Positive: Modifiers: 0

    Negative Modifiers: 0

    Final Stability: 0

    234 AL
    Starting Stability: 0
    Positive: Modifiers:
    +1 (furs)
    +1 (religious)

    Negative Modifiers: 0

    Final Stability: 2



    House Harlaw

    233 AL
    Starting Stability: 0
    Positive: Modifiers: 0

    Negative Modifiers: 0

    Final Stability: 0

    234 AL
    Starting Stability: 0
    Positive: Modifiers:
    +1 (furs)
    +1 (religious)

    Negative Modifiers: 0

    Final Stability: 2

    Last edited by Jokern; January 31, 2014 at 12:24 PM.

  12. #12
    Clagius's Avatar Campidoctor
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    1,773

    Default Re: Stability

    Greyjoy

    233 Stability 0


  13. #13
    mic1402's Avatar Senator
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    Auckland, New Zealand
    Posts
    1,304

    Default Re: Stability

    House Connington

    Stability 0
    Born in Australia, Living in New Zealand.
    "Force answers force, war breeds war, and death only brings death. To break this vicious circle one must do more than act without thought or doubt."
    "If there is no justice for the people, let there be no peace for the government."
    "The earth is not dying, it is being killed, and those who are killing have names and addresses."

  14. #14
    Dirty Chai's Avatar Dux Limitis
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    Seattle
    Posts
    17,263

    Default Re: Stability

    House Florent
    233 AL
    Starting: 0

    Positive: 0

    Negative: 0

    Total for 233 AL: 0

  15. #15
    Axis Sunsoar's Avatar Domesticus
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    Oct 2012
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    All along the Watchtower
    Posts
    2,092

    Default Re: Stability

    Baratheon of Storm's End


    233 AL

    +Modifiers 0
    -Modifiers0
    Total Stability: 0


    234 AL

    +Modifiers 0
    -Modifiers0
    Total Stability: 0
    Last edited by Axis Sunsoar; January 31, 2014 at 10:46 PM.

  16. #16

    Default Re: Stability

    House Caron as of 235 AL
    Stability: +1 (Religious Shrine in Nightsong)
    Last edited by Celsius; February 08, 2014 at 04:20 PM.

  17. #17
    Ganbarenippon's Avatar Protector Domesticus
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    4,201

    Default Re: Stability

    House Yronwood Stability.

    233 AL 0


    234 AL 0 No changes or modifiers form the previous year.
    Last edited by Ganbarenippon; January 31, 2014 at 08:48 AM.

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