http://totalwardev.blogspot.com/
Nice read
http://totalwardev.blogspot.com/
Nice read
A very good read.![]()
http://photos1.blogger.com/blogger/3...ichie_mpUI.jpg
Those scenarios should make multiplayer battles very interesting. Finally we get some objectives.
Yes, holds so much good news!
Good read and thanks for the update.
"No More Max Rules: A max unit cost penalty like that seen in MTW is back, no longer can you spam an exploit unit (if you find one). Also you will be lucky to find 2 similar units in a faction for that era to try and get around this."
"Units Size & Game Pace: In M2TW we have set 4 playable unit sizes so that all types of game speeds can be realized. On small you will have a unit size slightly bigger than RTW’s normal that will play very similar, fast and furious. On normal you will get a unit size similar to MTW’s normal, that plays fast but gives you a little more time to incorporate more tactics. On large and huge you will still get games with a nice pace but they will be a tactical extravaganza showcasing lots of death and destruction."
CA I love you.![]()
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Ooh scenarios, how cool!
Ex-Quaestor of TWC: Resigned 7th May 2004
Excellent read!
Good read, I think Rome Total War was just a stepping stone towards this greater goal.![]()
Maybe it will finally be fun to play online...![]()
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Awesome awesome awesome news.
Maybe I will actually play MP this time around.
Dammit I'm so pumped for this game, ahhh.
meh, what about when you blob units at a gate?
like spearmen? shouldn't that provide a bonus? or randomly filling units to close a gap? such tactics were designed to delay enemy advance, will they be implementable in such scenarios?
I like what I read...hopefully one day we will have multiplayer campain map...have some friends that would want to play during weekend and late hours... ohhh I will continue dream![]()
Fighting with the Wisdom, the Bosnian Kingdom
a multiplayer campaign map would be sweet.
especially if they implemented simultaneous turns like in Civ IV. everyone takes their turn and then collectively ends turn. it'd be possible, i dunno why CA keeps ducking and covering from this brilliant idea.
Because its totally unworkable in game in which one battle can take half an hour, and one game includes hundreds if not thousands of battles between the different factions.Originally Posted by Matty_P
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Because it would take a lot of development time they'd otherwise spend on other things?
Creator of:
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Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
wow that looks pretty cool i think ill start playing multiplayer now.
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how about 2 player mini campaigns? Those could be fun. LIke scenarios leading up to or during major 2 sided conflicts or battles. Although then the game would require alot more detail like logistics and multi stage sieges to replace the quarel that you usually have with other factions that keeps you busy. Otherwise it would feel pretty empty.
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Multiplayer sounds great and I might even play it this time around >=)
On multiplayer campaign.. i'd have to wonder how that would work because TW is done on two areas (campaign and battle map) what if you were being attacked on multiple fronts at the same time? Are you forced to choose one and autoresolve the others? Since battles can go on to 30 minutes or so.. I don't think the other players will wanna sit and wait for you to finish the battle you've chosen.![]()