It does make sense when you put it like this. I guess its just the disjoint between the visual representation of the fighting, and what the numbers behind the fighting are intended to represent. It seems much more reasonable thinking of it as simulating the unshown breaks in combat.
When do you think the next version will be released? I'm eager to try it out with the new changes you've mentioned!
Also I was wondering what effects this mod is going to have on naval combat? I haven't testing it at all, but I imagine it puts a greater emphasis on ramming, as boarding is going to be very slow, as would be killing crew with missles. I don't know much about classical naval combat, so I don't know whether this focus would help the historical realism. Just thought I would raise the topic to hear what you thought about it!





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