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Thread: [Official Submod] Turns per Year Options

  1. #121
    Krixux's Avatar Ordinarius
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    Default Re: [Official Submod] Turns per Year Options

    Is there a possibility to have “Dresden 12/24 tpy”to use in EE as a stand alone , for vanilla Octavian campaign ?
    I know this is not DEI related but it could be cool to have it, till DEI-EE is out.


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    D I V I D E - ET - I M P E R A

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  2. #122

    Default Re: [Official Submod] Turns per Year Options

    Dresden, when will you update TPY mods for v.096?

  3. #123

    Default Re: [Official Submod] Turns per Year Options

    These mods should work just fine with 0.96

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  4. #124
    GM207's Avatar Decanus
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    Default Re: [Official Submod] Turns per Year Options

    Hey guys, so just download and drop in the Data file?

  5. #125

    Default Re: [Official Submod] Turns per Year Options

    Drop in data file. Choose "enable out of date mods" in the mod manager. Make sure this mod is checked green.

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  6. #126

    Default Re: [Official Submod] Turns per Year Options

    Wouldn't a 1.3333 turns per year be a good option or more logically 3 seasons per turn. That way the campaign speed would be closer to vanilla while still having all seasons (be it in reverse). I don't even know if its possible though and if it is possible if it would even work but for me this would be the go to setting if it worked.

  7. #127
    SenseiJT92's Avatar Decanus
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    Default Re: [Official Submod] Turns per Year Options

    Quote Originally Posted by Dresden View Post
    Updated for 0.96:

    Load these mods before DeI (should happen automatically with Steam Mod Manager due to alphabetical name):

    Turns Per Year Submods - These simply change the TPY, nothing else. No promises as to balance or gameplay, simply here for your convenience if you prefer these options. I am also not sure how seasons will react to some of these.

    DeI TPY 1

    DeI TPY 2

    DeI TPY 3 (No idea how seasons work with this, or if at all)

    DeI TPY 4 (Basic DeI setting)

    DeI TPY 8 (Warning: Seasons not working properly with this option)

    DeI TPY 12

    DeI TPY 24


    Other Submods

    4TPY Build, Research and Cost Submod - Increases Build times, research times and unit/building costs.
    what is wrong with 8TPY - why do seasons not work?
    Previously taylorj2, Allu X, Grandmaster Ryu, Dauntless Commandant & Sensei Kiisu

    Creator of the "Perfectly Polished" sub-mod for Stainless Steel (M2:TW), contributing to LOTR:TW (R:TW) and many other modifications over time, now long-forgotten

    Original join date, Feb 2007.


  8. #128
    Laetus
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    Default Re: [Official Submod] Turns per Year Options

    Hi @all,

    tried to use 24 TPY (actuel version) in combination with DEI; unfortunately it does´nt work for me. I started a new Campaign (Imperator Augustus). Anyone else having this problem? 24 TPY is a MUST HAVE for me
    THX in advance for any help.

  9. #129

    Default Re: [Official Submod] Turns per Year Options

    These tpy mods only affect the main campaign.

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  10. #130
    Laetus
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    Default Re: [Official Submod] Turns per Year Options

    Quote Originally Posted by Dresden View Post
    These tpy mods only affect the main campaign.
    Thank you very much for your answer.
    I looked into the pack-file via PFM, you´re right, there´s only "main_rome".
    Is there any way to adapt it for augustus campaign?

    Don´t know if I can build this by myself, seems to be little bit complex....
    I found this:

    http://www.twcenter.net/forums/showt...e-II-total-war

    Can i use this tutorial to adapt the 24 tpy mod in Augustus campaign? really important for me, because a long winter (6 turns) needs to plan much more carefully, when/how you conquer the next settlements, especially in cold regions

    thx in advance.

  11. #131
    Laetus
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    Default Re: [Official Submod] Turns per Year Options

    Update: found solution
    I edited " CAMPAIGN_STARTPOS > COMPRESSED_DATA > CAMPAIGN_ENV > CAMPAIGN_MODEL > CAMPAIGN_CALENDAR " in DEI-Mod itself. And- it works
    Just an info- in case, someone els has this "problem", too.

  12. #132

    Default Re: [Official Submod] Turns per Year Options

    Is the current DEI version working with these? I downloaded the 12 TPY pack, placed it in the data folder, checked the mod in the mod manager, then started a new regular campaign and it's still only 4 turns. Am I doing something wrong?

  13. #133
    Laetus
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    Default Re: [Official Submod] Turns per Year Options

    Quote Originally Posted by VanRW View Post
    Is the current DEI version working with these? I downloaded the 12 TPY pack, placed it in the data folder, checked the mod in the mod manager, then started a new regular campaign and it's still only 4 turns. Am I doing something wrong?
    Hmmm, there´s not soooo much that can be done wrong

    I´ve edited the TPY in the DEI-pack-file itself. It´s not so difficult and it works.
    Maybe I could host it in google drive or so, but I don´t know, if the modding Team wants that- so i would like to wait, until am teammember of DEI makes a statement....

  14. #134

    Default Re: [Official Submod] Turns per Year Options

    Hello Dresden,

    Was curious, as to if you are going to update the turns per year? I love you mod with a passion, truly saved Rome 2! I like playing the game and taking my time, where 4 turns for me is just far to rushed... Please can you update these; so I may proceed to conquer the world, in a slow pace manner of course ;P

  15. #135

    Default Re: [Official Submod] Turns per Year Options

    These mods should be fully updated to work with the main campaign.

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  16. #136

    Default Re: [Official Submod] Turns per Year Options

    Quote Originally Posted by kasperkvatch View Post
    Hello Dresden,

    Was curious, as to if you are going to update the turns per year? I love you mod with a passion, truly saved Rome 2! I like playing the game and taking my time, where 4 turns for me is just far to rushed... Please can you update these; so I may proceed to conquer the world, in a slow pace manner of course ;P
    I finally got it to work on the .96, had to use the unofficial mod launcher to ensure that it loaded before DEI--you might try that.

  17. #137

    Default Re: [Official Submod] Turns per Year Options

    dresden i download 2tpy - my pc produces a wardpad doc (same as dei) - i use mitch mod manager to load 2tpy first ...when i start the game it crashes...?can y assist? tks in advance!

  18. #138

    Default Re: [Official Submod] Turns per Year Options

    How would i go about making seasons work for an 8 tpy for IA campaign?
    "To say of what is that it is not, or of what is not that it is, is false, while to say of what is that it is, and of what is not that it is not, is true" ~ Aristotle

  19. #139

    Default Re: [Official Submod] Turns per Year Options

    For some reason 8 TPY doesn't work with seasons and I have no idea why.

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  20. #140

    Default Re: [Official Submod] Turns per Year Options

    Yeah I still cannot get the 4TPY Build, Research and Cost Submod to work with .96? Can anyone else? I use mitchs mod manager.

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