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Thread: [Official Submod] Turns per Year Options

  1. #21

    Default Re: [Sub-mod] Turns per Year Options

    I am not sure how many of those mods would really be compatible with DeI.

    However, you could look at those mods in PFM and then edit similar stats in DeI.

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  2. #22

    Default Re: [Sub-mod] Turns per Year Options

    Bump - someone was looking for this.

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  3. #23
    Leonnidas's Avatar Semisalis
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    Default Re: [Sub-mod] Turns per Year Options

    Quote Originally Posted by Dresden View Post
    DeI is currently set with 2TPY build times, etc. It just has TPY set to 4.
    Why this change?
    In 0.75 DEI was set to 4TPY research and build, why now 2TPY?

  4. #24

    Default Re: [Sub-mod] Turns per Year Options

    It wasn't changed, it has always been 2TPY research/build.

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  5. #25

    Default Re: [Sub-mod] Turns per Year Options

    Updated for Patch 11

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  6. #26
    Leonnidas's Avatar Semisalis
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    Default Re: [Sub-mod] Turns per Year Options

    Quote Originally Posted by Dresden View Post
    It wasn't changed, it has always been 2TPY research/build.
    It takes less time to research some tecnologies.

  7. #27

    Default Re: [Sub-mod] Turns per Year Options

    This may be a goofy request, but could you add in a 4tpy version as well?

  8. #28

    Default Re: [Sub-mod] Turns per Year Options

    The basic DeI is 4TPY.

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  9. #29

    Default Re: [Sub-mod] Turns per Year Options

    Quote Originally Posted by Dresden View Post
    The basic DeI is 4TPY.
    That's why I said it may be goofy. But to play with Alec's Authentic Ancient world sub mod, there are no 4tpy options without another turn sub mod.

  10. #30

    Default Re: [Sub-mod] Turns per Year Options

    Quote Originally Posted by Ivan_Moscavich View Post
    That's why I said it may be goofy. But to play with Alec's Authentic Ancient world sub mod, there are no 4tpy options without another turn sub mod.
    I am not sure I understand, but I will comply!

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  11. #31

    Default Re: [Official Sub-mod] Turns per Year Options

    1TPY, This page cannot be found...


  12. #32
    Foederatus
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    Default Re: [Official Sub-mod] Turns per Year Options

    I downloaded the 12 tpy file pasted it into rome 2 data folder but it dose not work pls help me my rome 2 is updated to patch 11 and i have hanibal at the gates.
    Seasons change every turn(like normaly they do) not every 3 turns...

  13. #33
    Hinkel's Avatar Commander in Chief
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    Default Re: [Official Sub-mod] Turns per Year Options

    Quote Originally Posted by dare91 View Post
    I downloaded the 12 tpy file pasted it into rome 2 data folder but it dose not work pls help me my rome 2 is updated to patch 11 and i have hanibal at the gates.
    Seasons change every turn(like normaly they do) not every 3 turns...
    This is not possible to mod it seems!
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  14. #34

    Default Re: [Sub-mod] Turns per Year Options

    Quote Originally Posted by Dresden View Post
    I am not sure I understand, but I will comply!
    Thank you! For sub mods that modify the tpy but we still want the 4tpy, basically.

  15. #35

    Default Re: [Official Sub-mod] Turns per Year Options

    please, update 1 tpy mod

  16. #36

    Default Re: [Official Sub-mod] Turns per Year Options

    Quote Originally Posted by Hinkel View Post
    This is not possible to mod it seems!
    Considering CiG and HATG both have 12 turn seasons there must be a way to change it. We only have to find the option.

  17. #37

    Default Re: [Official Sub-mod] Turns per Year Options

    Quote Originally Posted by dare91 View Post
    I downloaded the 12 tpy file pasted it into rome 2 data folder but it dose not work pls help me my rome 2 is updated to patch 11 and i have hanibal at the gates.
    Seasons change every turn(like normaly they do) not every 3 turns...
    I've just played with 12TPY and the seasons changed as expected. 3 springs, 3 summers... I'm using DEI 0.82h rev4. However I noticed that seasons are not in sync with the calendar. They are off by two months so autumn starts in July. Nothing game breaking

  18. #38
    Foederatus
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    Default Re: [Official Sub-mod] Turns per Year Options

    Quote Originally Posted by Naked fanatic View Post
    I've just played with 12TPY and the seasons changed as expected. 3 springs, 3 summers... I'm using DEI 0.82h rev4. However I noticed that seasons are not in sync with the calendar. They are off by two months so autumn starts in July. Nothing game breaking

    So is your game fully updated and do i only need to paste the 12 tpy pack file to rome 2 folder? or is there something else i am missing.
    Pls guys how do i proparly install this mod?

  19. #39

    Default Re: [Official Sub-mod] Turns per Year Options

    I honestly haven't tested any of these. However, I do know there is a way to change what "week" the game starts in, so I can look into modifying the 12TPY one.

    I fixed the 1TPY link sorry about that.

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  20. #40

    Default Re: [Official Sub-mod] Turns per Year Options

    Added a submod that increases build, research times and costs.

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