It only affects build time, research time and costs.
Thanks Dresden
Does anybody know how to change the upkeep and recruitment cost of units in the 4tpy build, research submod so they are the same as in they are in the regular mod.
Thanks for the help
Hey, got a problem with 12TPY. For some reason Reforms dont trigger. I thought it would trigger with Tech researched on turn 40 (like 4TPY) but im on turn 87 and it still didnt trigger. I kinda feel like i wasted my time, but i got my hopes up that it will trigger around 120. Would be nice if you could give me(us) some infos about reform trigger for 12tpy. Thanks in advance.
Mods im using below:
1.) Rome 2 Epicos Overhault v2.5 (no conflicts)
2.) NoPOGarrison (1 conflict)
3.) 12TPY (1 conflict)
4.) mod_arcade_graphical_effects_removal (23 conflicts)
5.) DeI_release (25 conflicts)
+ Smaller_Cursor (moviepack, no conflicts)
Reforms are based on turn number and imperium level. The guide can be found here: http://www.twcenter.net/forums/showt...criptorium#R04
They have nothing to do with tech researched, other than the upgrade technology which only has to be done once (at any time).
wow im stoopid. i was actually turtling until i can upgrade some units, didnt took a single settlement so far.
well atleast im rich af now^^ thanks for the info.
Does your other mod that affects build times and tech only for 4tpy compatible with DeI? I just want to have the build times and techs but without cost increased in effect. Well, I appreciate a slow campaign as I am a slow poke type of a player but I also don't want to strain my treasury any further for this mod already have them which is what I like. And thank you and DeI team for making this mod, really interesting! hope that you continue to enhance the upcoming games of total war and Im sure you'll be able to do what others can't (us normal players).
Is it compatible with 1.03?
Great work!
D I V I D E - ET - I M P E R A
& A PROPER EMPIRE: TERRA INCOGNITA .... A P E - T I
__________________________________________________________________________________________________"Perhaps, as some wit remarked, the best proof that there is Intelligent Life in Outer Space is the fact it hasn't come here. Well, it can't hide forever - one day we will overhear it."
Bug: 12TPY isnt working with Fix Pack 1.03b. Game doesnt CTD but its only 4tpy.
Can i just delete campaigns table in PFM to fix this?!
Nevermind, solved by loading before fixpack
Last edited by Mirozero; January 20, 2015 at 03:59 AM. Reason: Im stupid sometimes.
Dresden: 12TPY is ok with Fix Pack 1.03b (as both mess with lua)?
I know it works. I want to know if it don't make any 'wrong change' at .lua, as it messes with .lua and .lua was updated in Fix Pack 1.03b.
Sorry, Dresden: startpos, I mean.
Ok, I will wait for another update here. Take your time. Thanks.
just a question, do you just replace the startpos from the mod 12tpy, for example, using the updated startpos from the patch fixes? If so maybe I could try to replace the startpos using pfm on my own whenever there is an update -- or there are also other things that must be consider? thanks in advance, I'm having a good time playing Rome II with these mods especialli DEI main mod.