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Thread: [Official Submod] Turns per Year Options

  1. #181

    Default Re: [Official Submod] Turns per Year Options

    It only affects build time, research time and costs.

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  2. #182

    Default Re: [Official Submod] Turns per Year Options

    Thanks Dresden

  3. #183

    Default Re: [Official Submod] Turns per Year Options

    Does anybody know how to change the upkeep and recruitment cost of units in the 4tpy build, research submod so they are the same as in they are in the regular mod.

    Thanks for the help

  4. #184

    Default Re: [Official Submod] Turns per Year Options

    Hey, got a problem with 12TPY. For some reason Reforms dont trigger. I thought it would trigger with Tech researched on turn 40 (like 4TPY) but im on turn 87 and it still didnt trigger. I kinda feel like i wasted my time, but i got my hopes up that it will trigger around 120. Would be nice if you could give me(us) some infos about reform trigger for 12tpy. Thanks in advance.
    Mods im using below:
    1.) Rome 2 Epicos Overhault v2.5 (no conflicts)
    2.) NoPOGarrison (1 conflict)
    3.) 12TPY (1 conflict)
    4.) mod_arcade_graphical_effects_removal (23 conflicts)
    5.) DeI_release (25 conflicts)
    + Smaller_Cursor (moviepack, no conflicts)

  5. #185

    Default Re: [Official Submod] Turns per Year Options

    Reforms are based on turn number and imperium level. The guide can be found here: http://www.twcenter.net/forums/showt...criptorium#R04

    They have nothing to do with tech researched, other than the upgrade technology which only has to be done once (at any time).

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  6. #186

    Default Re: [Official Submod] Turns per Year Options

    wow im stoopid. i was actually turtling until i can upgrade some units, didnt took a single settlement so far.
    well atleast im rich af now^^ thanks for the info.

  7. #187

    Default Re: [Official Submod] Turns per Year Options

    Does your other mod that affects build times and tech only for 4tpy compatible with DeI? I just want to have the build times and techs but without cost increased in effect. Well, I appreciate a slow campaign as I am a slow poke type of a player but I also don't want to strain my treasury any further for this mod already have them which is what I like. And thank you and DeI team for making this mod, really interesting! hope that you continue to enhance the upcoming games of total war and Im sure you'll be able to do what others can't (us normal players).

  8. #188
    Foederatus
    Join Date
    May 2007
    Location
    Greece
    Posts
    43

    Default Re: [Official Submod] Turns per Year Options

    Is it compatible with 1.03?

  9. #189

    Default Re: [Official Submod] Turns per Year Options

    It should be yes. I updated it again to be sure.

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  10. #190
    Foederatus
    Join Date
    May 2007
    Location
    Greece
    Posts
    43

    Default Re: [Official Submod] Turns per Year Options

    Great work!

  11. #191
    Krixux's Avatar Ordinarius
    Join Date
    Mar 2011
    Location
    Belgium
    Posts
    734

    Default Re: [Official Submod] Turns per Year Options

    Quote Originally Posted by Dresden View Post

    ....

    12TPY Build, Research and Cost Submod - For the truly masochistic, further increase to build/research/cost
    Haha that's great, downloading ....
    D I V I D E - ET - I M P E R A

    & A PROPER EMPIRE: TERRA INCOGNITA .... A P E - T I
    __________________________________________________________________________________________________
    "Perhaps, as some wit remarked, the best proof that there is Intelligent Life in Outer Space is the fact it hasn't come here. Well, it can't hide forever - one day we will overhear it."

  12. #192

    Default Re: [Official Submod] Turns per Year Options

    Bug: 12TPY isnt working with Fix Pack 1.03b. Game doesnt CTD but its only 4tpy.
    Can i just delete campaigns table in PFM to fix this?!

    Nevermind, solved by loading before fixpack
    Last edited by Mirozero; January 20, 2015 at 03:59 AM. Reason: Im stupid sometimes.

  13. #193

    Default Re: [Official Submod] Turns per Year Options

    Dresden: 12TPY is ok with Fix Pack 1.03b (as both mess with lua)?

  14. #194

    Default Re: [Official Submod] Turns per Year Options

    Quote Originally Posted by Alexandre Lange View Post
    Dresden: 12TPY is ok with Fix Pack 1.03b (as both mess with lua)?
    Yes it is as long as you load 12tpy before fixpack

  15. #195

    Default Re: [Official Submod] Turns per Year Options

    I know it works. I want to know if it don't make any 'wrong change' at .lua, as it messes with .lua and .lua was updated in Fix Pack 1.03b.

  16. #196

    Default Re: [Official Submod] Turns per Year Options

    None of the TPY mods have the lua files in them.

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  17. #197

    Default Re: [Official Submod] Turns per Year Options

    Sorry, Dresden: startpos, I mean.

  18. #198

    Default Re: [Official Submod] Turns per Year Options

    I try to update these regularly but its true that sometimes they won't have small fixes that are made to the main mod.

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  19. #199

    Default Re: [Official Submod] Turns per Year Options

    Ok, I will wait for another update here. Take your time. Thanks.

  20. #200

    Default Re: [Official Submod] Turns per Year Options

    just a question, do you just replace the startpos from the mod 12tpy, for example, using the updated startpos from the patch fixes? If so maybe I could try to replace the startpos using pfm on my own whenever there is an update -- or there are also other things that must be consider? thanks in advance, I'm having a good time playing Rome II with these mods especialli DEI main mod.

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