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Thread: [Official Submod] Turns per Year Options

  1. #81

    Default Re: [Official Submod] Turns per Year Options

    Quote Originally Posted by Dresden View Post
    @auboy to make them for the AI you would need to copy those lines and change the numbers to correspond to the AI difficulty levels (I think its -3 to 1). Then check the boxes.

    @agranel Since it is based on turns and imperium, it should happen at the same number of turns as any game. Turn 100 Imperium 5 I think. If it hasn't happened, either you aren't at the Imperium level or your save game is bugged because another mod overwrote the scripting file (like a camera mod).
    Ok Dresden I think I figured it out thanks!

  2. #82

    Default Re: [Official Submod] Turns per Year Options

    Quote Originally Posted by kruma View Post
    I changed my savegame to 12 tpy but the season effects disappeared..is this normal?
    In most of my 12TPY games the Seasons work fine so I am not sure why they would have disappeared in your save game. It could have something to do with the other numbers in the calendar settings but I am not entirely sure.

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  3. #83

    Default Re: [Official Submod] Turns per Year Options

    is there a mod which changes the population requirement before you get a surplus? I'd like settlements to expand a lot slower
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

  4. #84

    Default Re: [Official Submod] Turns per Year Options

    DeI has done that, the thresholds are higher for population growth.

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  5. #85

    Default Re: [Official Submod] Turns per Year Options

    Quote Originally Posted by Dresden View Post
    DeI has done that, the thresholds are higher for population growth.
    I still find it faster than vanilla TWR2 once 4tpy is taken into account. I'm at around turn 30 and of my Italian settlements Rome has only 3 spaces left, one of my settlements is full and I only have 1 space left in the other 2. This has made the pop growth buildings pretty pointless. maybe if minor settlements required 3/6 to upgrade and major settlements require 2/4/8/16
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

  6. #86

    Default Re: [Official Submod] Turns per Year Options

    Updated for 0.95

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  7. #87

    Default Re: [Official Submod] Turns per Year Options

    Do not use the 4TPY build/research time mod for now, I havent updated it for 0.95a

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  8. #88

    Default Re: [Official Submod] Turns per Year Options

    Quote Originally Posted by Dresden View Post
    Do not use the 4TPY build/research time mod for now, I havent updated it for 0.95a
    Ah was wondering why it was crashing Any ETA?

  9. #89

    Default Re: [Official Submod] Turns per Year Options

    All mods updated for 0.95c (including 4TPY build/research)

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  10. #90

    Default Re: [Official Submod] Turns per Year Options

    Fast thanks!

  11. #91

    Default Re: [Official Submod] Turns per Year Options

    Updated for 0.95d

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  12. #92

    Default Re: [Official Submod] Turns per Year Options

    Just wondering how to install these TPY mods. There is no step by step, certainly nothing I can find. dare91 asked 4 months ago for help and got no response. I'm using TWRII with DEI .95d and nothing else.

  13. #93

    Default Re: [Official Submod] Turns per Year Options

    Download the mod file. Put it in your data folder. When you run Rome 2 click Mod Manager. Click "enable out of date mods". Make sure this mod pack you downloaded is checked green. Click Play Game.


    Edit: Updated 4TPY build/research for 0.95e
    Last edited by Dresden; August 02, 2014 at 08:21 PM.

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  14. #94

    Default Re: [Official Submod] Turns per Year Options

    Excellent. Thanks for your help. Still getting used to working through Steam. Haven't played RII other than on patch 14. Lucky me.

  15. #95

    Default Re: [Official Submod] Turns per Year Options

    Did you update 2TPY for 0.95e?

  16. #96

    Default Re: [Official Submod] Turns per Year Options

    2TPY currently messes up the seasons in my game. It just alternates from Summer to Winter. It's weird cause I've been playing 2TPY for the past versions with no problems at all.

  17. #97

    Default Re: [Official Submod] Turns per Year Options

    Dresden, please update 2TPY for 0.95g.

  18. #98

    Default Re: [Official Submod] Turns per Year Options

    Please update for 2 TPY! Thanks :-)

  19. #99

    Default Re: [Official Submod] Turns per Year Options

    I play the vanilla version of DEI without submods so i have a question: Does 2 tpy affect the reforms so they are earlier available?

  20. #100

    Default Re: [Official Submod] Turns per Year Options

    I am working on updating for the latest version. 2TPY has always been Summer/Winter unfortunately, its just the way it works.

    Reforms are turn based not year based so it won't change how many turns it takes to get them. The year will be later, though.

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