Somehow Rome has huge expense penalty at the start of "4x build,research" version updated for 1.0. Looks like I would go bankrupt in 3 turns with the existing armies and raising taxes to high.
Was this the intent?
Happy New Year, and looking forward to any updates! Keep up the great work!
Does anyone know how to change building and research times. I like to play 1 tpy and taking 8 years to build barracks seems to long.
Thanks
Any chance for a 12TPY Build, Research and Cost Submod ?
Why IA does not work with 12 and 24 ? Still 4 :/. Please 24 ^^.
Dresden, the expenses increase in the mod is an intended effect or something is not right? I can barely sustain an army of 15 units and that without cavalry which costs around 500, not to mention mercenaries...The game actually is really challenging like this, which I like, but I think it is still a bit too expensive.
Last edited by F@32; January 02, 2015 at 10:22 AM.
I concur I'm playing with Ptolemaic empire and getting my ass kicked by cyrenia in what is a war of attrition because I can't afford more than one army even after extorting trade agreements with every possible faction
Edit: I like the challenge and I took the mod off and I think the units become way too cheap but perhaps an incremental decrease in cost would be ideal
You mean have buildings be x12 time to build? And research? That would be a little extreme I think?
These mods only affect the main campaign. The mini-campaigns have their own TPY settings.
I left it as it was in previous versions but I can change it.
Awesome !
I also fell 12 t/y is the way ....
Only that max 300 turn CA (hardcoded iirc) is well ...there...
btw do not make it more expensive at 12 t/y , ... is already a "sweet pain" as is
D I V I D E - ET - I M P E R A
& A PROPER EMPIRE: TERRA INCOGNITA .... A P E - T I
__________________________________________________________________________________________________"Perhaps, as some wit remarked, the best proof that there is Intelligent Life in Outer Space is the fact it hasn't come here. Well, it can't hide forever - one day we will overhear it."
4TPY Build, Research and Cost Submod and DeI TPY 24 with http://www.twcenter.net/forums/showt...ssive-Campaign Work Extremely well together.
Last edited by SilverCohort; January 02, 2015 at 11:13 PM.
Outstanding! This is a perfect balance of the tough yet reasonable cost/research time!
Does the 4TPY Build, research, and cost submod also decrees army movement? I was also wonder how much does it actually slow the game down. Basically will a game actual last till At least AD because the only thing I hate about 4TPY is that the Campaign only really lasts till maby a little after 200 BCE.