We've redone the rollable events into new types.
Public descriptions:
- Crafting boom. Your local artisans are poised to enter a bumper year in their productivity.
- Sellsword guild. A local sellsword outfit has moved into your local area.
- Good harvest. The local farmers are reporting perfect conditions for crops!
- Peasant revolt. The local pesantry are becoming restless at the conditions they face.
- Religious unrest. A local firebrand is rabblerousing in your locality.
- Iron Banks Calls in Debts. The Iron Bank has decided to recall the debt in an area.
- Family Inheritance. A member of your family has left you a substantial lump sum!
- Border Dispute. Two border lords can't decide where one's lands ends and the other's begins.
- Shipwreck. A wrecked merchant ship carrying valauble cargo has washed up on the shores.
- Family Feud. An accidental death threatens to explode into local conflict.
- Plus two hidden events that only occur under certain conditions...
Events are now condition-based and are either 3-year-long chains or PvP events that will give two or more players competing goals and rewards to the winner. The actual conditions, contents and outcomes are being kept secret, though, so players don't simply approach them in a tick-box fashion.





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