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Thread: How to export rigid_model_v2 in 3d Max 2013

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  1. #1

    Default How to export rigid_model_v2 in 3d Max 2013

    Hi, anyone is using Assembly Kit? I found the exporter plugin for max2013 in Assembly Kit, but there is no option to export model in rigid_model_v2 format when I tried to export the scene in 3d Max 2013. Anyone knows how to export rigid_model_v2 model? Thanks

  2. #2
    wangrin's Avatar Unguibus et Rostro
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    Default Re: How to export rigid_model_v2 in 3d Max 2013

    This is an exporter, not a converter.
    You can only export .max models to CS2 file format and then process it with BoB to create .pack file with all files formats needed (rigid_model_v2, etc.).

    If you want to export .rigid_model_v2 to use them in 3ds max, you will have to use Ultimate Unwrap 3d and its ETW plugin.
    It allow you to convert ETW, NTW, most TW:S2 and TW:R2 models to .fbx or other file formats you can import in 3ds max or other 3D graphic softwares.
    I suggest to use .fbx if you want to import models in 3ds max.

    But Ultimate Unwrap 3D isn't a free software.
    So, it depends of you. If you really want to invest time in modding TW games, from ETW to TW:R2, it can be a good investment.
    If not, you will have to create your models from scratch.


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