I think I have found a way to make arrows less lethal on Boss Units, without affecting their stats or those of other units.
But first, you need a Battle_Config file; I think this mod doesn't even have one, but after its implementation, it should be given these parameters:
"Missile-Target-Accuracy" is a deceiving name: it doesn't influence hitting or missing, but it could rather symbolize the likeliness of hitting vital spots of each category; explained, this is a projectile's probability to remove a Hit Point from the hit soldier if said projectile has pierced the unit's defence value. Giving a lower value to "Elephants" (=Bosses) makes them way more impervious to arrows; 0.4 is not a definitive value, but it's the best I could pick from what I tested.Code:<combat-balancing> <missile-target-accuracy> <infantry>1.0</infantry> <cavalry>1.5</cavalry> <elephants>0.4</elephants> </missile-target-accuracy> <melee-hit-rate>1.50</melee-hit-rate> </combat-balancing>





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