I propose that we remove the unit Westerland Sappers from the game.
Currently the unit is an infantry which if they make up even 5% of an army give a +2 siege bonus.
This means that in an army of 10,000 I only need two units of them to give me a sizeable reduction in the time I have to wait before I can assault a settlement.
There are two major reasons for the unit: gameplay and lore. As has been stated several times by the mods, lore is of course of interest but gameplay has to come first. Based on this, I do not think the lore that the Westerlands has a great many goldminers is good enough reason to motivate the Westerlander armies being experts in siege warfare. The lore does not refer to any Lannister gift for sieges, nevermind their miners having battlefield use. Furthermore, if this is a question of gameplay- does the faction with the richest lands, strongest levies and best defenses really need an 'edge' in assaulting and taking enemy settlements. The military engagements with the Westerlanders in this campaign have proven them to be more than capable of winning, I do not feel that the Westerlanders would suffer any losses from removing this unit and I certainly do not think they bring anything good to the game.
I am not advocating a compromise by raising the percentage requirements or dropping the overall siege bonus effect, I think the unit stands out amongst all other units in the game as unfair and unreasonable and I think they should be removed completely. If players feel for some reason that the Westerlanders still should have yet another unique unit, there is more than enough evidence for levy light cavalry and medium levy lancers in the lore and surely they would give a gameplay edge if there really is a need for the Westerlanders to be even stronger than they already are.





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