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Thread: Assembly Kit Guide

  1. #241

    Default Re: Assembly Kit Guide

    Hello to all and thanks for the guide Mitch which served me a lot but as a beginner that I am there are many things that escape me and I would like to ask.
    for example:

    Is it possible to edit an already created mod, or can you only work with the base game data?
    And the one that brings me the most headaches is:
    can I change the animations of the weapons? And how do I make this happen?

    (I'm trying to make the projectile units appear with the tip of the projectile up like the spearmen.
    I would like my legionaries to walk with the pilum and change to the sword at will, this I have already achieved with PFM, but appear with the pělum down and I would like to change it so that they are up
    I think it could only be achieved by having all units of projectiles appear with their projectile up.)

    Thank you very much.
    Greetings.

  2. #242

    Default Re: Assembly Kit Guide

    Hello to all and thanks for the guide Mitch which served me a lot but as a beginner that I am there are many things that escape me and I would like to ask.
    for example:
    Is it possible to edit an already created mod, or can you only work with the base game data?
    And the one that brings me the most headaches is:
    can I change the animations of the weapons? And how do I make this happen?
    (I'm trying to make the projectile units appear with the tip of the projectile up like the spearmen. )
    Thank you very much.
    Greetings.

  3. #243

    Default Re: Assembly Kit Guide

    Thanks for this but it ain't be working for me. I double-checked and remade the process like 10 times, still crashing at loading screen.
    If I edit a already made mod with PFM, everything works fine.
    Yet, if I create my own mod throu the assembly kit, it won't work. Tested it with very simple modifications.
    It's quite annoying as I have no way to create my own mod like this.

  4. #244

    Default Re: Assembly Kit Guide

    Hi so first i would like to say thank you very much for you guides, but i am having trouble with the BOOB. i edited the start.pos regions table as i changed the Etruscan starting city to Alalia instead of valathre. my problem is that when i export it says its fine but it does not show up in the working data, followed your guide to the letter and i just cant find it. if i go out and actaully look in the file its there but bob cant see it/ wont see it

  5. #245

    Default Re: Assembly Kit Guide

    figured out out to export but my changes were not in them and i cant find them at all, they show up in raw data but in the bob still cant figure out how to make my mod with just the start.pos regions that i need, i really would like to just add it into a existing mod so that me and my brother can play as the Romans and the Etruscan's. the problem we have is that he needs valathre for Italia province starting out and this wouldn't be an issue if the HTH multiplayer victory conditions were not retarded and just used the same ones from single player. as is if you takes valathre then i insta lose the game and its over. now this is not a question on making a specific mod. what i need done is done i just need to make it into a pack file so that i can actually use my changes and bob isnot simple you have to pick not just your file but fifty others or it doesn't even let you create the pack then it doesn't even bother to include the one you actually need and had originally selected in the first place. its beyond frustrating to spend 20 plus hours huntign down all the information i need then compiling it and using to finally change what i need to, to have the last tool i need not function at all. is there a tool that lets you just take the start.pos table and export it directly into a Pack or do you have to use the Bob that fails or just doesnt export the file you changed at all

  6. #246

    Default Re: Assembly Kit Guide

    Okay so I've been trying to compile the Startpos for hours. I've looked online EVERYWHERE and I cannot find a fix.

    When I try to build the Startpos, I get this error: Timed out. Couldn't locate launcher and game processes.

    I have tried uninstalling and reinstalling both the game and the Assembly kit to no avail. I even tried to make the edits from scratch on a whole other PC and still getting the same issue. To make sure it wasn't something I did, I tried exporting a clean Startpos with no changes; still the same error.

    Please someone help me out!

  7. #247

    Default Re: Assembly Kit Guide

    Hi to all, have not been playing RTW2 for more than a year, start playing it recently but realised that my previous mods cannot be used anymore.

    Recreated a new mod to amend unit stats, followed the instructions on page 1 using the Assembly Kit. Started the game with the my new mod, but no changes was made to game. Tried creating a new mod using latest PFM, but failed as well.

    Can anyone help me out please? Have I done any steps wrongly? System seems to be reading the original data instead of the modded data.

    Thank you very much for your help.

  8. #248

    Default Re: Assembly Kit Guide

    I want to create a new faction for 8 prince dlc


    just changed basic things in start_pos and others.
    start_pos_factions
    start_pos_characters
    start_pos_starting_general_options
    start_pos_land_units
    start_pos_regions
    start_pos_settlements
    start_pos_character_to_settlements




    *I checked the files many times
    *reset and recreate etc. etc.




    bob not creatin .esf files


    I'am really going crazy.


    Help please

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