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Thread: Changing a mod: Allow villages to upgrade.

  1. #1
    Nikolaj-11's Avatar Foederatus
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    Default Changing a mod: Allow villages to upgrade.

    Hi, I once posted this: http://www.twcenter.net/forums/showt...de-at-1000-Why

    Basically some settlements will never develop (which is what I like about Campaign)

    So, now I'm back and considering giving SS:BoB another go, but I'd really like to do what was suggested in that thread, so that I might be able develop all settlements as I see fit.

    So is this something a rookie would be able to edit by himself? I have no experience modding anything and only a bit of experience with scripts from University courses.

    Cheers.

  2. #2
    Withwnar's Avatar Script To The Waist
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    Default Re: Changing a mod: Allow villages to upgrade.

    export_descr_buildings.txt (EDB). The line that begins with...

    wooden_pallisade city requires

    ... probably has a hidden_resource condition. I'm betting that is says "and not hidden_resource xxx". In descr_regions.txt (mod_folder\data\world\maps\base) any region that has xxx in its resource list will not be able to build wooden_pallisade and therefore not be able to upgrade from village. Either remove the xxx from the regions you do want to be upgradeable (and delete map.rwm in that base folder) or, if you don't want any regions to be non-upgradeable, take out that "and not hidden_resource xxx" in EDB.

    (Not literally "xxx" of course. I have no idea what it is really named.)

  3. #3
    Nikolaj-11's Avatar Foederatus
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    Default Re: Changing a mod: Allow villages to upgrade.

    I'll take a look in the morning. Thanks

  4. #4
    Nikolaj-11's Avatar Foederatus
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    Default Re: Changing a mod: Allow villages to upgrade.

    It worked like a charm, thanks!

  5. #5
    Withwnar's Avatar Script To The Waist
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    Default Re: Changing a mod: Allow villages to upgrade.

    Goodo.

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