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  1. #1

    Default Slowing down combat

    I'm trying to make a small combat mod which slows down combat. I got the idea from a number of Rome 2 total war mods which do this by changing a few parameters in the KV_Rules tables. These are the melee hit chance parameters.
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    melee_hit_chance_base
    melee_hit_chance_max
    melee_hit_chance_min
    The default values are something like 95 max and 40 min, mod changes this to 15 max and 1 min. Basically, after comparing melee attack and defense a modifier is applied and this is their chance to hit. In vanilla a unit of elite gladiators with an attack value over 100 would have a 95 percent chance to hit and deal damage, with the mod it's only 15 while the mob would only have a 1 percent chance to hit.

    I tried to do the same thing in Shogun 2 but unfortunately Shogun 2 does not appear to have these parameters. At least, they're not in the rules table Does anyone know whether there is another variable somwhere in Shogun 2 which influences combat the same way? If not, does anyone know of a way to lower the killrates in combat without altering unit stats?[/TD]
    I salute those who took the Hungarian Phrasebook simply because of the quote!

  2. #2
    Frodo45127's Avatar Artifex
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    Default Re: Slowing down combat

    Mmm... It's not exactly what you want, but you can't try to modify the table "battle_entities". Here you can change the speed of the units, his hitpoints,.... But I never use it, so.... try it.

  3. #3

    Default Re: Slowing down combat

    Quote Originally Posted by Frodo45127 View Post
    Mmm... It's not exactly what you want, but you can't try to modify the table "battle_entities". Here you can change the speed of the units, his hitpoints,.... But I never use it, so.... try it.
    Yeah, I've been looking at that. I need that table anyway to slow down unit movement speed, so changing hit points might be an option. I could try doubling them and seeing how that impacts everything.

    Quote Originally Posted by Destin Faroda View Post
    Just fix the ridiculous unit stats in unit_stats_land tables and you will have longer melees. Lower attack to reasonable values, raise defense, armour and adjust the morale in kv_morale table.
    I would prefer not doing that for several reasons. The first and foremost is compatibility: I'm trying to make a small mod which is compatible with pretty much every other mod and vanilla. Changing the units_stats table would make that impossible. The second is balance: It's difficult to balance stuff like that. The third is that Radious does something similar which took the fun out of melee: Due to high defense and armor, arrows are not very effective and charges hardly do anything anymore. It turns a dynamic battle into a slog.


    Hm... I have found a possible solution in the factor_attackdir value. This value determines the bonus for attacking from attacking the side or rear of a unit in melee. I'm going to look and see what happens if I decrease every value by a set amount.
    I salute those who took the Hungarian Phrasebook simply because of the quote!

  4. #4
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    Default Re: Slowing down combat

    Just fix the ridiculous unit stats in unit_stats_land tables and you will have longer melees. Lower attack to reasonable values, raise defense, armour and adjust the morale in kv_morale table.
    My Mod:
    Shogun II Total Realism
    A realism mod for Shogun II, Rise of the Samurai and Fall of the Samurai

  5. #5

    Default Re: Slowing down combat

    you can increase the precision of the archers. That increase the arrow effectiveness

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