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  1. #1
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    Default Raising the Blackened Fighting ones

    How do you enable those units that EB removed due to questionable historical accuracy? The Ebherni Shock infantry, the Vasci heavy infantry and the double handed hammer guys? I promise to only use one unit of them.
    "It is the part of the fool to say, I should not have thought." -Scipio Africanus

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    Default Re: Raising the Blackened Fighting ones

    Not for brag or spam, but I'm working on a submod dealing with this matter (and others as well)
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    Default Re: Raising the Blackened Fighting ones

    Oh. So it's not just some simple modding? When will you finish it?
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    Default Re: Raising the Blackened Fighting ones

    well, it's a simple modding, like adding any other unit
    you change some flag here and there, add a pair of strings in the EDB, eventually copy two files from the UI and done
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    Default Re: Raising the Blackened Fighting ones

    Is there a guide for that, or was that it? I come from an ancient century when computers weren't necessary for life.
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  6. #6
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    Default Re: Raising the Blackened Fighting ones

    ok, I think it will be something like this...

    in these files paste the bold sections

    \EB\sp game edu backup\export_descr_unit.txt
    \EB\Data\export_descr_unit.txt
    Code:
    ;139
    type             goidilic infantry ordmhornaght
    dictionary       goidilic_infantry_ordmhornaght      ; Goidilic Ordmhornaght
    category         infantry
    class            heavy
    voice_type       Medium_1
    soldier          african_infantry_ethiopiai_agemata_ordmhornaght, 30, 0, 1.18
    mount_effect     elephant -3
    attributes       sea_faring, hide_improved_forest, hardy
    formation        1.8, 1.6, 2.4, 2.4, 3, square
    stat_health      1, 1
    stat_pri         10, 10, no, 0, 0, melee, simple, blunt, mace, 0 ,0.31
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
    stat_sec_attr    no
    stat_pri_armour  6, 15, 0, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        3
    stat_ground      0, 0, 1, -1
    stat_mental      18, impetuous, trained
    stat_charge_dist 40
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 2661, 665, 50, 80, 2661
    ownership        britons, gauls, scythia, spain, slave, seleucid,
    Code:
    ;423
    type             goidilic infantry uachtarach duboGaiscaocha
    dictionary       goidilic_infantry_uachtarach_dubogaiscaocha      ; Uachtarach DuboGaiscaocha
    category         infantry
    class            heavy
    voice_type       Medium_1
    soldier          hellenistic_infantry_thorakitaiargyraspidai_Dosidataskeli_uachtarachdubogaiscaocha, 30, 0, 1.25
    mount_effect     elephant -4
    attributes       sea_faring, hide_forest, can_sap, mercenary_unit
    formation        1, 1.4, 2, 2.8, 3, square
    stat_health      1, 1
    stat_pri         7, 8, solifera, 38.5, 2, thrown, blade, piercing, spear, 15 ,1
    stat_pri_attr    prec, thrown, ap
    stat_sec         18, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
    stat_sec_attr    light_spear
    stat_pri_armour  17, 12, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      0, 0, -2, -2
    stat_mental      18, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 3639, 910, 120, 150, 3639
    ownership        gauls, scythia, britons, spain, seleucid,
    Code:
    ;404
    type             iberian infantry dosidataskeli
    dictionary       iberian_infantry_dosidataskeli      ; Dosidataskeli
    category         infantry
    class            heavy
    voice_type       Medium_1
    soldier          hellenistic_infantry_thorakitaiargyraspidai_Dosidataskeli_uachtarachdubogaiscaocha, 30, 0, 1.25
    officer          ebofficer_lusitanian_carthaginian_officer
    mount_effect     elephant -1
    attributes       sea_faring, hide_forest, can_sap
    formation        1, 1.4, 2, 2.8, 3, square
    stat_health      1, 1
    stat_pri         7, 8, solifera, 38.5, 2, thrown, blade, piercing, spear, 15 ,1
    stat_pri_attr    prec, thrown, ap
    stat_sec         17, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
    stat_sec_attr    light_spear
    stat_pri_armour  23, 11, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        6
    stat_ground      0, 0, -1, -3
    stat_mental      18, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 3796, 949, 120, 150, 3796
    ownership        spain, seleucid,


    \EB\Data\descr_model_battle.txt
    Code:
    ; Hellenistic infantry - Thorakitai Argyraspidai / Dosidataskeli / Uachtarach DuboGaiscaocha -------> MISSING MED/LOW/LOWEST
    
    type				hellenistic_infantry_thorakitaiargyraspidai_Dosidataskeli_uachtarachdubogaiscaocha
    skeleton			fs_javelinman_big, fs_slow_spearman_big									; combat spear
    indiv_range			40
    texture				romans_julii, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_argyraspidai_prom_julii.tga
    texture				spain, eb/data/models_unit/textures/iberian/ebiberian_infantry_doiidataskeli_aymar_spain.tga
    texture				merc, eb/data/models_unit/textures/goidilic/ebgoidilic_infantry_uachtarach_aymar_merc.tga
    texture				seleucid, eb/data/models_unit/textures/iberian/ebiberian_infantry_doiidataskeli_aymar_spain.tga
    texture				slave, eb/data/models_unit/textures/goidilic/ebgoidilic_infantry_uachtarach_aymar_slave.tga
    model_flexi			eb/data/models_unit/ebhellenic_infantry_argyraspidai_dosidataskeli_prom&aymar_high.CAS, 15
    model_flexi			eb/data/models_unit/ebhellenic_infantry_argyraspidai_dosidataskeli_prom&aymar_high.CAS, 30
    model_flexi			eb/data/models_unit/ebhellenic_infantry_argyraspidai_dosidataskeli_prom&aymar_high.CAS, 40
    model_flexi			eb/data/models_unit/ebhellenic_infantry_argyraspidai_dosidataskeli_prom&aymar_high.CAS, max
    model_sprite		romans_julii, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_thorakitai_argyraspidai_all.spr
    model_sprite		spain, 60.0, eb/data/sprites/iberian/ebsprite_iberian_infantry_dosidataskeli_spain.spr
    model_sprite		merc, 60.0, eb/data/sprites/goidilic/ebsprite_goidilic_infantry_uachtarach_dubogaiscaocha_merc.spr
    model_sprite		seleucid, eb/data/sprites/iberian/ebsprite_iberian_infantry_dosidataskeli_spain.spr
    model_sprite		slave, 60.0, eb/data/sprites/goidilic/ebsprite_goidilic_infantry_uachtarach_dubogaiscaocha_all.spr
    model_tri			400, 0.5f, 0.5f, 0.5f
    Code:
    ; African infantry - Goidilic Ordmhornaghta / Ethiopiai Agema
    
    type				african_infantry_ethiopiai_agemata_ordmhornaght
    skeleton			fs_2handed_big
    indiv_range			40
    texture				britons, eb/data/models_unit/textures/goidilic/ebgoidilic_infantry_ordmhornaght_spw_britons.tga
    texture				seleucid, eb/data/models_unit/textures/goidilic/ebgoidilic_infantry_ordmhornaght_spw_britons.tga
    texture				gauls, eb/data/models_unit/textures/goidilic/ebgoidilic_infantry_ordmhornaght_spw_gauls.tga
    texture				scythia, eb/data/models_unit/textures/goidilic/ebgoidilic_infantry_ordmhornaght_spw_scythia.tga
    texture				spain, eb/data/models_unit/textures/goidilic/ebgoidilic_infantry_ordmhornaght_spw_spain.tga
    texture				slave, eb/data/models_unit/textures/goidilic/ebgoidilic_infantry_ordmhornaght_spw_slave.tga
    texture				numidia, eb/data/models_unit/textures/african/ebafrican_infantry_ethiopiai_agemata_spw_regional.tga
    texture				saba, eb/data/models_unit/textures/african/ebafrican_infantry_ethiopiai_agemata_spw_regional.tga
    model_flexi			eb/data/models_unit/ebafrican_infantry_ethiopioi_agemata_ordmhornaght_spw_high.cas, 15
    model_flexi			eb/data/models_unit/ebafrican_infantry_ethiopioi_agemata_ordmhornaght_spw_med.cas, 30
    model_flexi			eb/data/models_unit/ebafrican_infantry_ethiopioi_agemata_ordmhornaght_spw_low.cas, 40
    model_flexi			eb/data/models_unit/ebafrican_infantry_ethiopioi_agemata_ordmhornaght_spw_lowest.cas, max
    model_sprite		britons, 60.0, eb/data/sprites/goidilic/ebsprite_goidilic_infantry_ordmhornaght_all.spr
    model_sprite		seleucid, 60.0, eb/data/sprites/goidilic/ebsprite_goidilic_infantry_ordmhornaght_all.spr
    model_sprite		gauls, 60.0, eb/data/sprites/goidilic/ebsprite_goidilic_infantry_ordmhornaght_all.spr
    model_sprite		scythia, 60.0, eb/data/sprites/goidilic/ebsprite_goidilic_infantry_ordmhornaght_all.spr
    model_sprite		spain, 60.0, eb/data/sprites/goidilic/ebsprite_goidilic_infantry_ordmhornaght_all.spr
    model_sprite		slave, 60.0, eb/data/sprites/goidilic/ebsprite_goidilic_infantry_ordmhornaght_all.spr
    model_sprite		numidia, 60.0, eb/data/sprites/african/ebsprite_african_infantry_ethiopiai_agemata_all.spr
    model_sprite		saba, 60.0, eb/data/sprites/african/ebsprite_african_infantry_ethiopiai_agemata_all.spr
    model_tri			400, 0.5f, 0.5f, 0.5f
    \EB\Data\export_descr_buildings.txt
    Code:
            royal_barracks_Z1 requires factions { seleucid, } and building_present_min_level government gov4 and not building_present_min_level government gov3
            {
                capability
                {
                    recruit "generic militia" 6 requires factions { seleucid, } 
                    recruit "goidilic infantry uachtarach duboGaiscaocha" 0 requires factions { seleucid, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
                    recruit "goidilic infantry uachtarach duboGaiscaocha" 0 requires factions { seleucid, } and hidden_resource NW and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
                    recruit "goidilic infantry ordmhornaght" 0 requires factions { seleucid, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
                    recruit "goidilic infantry ordmhornaght" 0 requires factions { seleucid, } and hidden_resource NW and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
                    recruit "iberian infantry dosidataskeli" 0 requires factions { seleucid, } and hidden_resource NW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
                    recruit "iberian infantry dosidataskeli" 0 requires factions { seleucid, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource n8 
                    recruit "african elephant forest" 0 requires factions { seleucid, } and hidden_resource SW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
                    recruit "african elephant forest" 0 requires factions { seleucid, } and hidden_resource EA and hidden_resource E and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8

    copy the files
    \EB\Data\UI\UNIT_INFO\BRITONS\goidilic_infantry_ordmhornaght_INFO.TGA
    \EB\Data\UI\UNIT_INFO\SPAIN\iberian_infantry_dosidataskeli_INFO.tga
    in
    \EB\Data\UI\UNIT_INFO\SELEUCID

    and
    \EB\Data\UI\UNITS\BRITONS\#goidilic_infantry_ordmhornaght.TGA
    \EB\Data\UI\UNITS\SPAIN\#iberian_infantry_dosidataskeli.TGA
    in
    \EB\Data\UI\UNITS\SELEUCID





    this should do the trick... probably
    sorry, but I've got my hands a little full and I can't test it

    but if all goes well, Rome could recruit Vasci in Militia Barracks 5 in Cantabria and Asturia and the two goidlic units in Militia Barracks 5 in Ireland
    Last edited by Ryoga84; January 15, 2014 at 09:10 AM.
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  7. #7
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    Default Re: Raising the Blackened Fighting ones

    What about the Casse? Can they? Plus rep for your help though.
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  8. #8
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    Default Re: Raising the Blackened Fighting ones

    uhm... for Casse, I think should be enough

    \EB\Data\export_descr_buildings.txt

    Code:
            army_barracks_E1 requires factions { gauls, scythia, britons, } and building_present_min_level government gov2 and building_present_min_level hinterland_reforms1 celt3 and not building_present_min_level hinterland_reforms1 saka
            {
                capability
                {
                    recruit "celtic infantry aljazgae" 0 requires factions { gauls, scythia, } and hidden_resource NW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
                   recruit "goidilic infantry uachtarach duboGaiscaocha" 0 requires factions { seleucid, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
                   recruit "goidilic infantry ordmhornaght" 0 requires factions { seleucid, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
    with this they should be recruitable only in Cruddain (the only expansion region in ireland) with level 4 factional barracks

    oh, and I'm not sure, but probably it will kick in only with the Time of Soldiers
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  9. #9

    Default Re: Raising the Blackened Fighting ones

    Quote Originally Posted by Ryoga84 View Post
    uhm... for Casse, I think should be enough

    \EB\Data\export_descr_buildings.txt

    Code:
            army_barracks_E1 requires factions { gauls, scythia, britons, } and building_present_min_level government gov2 and building_present_min_level hinterland_reforms1 celt3 and not building_present_min_level hinterland_reforms1 saka
            {
                capability
                {
                    recruit "celtic infantry aljazgae" 0 requires factions { gauls, scythia, } and hidden_resource NW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
                   recruit "goidilic infantry uachtarach duboGaiscaocha" 0 requires factions { seleucid, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
                   recruit "goidilic infantry ordmhornaght" 0 requires factions { seleucid, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
    Er, no. You need to delete the words saying "and hidden_resouce not_here" at the end of the line in export_descr_buildings because that's the part that was used to dummy them out.
    Also, why enable them for Romans? They're already available for Celts and Lusitannan.


    with this they should be recruitable only in Cruddain (the only expansion region in ireland) with level 4 factional barracks
    If you enable them in the usual way, they'll be available in Erain and Cruddain from tier 4 regional barracks, for all factions concerned.


    oh, and I'm not sure, but probably it will kick in only with the Time of Soldiers
    I think they're independent of reforms.

  10. #10
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    Default Re: Raising the Blackened Fighting ones

    That's great. Sorry, I forgot to rep you earlier I think.
    "It is the part of the fool to say, I should not have thought." -Scipio Africanus

    "We will either find a way or make one." -Hannibal Barca

  11. #11
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    Default Re: Raising the Blackened Fighting ones

    no prob
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  12. #12
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    Default Re: Raising the Blackened Fighting ones

    I can't give you anymore! When did I give you last? Sometimes this 'spreading rep' thing can be a nuisance, although I see how it can be useful.
    "It is the part of the fool to say, I should not have thought." -Scipio Africanus

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  13. #13
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    Default Re: Raising the Blackened Fighting ones

    I'm over-famed and the reputation system hate me
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  14. #14
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    Default Re: Raising the Blackened Fighting ones

    Lucky me. I'm under fame and every one hates me.
    "It is the part of the fool to say, I should not have thought." -Scipio Africanus

    "We will either find a way or make one." -Hannibal Barca

  15. #15
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    Default Re: Raising the Blackened Fighting ones

    What would be correct then?
    "It is the part of the fool to say, I should not have thought." -Scipio Africanus

    "We will either find a way or make one." -Hannibal Barca

  16. #16
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    Default Re: Raising the Blackened Fighting ones

    Sorry, I didn't browsed the entire EDB, I only made up some strings allowing the use of the units, if they are already there all the better
    By the way, linking the units to the faction barracks, link them as to the reforms



    (The roman thing was because I thought ownager was playing as Rome)
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  17. #17
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    Default Re: Raising the Blackened Fighting ones

    Wait. So Gauls and Britons can get these guys already? No right?
    I would never go as far as using them as the Romans, all though I might use them as celts.
    "It is the part of the fool to say, I should not have thought." -Scipio Africanus

    "We will either find a way or make one." -Hannibal Barca

  18. #18

    Default Re: Raising the Blackened Fighting ones

    Quote Originally Posted by Ownager View Post
    Wait. So Gauls and Britons can get these guys already? No right?
    No they can't, by default.


    For the exact procedure, see here:

    http://forums.totalwar.org/vb/showth...=1#post2117675

  19. #19
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    Default Re: Raising the Blackened Fighting ones

    Thank you.
    "It is the part of the fool to say, I should not have thought." -Scipio Africanus

    "We will either find a way or make one." -Hannibal Barca

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