here is the Edicts as they stand
Cultural Development
Adapt or Die
+5% corruption
+4 owning faction's cultural influence
Spreads owning faction's culture to neighbouring provinces (+2 influence)
-10% wealth from all sources
+25% research points production
+1 Imperium
-5 growth per turn
Forced Labour
Built on the backs of the Slaves
-25% construction cost
-2 public order per turn (all provinces)
+5 slave unrest (all provinces)
-2 provincial capital and minor settlement main chain construction times
Military Conscription
Legionem, qui probabat tyrones: To serve ensures citizenship
+5% construction costs (all regions)
-5% to land recruitment cost
+5% replenishment rate
-5% upkeep for all land units
+1 army recruitment slot
Military Subjugation
The power of the sword is Two Edged
-5% tax rate
+5% upkeep for all land units
+15 public order from military presence
-5% growth per turn
Naval Security
Who rules the Seas rules the World
+5% construction costs (all regions)
+15% weath from maritime commerce
-5% to naval recruitment cost
+10% replenishment rate for navies
-5% upkeep for all navies
+1 naval recruitment slot