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Thread: City Interception Range

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  1. #1
    Mackles's Avatar Roma Invicta
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    Default City Interception Range

    Is there a way to reduce/remove it altogether? Seems like a fairly redundant feature given that the only time a garrison could even think of taking on an army is when the army is very small, but limited armies should prevent small stacks for the most part. Aside from that, it makes it pretty much impossible to go through most regions without taking the city, so you can forget about long punitive expeditions without interminable siege battles.

    Thanks in advance for any help!

  2. #2

    Default Re: City Interception Range

    Do you mean zone of control? As far as I can tell, there is only one zone of control value for both settlements and armies (zone_of_control_land_radius). It is in the campaign_variables db table. If you mean reinforcement radius, it is also a single value, in the same table.

  3. #3
    Decanus
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    Default Re: City Interception Range

    Quote Originally Posted by Anabasis View Post
    Do you mean zone of control? As far as I can tell, there is only one zone of control value for both settlements and armies (zone_of_control_land_radius). It is in the campaign_variables db table. If you mean reinforcement radius, it is also a single value, in the same table.
    I would personally like to turn off garrison reinforcement as well. The values being discussed are indeed tied together so if anyone knows of a db value I can change to specifically disable garrison reinforcement please let us know.

  4. #4
    Mackles's Avatar Roma Invicta
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    Default Re: City Interception Range

    Zone of control. Couldn't think yesterday, bloody cold

    So changing that would screw over armies? I might experiment just to see what happens.

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