View Poll Results: Which game shall be set at the application start? At the moment it is Rome2.

Voters
5. You may not vote on this poll
  • Attila

    5 100.00%
  • Rome2

    0 0%
Page 67 of 68 FirstFirst ... 1742575859606162636465666768 LastLast
Results 1,321 to 1,340 of 1342

Thread: SaveParser - Editor for Total War savegames - v1.40.0.0

  1. #1321

    Default Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Further to the above:

    1. Gotta say it again, great work Ronin!
    2. Not 100% sure the ini file is setup properly. All the games under "Game" tab are greyed out
    3. Warhammer 2, running on a Win 10 wine bottle. My TWW2 intall is on Mac Catalina.''

    Seems to be similar to others problems here.


    Quote Originally Posted by pocad View Post

    Hi all,

    This is a great tool and I am super excited to get to using it.

    As a mac user I'm finding it difficult to get started. I'm running the SaveParser in Crossover/Wine on a virtual C drive and I have managed to get SaveParser.exe to launch.

    I think the ini file is properly set up too, but. But when I try and open a savefile the I get an error: "unhandled exception has occurred in your application". In the "details" section it says "nSystem.IndexOutOfRangeException: Index was outside the bounds of the array." Any ideas on how to fix?

  2. #1322

    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Hello to add money how is your WITH SAVEPARSER?

  3. #1323

    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Parse "factions" in the save file and should be able to add money

  4. #1324

    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Hello, thank you for your answer. It works.

  5. #1325
    Laetus
    Join Date
    Apr 2021
    Location
    crapcity NY[ moving away]
    Posts
    9

    Icon14 Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Hi thank you so much for this program. I would like to contribute if you have a patreon account, please share with us.

    I have question Im playing as Epirus is it possible to add romanarmies to my armies and how can that be done.

    Second is porssible to have roman buildings to my cities that produce roman soldiers and how can that be done if is possible.


    Thanks you in advance.

  6. #1326
    Laetus
    Join Date
    Apr 2021
    Location
    crapcity NY[ moving away]
    Posts
    9

    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Im currently playing on Rome 2.

  7. #1327

    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Getting the error below when trying to open a savegame. Any assistance you can provide would be most welcome. I have a game file and copy of my mods available upon request.

    1. v1.43.1.0 'Celso'
    2. Rome 2
    3.
    4. savegame
    5. load
    6. remember 'Faction Array Index' value
    7. DeI Grand Campaign
    8. RTW2 using DeI
    9. Only with Saveparser
    10. English
    11.



    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.OverflowException: Value was either too large or too small for an Int32.
    at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
    at SaveParserLibrary.Util_Character.createCharacterR2(Int32 factionIndex, Int32 characterIndex, Boolean shortInfo)
    at SaveParserLibrary.ParserFunctions.loadCharacters(Int32 fromIndex, Int32 toIndex, Int32 filter, Boolean shortInfo)
    at SaveParserLibrary.ParserFunctions.initDBs()
    at SaveParser.SaveParser.tsmi_OpenFile_Click(Object sender, EventArgs e)
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
    at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
    at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
    at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
    at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    SaveParser
    Assembly Version: 1.43.1.0
    Win32 Version: 1.43.1.0
    CodeBase: file:///C:/Users/charl/Downloads/SaveParser/SaveParser.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    RoninXLibrary
    Assembly Version: 1.15.0.0
    Win32 Version: 1.15.0.0
    CodeBase: file:///C:/Users/charl/Downloads/SaveParser/RoninXLibrary.DLL
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    SaveParserLibrary
    Assembly Version: 1.38.2.0
    Win32 Version: 1.38.2.0
    CodeBase: file:///C:/Users/charl/Downloads/SaveParser/SaveParserLibrary.DLL
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    EsfLibrary
    Assembly Version: 1.1.3.0
    Win32 Version: 1.0.4.0
    CodeBase: file:///C:/Users/charl/Downloads/SaveParser/EsfLibrary.DLL
    ----------------------------------------
    7Zip
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/charl/Downloads/SaveParser/7Zip.DLL
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    Last edited by Olmsted; April 16, 2021 at 08:33 AM.
    Discord handle Q_Sertorius #0164

  8. #1328

    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Bug report: Unable to edit Wargor hero traits from Beastmen roster.

  9. #1329

    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    i have one small bug. i press select all reserch and complete all reserch and yet much of the tech is not reserched this is for rome 2 total war. any help will be aprichiated.

  10. #1330

    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    hello,
    when parsing i get this error:


    1. hich version is displayed in menu "Info"? version 1.43.2.1 "celso"
    2. which game is selected in the menu "Game"? Rome 2
    3. which table is selected in the combobox "Display table:"? character
    4. which file mode is selected: savegame or startpos? savegame
    5. which action was performed (load, save, parse...)? parse
    6. which "Faction Array Index" is selected? rom_seleucid
    7. which campaign is used (Classic, AoC, TLR, WoS, IA, CiG, HatG, RotS, FotS aso.)? classic
    8. game using mods that created the savegame? no
    9. savegame is modified with other tools before? no
    10. language of the Total War game, if Warhammer2, Warhammer, Attila, Rome2, Shogun2, Napoleon or Empire? english
    11. provide exception output
    12. See the end of this message for details on invoking
      just-in-time (JIT) debugging instead of this dialog box.


      ************** Exception Text **************
      System.FormatException: Input string was not in a correct format.
      at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
      at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
      at System.Convert.ToInt32(String value)
      at SaveParserLibrary.Util_Character.createCharacterR2(Int32 factionIndex, Int32 characterIndex, Boolean shortInfo)
      at SaveParserLibrary.ParserFunctions.loadCharacters(Int32 fromIndex, Int32 toIndex, Int32 filter, Boolean shortInfo)
      at SaveParser.SaveParser.parsing(Int32 option)
      at System.Windows.Forms.Control.OnClick(EventArgs e)
      at System.Windows.Forms.Button.OnClick(EventArgs e)
      at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
      at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
      at System.Windows.Forms.Control.WndProc(Message& m)
      at System.Windows.Forms.ButtonBase.WndProc(Message& m)
      at System.Windows.Forms.Button.WndProc(Message& m)
      at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)




      ************** Loaded Assemblies **************
      mscorlib
      Assembly Version: 4.0.0.0
      Win32 Version: 4.7.2650.0 built by: NET471REL1LAST_B
      CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
      ----------------------------------------
      SaveParser
      Assembly Version: 1.43.2.1
      Win32 Version: 1.43.2.1
      CodeBase: file:///D:/Total%20War%20-%20Rome%20II/SaveParser/SaveParser.exe
      ----------------------------------------
      System.Windows.Forms
      Assembly Version: 4.0.0.0
      Win32 Version: 4.7.2634.0 built by: NET471REL1LAST_C
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
      ----------------------------------------
      System
      Assembly Version: 4.0.0.0
      Win32 Version: 4.7.2634.0 built by: NET471REL1LAST_C
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
      ----------------------------------------
      System.Drawing
      Assembly Version: 4.0.0.0
      Win32 Version: 4.7.2634.0 built by: NET471REL1LAST_C
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
      ----------------------------------------
      RoninXLibrary
      Assembly Version: 1.16.0.0
      Win32 Version: 1.16.0.0
      CodeBase: file:///D:/Total%20War%20-%20Rome%20II/SaveParser/RoninXLibrary.DLL
      ----------------------------------------
      System.Configuration
      Assembly Version: 4.0.0.0
      Win32 Version: 4.7.2558.0 built by: NET471REL1
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
      ----------------------------------------
      System.Core
      Assembly Version: 4.0.0.0
      Win32 Version: 4.7.2634.0 built by: NET471REL1LAST_C
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
      ----------------------------------------
      System.Xml
      Assembly Version: 4.0.0.0
      Win32 Version: 4.7.2634.0 built by: NET471REL1LAST_C
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
      ----------------------------------------
      SaveParserLibrary
      Assembly Version: 1.38.2.0
      Win32 Version: 1.38.2.0
      CodeBase: file:///D:/Total%20War%20-%20Rome%20II/SaveParser/SaveParserLibrary.DLL
      ----------------------------------------
      PackParserLibrary
      Assembly Version: 1.30.0.1
      Win32 Version: 1.30.0.1
      CodeBase: file:///D:/Total%20War%20-%20Rome%20II/SaveParser/PackParserLibrary.DLL
      ----------------------------------------
      Filetypes
      Assembly Version: 1.0.0.0
      Win32 Version: 1.0.0.0
      CodeBase: file:///D:/Total%20War%20-%20Rome%20II/SaveParser/Filetypes.DLL
      ----------------------------------------
      Common
      Assembly Version: 1.0.0.0
      Win32 Version: 1.0.0.0
      CodeBase: file:///D:/Total%20War%20-%20Rome%20II/SaveParser/Common.DLL
      ----------------------------------------
      EsfLibrary
      Assembly Version: 1.1.6.0
      Win32 Version: 1.0.7.0
      CodeBase: file:///D:/Total%20War%20-%20Rome%20II/SaveParser/EsfLibrary.DLL
      ----------------------------------------
      7Zip
      Assembly Version: 1.0.0.0
      Win32 Version: 1.0.0.0
      CodeBase: file:///D:/Total%20War%20-%20Rome%20II/SaveParser/7Zip.DLL
      ----------------------------------------


      ************** JIT Debugging **************
      To enable just-in-time (JIT) debugging, the .config file for this
      application or computer (machine.config) must have the
      jitDebugging value set in the system.windows.forms section.
      The application must also be compiled with debugging
      enabled.


      For example:


      <configuration>
      <system.windows.forms jitDebugging="true" />
      </configuration>


      When JIT debugging is enabled, any unhandled exception
      will be sent to the JIT debugger registered on the computer
      rather than be handled by this dialog box.




    13. optimal: start SaverParser.exe with command line argument "debug", try to reproduce the error and provide content of that debug window

  11. #1331

    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Can you switch a playable faction? For example, switch from Rome to Carthage in a savegame?

  12. #1332
    alhoon's Avatar Comes Rei Militaris
    took an arrow to the knee

    Join Date
    Apr 2008
    Location
    Chania, Greece
    Posts
    24,763

    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Quote Originally Posted by Palaiogos View Post
    Can you switch a playable faction? For example, switch from Rome to Carthage in a savegame?
    I want to know that as well, please.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  13. #1333

    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Hello there,

    im having an issue in a multiplayer coop campaign in warhammer 2

    playing as beastmen and confederated another lord that was already past his level to unlock his quest for his unique equipment. but the quests didnt trigger.

    is there a way to edit active quests? i didnt find anything yet.

  14. #1334

    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Is the source code available anywhere so that the community can contribute? I don't see it on sourceforge. Thanks for the amazing work RoninX2807.

  15. #1335

    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    How does one add a script variable? Or even just duplicate/copy a MemoryMappedRecordNode?

  16. #1336

    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Will this tool be updated for Warhammer 3?

  17. #1337

    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Any chance of this coming to WH3? I desperately need this amazing tool in WH3! I just finished my new PC upgrade, 3080 Ti, Ryzen 9 5900X, and I wanted to battle it out massively. Please keep me posted. Thank you!

  18. #1338

    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Can I use this tool for TWW1 and TWW2 on Epic games ?

  19. #1339

    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    For anyone with the game from Epic store the games will be greyed out and the app will throw an exception error. SaveParser doesn't search savegames from other than the main folder in Roaming (EX: Appdata/Roaming/The Creative Assembly/Warhammer 2), Epic Store creates a 2nd folder named EOS and then all the files needed are there.

    To fix it, and for the app to see your save, copy the save_game folder and paste it just before the EOS folder (EX: The Creative Assembly/Warhammer 2), edit your save and then just copy the edited save to the save_games folder inside EOS.

  20. #1340

    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Does the Save Parser work. It seems to be stuck on Attila.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •