1.3.3.3:
- added table region to all games
Attila
Rome2
1.3.3.3:
- added table region to all games
sorry double post
Last edited by BLuBMuZ; January 28, 2014 at 11:34 AM.
Just downloaded and tried, but i can't see a way to have the regions or provinces shown. Only Factions and characters by faction.
Thanks anyway, please let me know if you manage to parse regions and provinces.
Some hope that your nice proggie can be implemented in ESF?
I can, but it shows only
character
faction
not the other 2 entries.
Maybe did you uploaded the old version instead of the new one? (i know it can happen)
I also noticed that the only entries in the txt are person names, not a geographic name there.
a) Version I uploaded seems to be correct. Really strange. But thank you for feedback.
b) Yes, in the names.txt file are no geographic names included since the variable names like "rome_main_thracia" are understandable enough, I think.
c) I uploaded a new version, could you check please if still the new tables are missing?
Last edited by RoninX2807; January 29, 2014 at 07:31 AM.
New Version:
1.3.4.0:
- added table army to Rome 2
- game tag displayed at GUI
works as intended now, good job, many thanks
fine. strange with the missing entries in the combobox before.
for your request "Some hope that your nice proggie can be implemented in ESF?", I have to contact Daniu first to ask him what he is thinking about that.
1.3.5.0:
- added amount of units to table army to Rome 2
- shortened unit name
1.3.6.0:
- in character table level and traitPoints are directly editable for Rome2 and Shogun2
- in Edit panel for Rome2 added reduce unit strength function
- error fixed when editing characters if all factions' characters are displayed in table
1.3.7.0:
- in faction table money is directly editable
- in character table subterfuge, zeal and authority are directly editable for Rome2
- fixed bug for displaying multiple 'Edit' panels
1.3.8.0:
- in army table level and traitPoints are directly editable for Rome2
- removed garrison armies and navies from army table (Rome2)
Version log:
1.3.8.1:
- in army table field strength added for Rome2
Some AI factions are (e.g. Rome) behaving really irrationally in stratetical aspects.
In my acutal game, Rome declares one war after another. Having barely armies and being close to lose already running wars, Rome declares war to the next very powerful faction.
I don't like to play a game where a key faction commits suicide in such a way. I hoped to have a nice match playing as a non-Roman faction that fights against powerful Rome later.
So I have to cheat for Rome to build up a powerful (historically correct) rival.
Therefore I implemented the ability to "end" wars between two faction.
1.3.9.0:
- table diplomacy added for Rome2. In this table the stances of the factions between each other can be edited.
- plausibility check for faction ID
- in faction table field id added
1.3.9.1:
- in table faction armies and units added. (Rome2 only)
Fixed Download.
1.3.9.2:
- filter option for table faction for destroyed factions
- moved info text for faction number input to tooltip
- some renamings
Hello!
First, I want to thank you for your awsome tool. It gave me a lot of fun during game. However, I have two questions:
1. Is it possibly to add unit (not an army) experience bars?
2. Could you make more slots for skills in generals and agents profiles or is it imposible? because, there are more skills than slots for them.