View Poll Results: Which game shall be set at the application start? At the moment it is Rome2.

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Thread: SaveParser - Editor for Total War savegames - v1.40.0.0

  1. #21
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF

    1.3.3.3:
    - added table region to all games

  2. #22
    BLuBMuZ's Avatar Civis
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    Default Re: Savegame Parser - support tool for EditSF

    sorry double post
    Last edited by BLuBMuZ; January 28, 2014 at 11:34 AM.

  3. #23
    BLuBMuZ's Avatar Civis
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    Default Re: Savegame Parser - support tool for EditSF

    Just downloaded and tried, but i can't see a way to have the regions or provinces shown. Only Factions and characters by faction.
    Thanks anyway, please let me know if you manage to parse regions and provinces.

    Some hope that your nice proggie can be implemented in ESF?

  4. #24
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF

    Quote Originally Posted by BLuBMuZ View Post
    Just downloaded and tried, but i can't see a way to have the regions or provinces shown. Only Factions and characters by faction.
    Thanks anyway, please let me know if you manage to parse regions and provinces.

    Some hope that your nice proggie can be implemented in ESF?
    Can't you open the listBox like shown on the following pic?

  5. #25
    BLuBMuZ's Avatar Civis
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    Default Re: Savegame Parser - support tool for EditSF

    I can, but it shows only
    character
    faction

    not the other 2 entries.

    Maybe did you uploaded the old version instead of the new one? (i know it can happen)
    I also noticed that the only entries in the txt are person names, not a geographic name there.

  6. #26
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF

    Quote Originally Posted by BLuBMuZ View Post
    I can, but it shows only
    character
    faction

    not the other 2 entries.

    Maybe did you uploaded the old version instead of the new one? (i know it can happen)
    I also noticed that the only entries in the txt are person names, not a geographic name there.
    a) Version I uploaded seems to be correct. Really strange. But thank you for feedback.
    b) Yes, in the names.txt file are no geographic names included since the variable names like "rome_main_thracia" are understandable enough, I think.
    c) I uploaded a new version, could you check please if still the new tables are missing?
    Last edited by RoninX2807; January 29, 2014 at 07:31 AM.

  7. #27
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF

    New Version:

    1.3.4.0:
    - added table army to Rome 2
    - game tag displayed at GUI

  8. #28
    BLuBMuZ's Avatar Civis
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    Default Re: Savegame Parser - support tool for EditSF

    works as intended now, good job, many thanks

  9. #29
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF

    fine. strange with the missing entries in the combobox before.

    for your request "Some hope that your nice proggie can be implemented in ESF?", I have to contact Daniu first to ask him what he is thinking about that.

  10. #30
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF

    1.3.5.0:
    - added amount of units to table army to Rome 2
    - shortened unit name

  11. #31
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF

    1.3.6.0:
    - in character table level and traitPoints are directly editable for Rome2 and Shogun2
    - in Edit panel for Rome2 added reduce unit strength function
    - error fixed when editing characters if all factions' characters are displayed in table

  12. #32
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF

    1.3.7.0:
    - in faction table money is directly editable
    - in character table subterfuge, zeal and authority are directly editable for Rome2
    - fixed bug for displaying multiple 'Edit' panels

  13. #33
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF

    1.3.8.0:
    - in army table level and traitPoints are directly editable for Rome2
    - removed garrison armies and navies from army table (Rome2)

  14. #34
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF

    Version log:
    1.3.8.1:
    - in army table field strength added for Rome2

  15. #35
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF

    Some AI factions are (e.g. Rome) behaving really irrationally in stratetical aspects.
    In my acutal game, Rome declares one war after another. Having barely armies and being close to lose already running wars, Rome declares war to the next very powerful faction.
    I don't like to play a game where a key faction commits suicide in such a way. I hoped to have a nice match playing as a non-Roman faction that fights against powerful Rome later.
    So I have to cheat for Rome to build up a powerful (historically correct) rival.

    Therefore I implemented the ability to "end" wars between two faction.


    1.3.9.0:
    - table diplomacy added for Rome2. In this table the stances of the factions between each other can be edited.
    - plausibility check for faction ID
    - in faction table field id added

  16. #36
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF

    1.3.9.1:
    - in table faction armies and units added. (Rome2 only)

  17. #37
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF

    Fixed Download.

  18. #38
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF

    1.3.9.2:
    - filter option for table faction for destroyed factions
    - moved info text for faction number input to tooltip
    - some renamings

  19. #39

    Default Re: Savegame Parser - support tool for EditSF

    Hello!

    First, I want to thank you for your awsome tool. It gave me a lot of fun during game. However, I have two questions:

    1. Is it possibly to add unit (not an army) experience bars?
    2. Could you make more slots for skills in generals and agents profiles or is it imposible? because, there are more skills than slots for them.

  20. #40
    RoninX2807's Avatar Senator
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    Default Re: Savegame Parser - support tool for EditSF

    Quote Originally Posted by Biniu View Post
    Hello!

    First, I want to thank you for your awsome tool. It gave me a lot of fun during game. However, I have two questions:

    1. Is it possibly to add unit (not an army) experience bars?
    2. Could you make more slots for skills in generals and agents profiles or is it imposible? because, there are more skills than slots for them.
    Thank you!
    to 1) ok, it will make unit table but that will take some time
    to 2) you mean the traits? Already implemented, check for next update, which should come soon (tomorrow)

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