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Thread: SaveParser - Editor for Total War savegames - v1.40.0.0

  1. #1281

    Default Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    It cannot open the save game of the latest version....

  2. #1282

    Default Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    Eagerly waiting for an update

  3. #1283

    Default Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    Hi all, I assume SaveParser is using EsfLib/PackFileManager under the hood. So, I have been debugging and I found there are two new datatypes:
    0x23 - a single byte
    0x24 - 2 bytes

    'New datatypes' is not quite the right though, I have encountered 0x23 in my own tool and in EsfEdit in the last version (1.5.1) of a Warhammer2 save game. But that was hidden in the MILITARY_FORCE_TYPE_MANAGER nodes, which I guess was not visited frequently to cause any trouble.

    Anyway, wrapping up. I have no idea what these values represent, but if you read/write the right amount of bytes (as stated above) we can workaround the problem for now and correctly parse newer save games.

    Thanks.

  4. #1284

    Default Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    Quote Originally Posted by IMRZ View Post
    Hi all, I assume SaveParser is using EsfLib/PackFileManager under the hood. So, I have been debugging and I found there are two new datatypes:
    0x23 - a single byte
    0x24 - 2 bytes

    'New datatypes' is not quite the right though, I have encountered 0x23 in my own tool and in EsfEdit in the last version (1.5.1) of a Warhammer2 save game. But that was hidden in the MILITARY_FORCE_TYPE_MANAGER nodes, which I guess was not visited frequently to cause any trouble.

    Anyway, wrapping up. I have no idea what these values represent, but if you read/write the right amount of bytes (as stated above) we can workaround the problem for now and correctly parse newer save games.

    Thanks.
    how might this be done exactly ?

  5. #1285

    Default Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    IMRZ's fix has been implemented into the latest version of EditSF. As EditSF and SaveParser share .dll files, a temporary solution until Rhonin has time to update SaveParser is to download EditSF and copy its .dll files to SaveParser's directory. I have just tested this and successfully loaded, edited, and reloaded a post-patch save in the game.

  6. #1286

    Default Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    Quote Originally Posted by Sampsiceramos View Post
    IMRZ's fix has been implemented into the latest version of EditSF. As EditSF and SaveParser share .dll files, a temporary solution until Rhonin has time to update SaveParser is to download EditSF and copy its .dll files to SaveParser's directory. I have just tested this and successfully loaded, edited, and reloaded a post-patch save in the game.
    Hi could you upload the .dll files?Cant find any on the forum, thanks!

  7. #1287

    Default Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    Quote Originally Posted by xuputi View Post
    Hi could you upload the .dll files?Cant find any on the forum, thanks!
    I found it on sourceforge!
    Last edited by Leonardo; May 31, 2019 at 02:49 AM. Reason: Clarity.

  8. #1288

    Default Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    Thank you, Sampsiceramos, switching the .dll files does let me open the savegames - but there's still some tables missing (new units and character skills, for example) that can't be easily edited with the current SaveParser. I have to confess, for my single-player Total War campaigns at least, I've forgotten how to play the game without using mods and this tool. Hope it hasn't been abandoned.

  9. #1289

    Default Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    It's not abandoned. RoninX posted here back on the 19th. He was in Italy.

    https://steamcommunity.com/groups/saveparser

  10. #1290
    RoninX2807's Avatar Senator
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    Default Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    Quote Originally Posted by jernau11 View Post
    It's not abandoned. RoninX posted here back on the 19th. He was in Italy.

    https://steamcommunity.com/groups/saveparser
    I am still there, but as soon I return home, I will fix SaveParser.

  11. #1291

    Default Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    Quote Originally Posted by RoninX2807 View Post
    I am still there, but as soon I return home, I will fix SaveParser.
    Sorry, I didn't mean to sound so dramatic and I certainly didn't mean to nag...
    Thanks for all of your work, really helps to improve the game experience for a lot of people!

  12. #1292
    RoninX2807's Avatar Senator
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    Icon12 Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    Quote Originally Posted by Taishō View Post
    Sorry, I didn't mean to sound so dramatic and I certainly didn't mean to nag...
    Thanks for all of your work, really helps to improve the game experience for a lot of people!
    NP
    (What do you think, can FCB make it, the Double?)
    Asking because you are from Bavaria. I know there more clubs than only them)

  13. #1293
    RoninX2807's Avatar Senator
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    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Version 1.40.0.0 "Benjamin" released.

    • "The Prophet & The Warlock" content
    • "Invalid type code" fixed
    • new master_schema.xml

      This release is brought to you by generous sponsor Benjamin.

  14. #1294

    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    hey mate, just wondering if this is working on warhammer 2 multiplayer saves? i presumed it was and edited a save but when i tried to load it with my friend it said something like he wasnt the original other player (cant remember exact message, sorry.) so he couldnt join the game. All i did while editing it was add research and some money to my faction.

  15. #1295

    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Quote Originally Posted by RoninX2807 View Post
    Version 1.40.0.0 "Benjamin" released.

    • "The Prophet & The Warlock" content
    • "Invalid type code" fixed
    • new master_schema.xml

      This release is brought to you by generous sponsor Benjamin.
    I think the amber wizard (free updated character) may still need to be added. It's traits are coming up as ERROR.

  16. #1296
    RoninX2807's Avatar Senator
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    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Quote Originally Posted by jernau11 View Post
    I think the amber wizard (free updated character) may still need to be added. It's traits are coming up as ERROR.
    Hm, i got that free DLC. I thought I got everything implemented.... seems not.
    Can you provide me your savegame and tell me which char has this problem?

  17. #1297

    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Is there a Release Date when the save parser will updatet for TW Three Kingdoms?

  18. #1298
    RoninX2807's Avatar Senator
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    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Quote Originally Posted by CD70 View Post
    Is there a Release Date when the save parser will updatet for TW Three Kingdoms?
    Not really. I do not even have the game and real life errants keep me busy. As a guess I would say somewhere in later June.

  19. #1299

    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Really miss what I can do on WH2 with Save Parser while playing TW3K ;P

    Hope you can release new version soon

  20. #1300

    Default Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Still checking once a week for a hopeful TW:3K update. Easily top 3 of the most helpful TW toolsets, editSF really just doesn't compare, at least as far was wanting to muck around with the individual traits and inventories.
    Hopefully you'll find some time in the near future

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