Hi Ronin
Could we have an ETA for the update for the ancient empire mod ?
Attila
Rome2
Hi Ronin
Could we have an ETA for the update for the ancient empire mod ?
I found a solution how to use all unique general models for random generals!
In data.rome2.pack/db, there is a table called campaign_character_art_sets_tables. In this file, the "group" for general models is specified (e.g.
main_3c_only). Changing this value makes the model available for the desired campaign.
It would be great you could fix the "spouse" issue, though! Thank you!
Another question (hope I don't bother you!):
When choosing a trait for female characters, quite a few are locked. They are marked in the database as "is_male_only_trait".
Even after creating a mod that makes removes the mark from the checkbox (and activating the mod of course), the trait is still not there to choose.
Are only vanilla traits available in SaveParser?
Hint: Even after changing the original DB file from CA (instead of creating a mod), I can't choose the changed trait.
I wasn't successful yet
My mod works, female generals start the game with all kinds of background traits usually reserved for men.
But when I use SaveParser, the list of available traits for females is still much shorter.
Here's what my ini looks like:
A possible hint: I never named my mod, the "TTX" name and short name is just random. Where do I name mods created in PFM?P A C K D A T A
----------------------------------------------------------------------------------------------------
- no need to change this value for normal usages of this tool
usePackDataFiles = true
M O D S E T T I N G S
----------------------------------------------------------------------------------------------------
# - node index number must be continuous and modNameShort unique
# - only mods that affect skills. traits, ancillaries, ancillary effects, factions, technologies,
# portraits, cultures, buidlings, character names or army names must be enlisted here
mod.0.modName = RoninX
mod.0.modNameShort = RoninX
mod.0.dataFile = ronin_skills.pack
mod.0.mainGame = Attila
mod.1.modName = Ancient Empires
mod.1.modNameShort = Ancient Empires
mod.1.dataFile = @e_001_ancient_empires_master_pack1.pack
mod.1.mainGame = Attila
mod.2.modName = Divide Et Impera
mod.2.modNameShort = DeI
mod.2.dataFile = ___divide_et_impera_010_part1.pack
mod.2.mainGame = Rome2
mod.3.modName = Terminus Total War - Imperium 12 TPY
mod.3.modNameShort = TTWI12
mod.3.dataFile = ttw_imperium12tpy_mod.pack
mod.3.mainGame = Attila
mod.4.modName = TTX
mod.4.modNameShort = TTX
mod.4.dataFile = TTX_trait_unlock.pack
mod.4.mainGame = Rome2
Can someone please tell me how to change a faction to "can horde".
The tick boxes in the faction parser don't work for that option.
I can't find the option in the ESEditor. Factions which already can horde have an extra entry in their Faction ID (Faction Horde Manager), but I can't seem to give this entry to other factions
♠ We Few, We happy few, We Band of Brothers ♠
♠ For He who sheds His blood with me shall be my Brother ♠
CPU: i5 3570k @ 4.4GHz, Water Cooler: Corsair H100i (2x Noctua NF-F12 pull), MoBo: ASRock Z77 Extreme 4,
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Case: Corsair 500r White, SSD: Samsung 840 128gb, Optical: LG BH16NS40 OEM Blu-ray Writer,
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Is any new PFM schema for the new DLC to properly see 'female_character_subculture_details_tables' table and others like that ? Older schema show them as red.
No, in the main game folder (I think I left it on the PFM default). Should I change the location to data?
I'll try a few things regarding paths and settings tomorrow when I find the time, thank you for the hint.
Another question:
Is changing the ancillary that represents your spouse ("cruel wife", "wealthy husband",...) even supposed to work currently?
Is it something that just doesn't work for me or is it generally not possible?
(I can change it, but it immediately jumps back to the old setting)
I've got it to work, and as expected, I've been the culprit for the problems myself...
Since most of SaveParser's features were working instantly, I thought I could skip the detailed installation procedure.
Specifically, I didn't specify the installation directory because I assumed it had already been auto-detected (I could change some traits after all).
Thank you for your help!
I've yet to try integrating mods, as I've immediately started a very enjoyable campaign using personalized family members.