View Poll Results: Which game shall be set at the application start? At the moment it is Rome2.

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Thread: SaveParser - Editor for Total War savegames - v1.40.0.0

  1. #1181

    Default Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Hi Ronin
    Could we have an ETA for the update for the ancient empire mod ?

  2. #1182

    Default Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    I found a solution how to use all unique general models for random generals!

    In data.rome2.pack/db, there is a table called campaign_character_art_sets_tables. In this file, the "group" for general models is specified (e.g.



    main_3c_only). Changing this value makes the model available for the desired campaign.

  3. #1183

    Default Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    It would be great you could fix the "spouse" issue, though! Thank you!

  4. #1184

    Default Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Another question (hope I don't bother you!):

    When choosing a trait for female characters, quite a few are locked. They are marked in the database as "is_male_only_trait".

    Even after creating a mod that makes removes the mark from the checkbox (and activating the mod of course), the trait is still not there to choose.
    Are only vanilla traits available in SaveParser?
    Hint: Even after changing the original DB file from CA (instead of creating a mod), I can't choose the changed trait.

  5. #1185
    RoninX2807's Avatar Senator
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    Default Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Quote Originally Posted by Tomice View Post
    Another question (hope I don't bother you!):

    When choosing a trait for female characters, quite a few are locked. They are marked in the database as "is_male_only_trait".

    Even after creating a mod that makes removes the mark from the checkbox (and activating the mod of course), the trait is still not there to choose.
    Are only vanilla traits available in SaveParser?
    Hint: Even after changing the original DB file from CA (instead of creating a mod), I can't choose the changed trait.
    If you wanna embed a mod you have to add it in the SaveParser.ini and change there usePackDataFiles to true;

  6. #1186
    RoninX2807's Avatar Senator
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    Default Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Quote Originally Posted by Prout View Post
    Hi Ronin
    Could we have an ETA for the update for the ancient empire mod ?
    Hmm, I have to make a new version for the new DLCs first. But I have started already to implement it.

  7. #1187

    Default Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Quote Originally Posted by RoninX2807 View Post
    Hmm, I have to make a new version for the new DLCs first. But I have started already to implement it.
    Great to hear! And thanks for explaining the mod integration.

  8. #1188
    RoninX2807's Avatar Senator
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    Default Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Quote Originally Posted by Tomice View Post
    Great to hear! And thanks for explaining the mod integration.
    Could you make it?

  9. #1189

    Default Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Quote Originally Posted by RoninX2807 View Post
    Could you make it?
    I'll tell you a bit later, just started working on it!

  10. #1190

    Default Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Quote Originally Posted by RoninX2807 View Post
    Could you make it?
    I wasn't successful yet
    My mod works, female generals start the game with all kinds of background traits usually reserved for men.
    But when I use SaveParser, the list of available traits for females is still much shorter.

    Here's what my ini looks like:

    P A C K D A T A
    ----------------------------------------------------------------------------------------------------
    - no need to change this value for normal usages of this tool
    usePackDataFiles = true


    M O D S E T T I N G S
    ----------------------------------------------------------------------------------------------------
    # - node index number must be continuous and modNameShort unique
    # - only mods that affect skills. traits, ancillaries, ancillary effects, factions, technologies,
    # portraits, cultures, buidlings, character names or army names must be enlisted here
    mod.0.modName = RoninX
    mod.0.modNameShort = RoninX
    mod.0.dataFile = ronin_skills.pack
    mod.0.mainGame = Attila


    mod.1.modName = Ancient Empires
    mod.1.modNameShort = Ancient Empires
    mod.1.dataFile = @e_001_ancient_empires_master_pack1.pack
    mod.1.mainGame = Attila


    mod.2.modName = Divide Et Impera
    mod.2.modNameShort = DeI
    mod.2.dataFile = ___divide_et_impera_010_part1.pack
    mod.2.mainGame = Rome2


    mod.3.modName = Terminus Total War - Imperium 12 TPY
    mod.3.modNameShort = TTWI12
    mod.3.dataFile = ttw_imperium12tpy_mod.pack
    mod.3.mainGame = Attila


    mod.4.modName = TTX
    mod.4.modNameShort = TTX
    mod.4.dataFile = TTX_trait_unlock.pack
    mod.4.mainGame = Rome2
    A possible hint: I never named my mod, the "TTX" name and short name is just random. Where do I name mods created in PFM?

  11. #1191

    Default Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Can someone please tell me how to change a faction to "can horde".

    The tick boxes in the faction parser don't work for that option.

    I can't find the option in the ESEditor. Factions which already can horde have an extra entry in their Faction ID (Faction Horde Manager), but I can't seem to give this entry to other factions
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  12. #1192
    RoninX2807's Avatar Senator
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    Default Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Quote Originally Posted by ♠ Thomas Cochrane ♠ View Post
    Can someone please tell me how to change a faction to "can horde".

    The tick boxes in the faction parser don't work for that option.

    I can't find the option in the ESEditor. Factions which already can horde have an extra entry in their Faction ID (Faction Horde Manager), but I can't seem to give this entry to other factions
    This is just an INFO flag, you cannot change that - game does not allow that (buildings aso.)

  13. #1193
    RoninX2807's Avatar Senator
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    Default Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Version 1.38.0.0 released.
    • R2: "Rise of the Republic"
    • R2: RofR Map: not yet

  14. #1194

    Default Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Quote Originally Posted by RoninX2807 View Post
    Version 1.38.0.0 released.
    • R2: "Rise of the Republic"
    • R2: RofR Map: not yet
    Thank you for the quick update!

    May I kindly ask if you saw anything wrong about my .ini?

  15. #1195

    Default Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Is any new PFM schema for the new DLC to properly see 'female_character_subculture_details_tables' table and others like that ? Older schema show them as red.

  16. #1196
    RoninX2807's Avatar Senator
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    Default Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Quote Originally Posted by Tomice View Post
    Thank you for the quick update!

    May I kindly ask if you saw anything wrong about my .ini?
    Hm looks all fine. Important is only pack file. Where is the your mod file? in the data folder?

  17. #1197

    Default Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Quote Originally Posted by RoninX2807 View Post
    Hm looks all fine. Important is only pack file. Where is the your mod file? in the data folder?
    No, in the main game folder (I think I left it on the PFM default). Should I change the location to data?
    I'll try a few things regarding paths and settings tomorrow when I find the time, thank you for the hint.

    Another question:
    Is changing the ancillary that represents your spouse ("cruel wife", "wealthy husband",...) even supposed to work currently?
    Is it something that just doesn't work for me or is it generally not possible?

    (I can change it, but it immediately jumps back to the old setting)

  18. #1198
    RoninX2807's Avatar Senator
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    Default Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Quote Originally Posted by Tomice View Post
    No, in the main game folder (I think I left it on the PFM default). Should I change the location to data?
    I'll try a few things regarding paths and settings tomorrow when I find the time, thank you for the hint.

    Another question:
    Is changing the ancillary that represents your spouse ("cruel wife", "wealthy husband",...) even supposed to work currently?
    Is it something that just doesn't work for me or is it generally not possible?

    (I can change it, but it immediately jumps back to the old setting)
    Is changing the ancillary that represents your spouse ("cruel wife", "wealthy husband",...) even supposed to work currently? - Yes

  19. #1199
    RoninX2807's Avatar Senator
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    Default Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Version 1.38.0.1 released.
    • Deployment error.

  20. #1200

    Default Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Quote Originally Posted by RoninX2807 View Post
    Is changing the ancillary that represents your spouse ("cruel wife", "wealthy husband",...) even supposed to work currently? - Yes
    I've got it to work, and as expected, I've been the culprit for the problems myself...

    Since most of SaveParser's features were working instantly, I thought I could skip the detailed installation procedure.
    Specifically, I didn't specify the installation directory because I assumed it had already been auto-detected (I could change some traits after all).

    Thank you for your help!

    I've yet to try integrating mods, as I've immediately started a very enjoyable campaign using personalized family members.

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