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Thread: Is it really necessary to implement a new government when conquering cities with existing governments?

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  1. #1

    Default Is it really necessary to implement a new government when conquering cities with existing governments?

    Aside from the obvious fact that certain governments allow certain units and buildings, is it really necessary to destroy existing enemy governments and go through the lengthy process of rebuilding my own faction government? As far as I see, it seems much easier to repair the old one and get barracks or something to support my army. It may not be very historical, but it seems to work just fine. I didn't notice any major building restrictions when using previous governments. So my first question is:
    1. Is it necessary to destroy old enemy government and start building your own?
    2. What happens if the region's highest possible government is Type 2 for me but I repair Type 1 government that existed before anyway?

  2. #2
    yuezhi's Avatar Senator
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    Default Re: Is it really necessary to implement a new government when conquering cities with existing governments?

    1. I suspect keeping buildings that do not belong to your culture will increase cultural unrest.

    2. Nothing really, government types allow different MIC levels. In some extraordinary cases keeping a type 1 can be advantageous, ex. Makedonia conquering Persepolis again. More specifically, any diadochi will find phalangitai recruits in lands Alexander previously conquered, as long as the government type allows the proper MIC level. Native/auxiliary barracks are not the type to have standard phalangitai.

    On another note, removing governments will disadvantageous to the faction that lost the settlement. If they reconquer it, the ai will surely have to go through as much trouble as any player to reinstall their own administration. I could be wrong about that though; I've noticed some buildings appearing instantly after the ai has conquered a settlement.
    all hail the flying spaghetti monster!

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    Entropy Judge's Avatar Vicarius
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    Default Re: Is it really necessary to implement a new government when conquering cities with existing governments?

    Quote Originally Posted by ooji View Post
    is it really necessary to destroy existing enemy governments and go through the lengthy process of rebuilding my own faction government?
    It's not 'necessary,' per se, but it is what was intended by the team. Not only is it a-historical and unrealistic, it's also cheesy.

    2. What happens if the region's highest possible government is Type 2 for me but I repair Type 1 government that existed before anyway?
    AFAIK, you can keep going with the Type I.
    Quote Originally Posted by yuezhi View Post
    1. I suspect keeping buildings that do not belong to your culture will increase cultural unrest.
    This is true, although since Government buildings are only level 1 or 2, AFAIK, the penalty will be low.

    On another note, removing governments will disadvantageous to the faction that lost the settlement. If they reconquer it, the ai will surely have to go through as much trouble as any player to reinstall their own administration. I could be wrong about that though; I've noticed some buildings appearing instantly after the ai has conquered a settlement.
    Government buildings are automatically built for AI factions.
    I beat back their first attack with ease. Properly employed, E's can be very deadly, deadlier even than P's and Z's, though they're not as lethal as Paula Abdul or Right Said Fred.
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    Ownager's Avatar Senator
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    Default Re: Is it really necessary to implement a new government when conquering cities with existing governments?

    Don't make me bring up history Entropy. Remember the Principes.
    "It is the part of the fool to say, I should not have thought." -Scipio Africanus

    "We will either find a way or make one." -Hannibal Barca

  5. #5

    Default Re: Is it really necessary to implement a new government when conquering cities with existing governments?

    1. I suspect keeping buildings that do not belong to your culture will increase cultural unrest.

    2. Nothing really, government types allow different MIC levels. In some extraordinary cases keeping a type 1 can be advantageous, ex. Makedonia conquering Persepolis again. More specifically, any diadochi will find phalangitai recruits in lands Alexander previously conquered, as long as the government type allows the proper MIC level. Native/auxiliary barracks are not the type to have standard phalangitai.
    Does your point on number 1 apply to other buildings as well? If I keep barbarian sewer or barracks for example, does that increase unrest? Would the unrest be higher for type 3 or 4 governments?
    If I conquer Carthage as Rome, and repair type 1 government, can I build elite carthaginian units then?
    Don't make me bring up history Entropy. Remember the Principes.
    What kind of history were you going to bring up Ownager?

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    yuezhi's Avatar Senator
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    Default Re: Is it really necessary to implement a new government when conquering cities with existing governments?

    Quote Originally Posted by ooji View Post
    If I conquer Carthage as Rome, and repair type 1 government, can I build elite carthaginian units then?
    Check the recruitment viewer.
    all hail the flying spaghetti monster!

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    Ownager's Avatar Senator
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    Default Re: Is it really necessary to implement a new government when conquering cities with existing governments?

    If the only reason you are building a new government is because it is historically accurate, then you don't really need one. It is more practical to repair the previous one for far less the money and time.
    "It is the part of the fool to say, I should not have thought." -Scipio Africanus

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    Entropy Judge's Avatar Vicarius
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    Default Re: Is it really necessary to implement a new government when conquering cities with existing governments?

    Quote Originally Posted by ooji View Post
    Does your point on number 1 apply to other buildings as well? If I keep barbarian sewer or barracks for example, does that increase unrest? Would the unrest be higher for type 3 or 4 governments?
    Buildings that don't belong to your "Culture Type" - IE, if you're a Barbarian, and you conquer a Western Greek Settlement - give you unrest penalties, and AFAIK the higher the level of the building, the higher the penalty. So a Level 1 Road would give you lower penalties than a Level 3 Farm. All government buildings should be the same level (either 1 or 2), so they should give all give the same penalty.
    If I conquer Carthage as Rome, and repair type 1 government, can I build elite carthaginian units then?
    Nope; you'd be able to build a Factional MIC to the highest level, but you would get absolutely no benefit from it. All units in EB have a building requirement (IE, MIC level X) and something called an Area of Recruitment, or AoR. This simulates the fact that certain unit types are unique to the culture and area of the AoR.
    I beat back their first attack with ease. Properly employed, E's can be very deadly, deadlier even than P's and Z's, though they're not as lethal as Paula Abdul or Right Said Fred.
    ~ Miaowara Tomokato, Samurai Cat Goes to the Movies

  9. #9

    Default Re: Is it really necessary to implement a new government when conquering cities with existing governments?

    Quote Originally Posted by ooji View Post
    If I conquer Carthage as Rome, and repair type 1 government, can I build elite carthaginian units then?
    Faction-specific elite units can only be recruited in homeland or expansion provinces. The closest you'll get is Lilibeo.


    Quote Originally Posted by Ownager View Post
    I prefer type 3 since you don't need the additional cost of maintaining a mercenary general.
    And it allows for slightly better tech in most cases.

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    Ownager's Avatar Senator
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    Default Re: Is it really necessary to implement a new government when conquering cities with existing governments?

    No self respecting Carthaginian would fight for Rome.
    "It is the part of the fool to say, I should not have thought." -Scipio Africanus

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    Samariten's Avatar Senator
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    Default Re: Is it really necessary to implement a new government when conquering cities with existing governments?

    Some buildings give negative bonuses or you just dont benefit from having them built in the settlement and can gain mnai on destroying them. The benefit of using IV governemnt is the client ruler to fast setup and stabilize a region so you dont need to shuttle FM all over the place while being on a campign.

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    Ownager's Avatar Senator
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    Default Re: Is it really necessary to implement a new government when conquering cities with existing governments?

    Quote Originally Posted by Samariten View Post
    Some buildings give negative bonuses or you just dont benefit from having them built in the settlement and can gain mnai on destroying them. The benefit of using IV governemnt is the client ruler to fast setup and stabilize a region so you dont need to shuttle FM all over the place while being on a campign.
    I prefer type 3 since you don't need the additional cost of maintaining a mercenary general.
    "It is the part of the fool to say, I should not have thought." -Scipio Africanus

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    Ownager's Avatar Senator
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    Default Re: Is it really necessary to implement a new government when conquering cities with existing governments?

    What units will you get at Lilibeo?
    "It is the part of the fool to say, I should not have thought." -Scipio Africanus

    "We will either find a way or make one." -Hannibal Barca

  14. #14

    Default Re: Is it really necessary to implement a new government when conquering cities with existing governments?

    Quote Originally Posted by Ownager View Post
    What units will you get at Lilibeo?
    ...
    edit2: argh, I mixed up the two factions. IIRC, Rome can only get Hoplitai and Akontistai from Lilibeo. From Carthage, you can only get Numidian light units (T2 max.).

    Until the Marian Reforms hit, of course.

  15. #15

    Default Re: Is it really necessary to implement a new government when conquering cities with existing governments?

    Since we're talking about governments here, do I have to have Type 1 government to build factional barracks in Tarentum? I kept the previous type 2 government and can't seem to build factional barracks there.

  16. #16

    Default Re: Is it really necessary to implement a new government when conquering cities with existing governments?

    Quote Originally Posted by ooji View Post
    Since we're talking about governments here, do I have to have Type 1 government to build factional barracks in Tarentum?
    If you're Rome, yes. If you're Epeiros, no. When playing Rome, IMO you should first build a Type III government there, upgrade the regional MIC to tier 4 (gets you nice units, for example Samnitici Milites), and then tear down the Type III and install a Type I one. Others may see this as an exploit, but it's one of the more forgivable ones.

    Nb: Roman factional MIC expansion is tied to reforms.

    Under no circumstances should you build a government building and simultaneously repair the previous (foreign) one. That will cause a certain CTD.

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    Ownager's Avatar Senator
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    Default Re: Is it really necessary to implement a new government when conquering cities with existing governments?

    You can't build a level 1 mic in Taras as rome, not until the Polybian reforms. I would suggest building tier 2 first, since they give you access to more buildings. 242 BC is 120 turns away. Better use it wisely for Taras.
    "It is the part of the fool to say, I should not have thought." -Scipio Africanus

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  18. #18

    Default Re: Is it really necessary to implement a new government when conquering cities with existing governments?

    I'm fairly sure that I can build Type 1 government in Taras as Rome. Until Polybian reform, however, I won't be able to build factional barracks there.

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    Ownager's Avatar Senator
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    Default Re: Is it really necessary to implement a new government when conquering cities with existing governments?

    Ohhhh. Whoops. My bad. Just remember that Mediolanum (I think)can't have a type 1 government. I though they could and destroyed the type 2 one there. That caused them to rebel. Huge stack man, so close to Italy.
    "It is the part of the fool to say, I should not have thought." -Scipio Africanus

    "We will either find a way or make one." -Hannibal Barca

  20. #20

    Default Re: Is it really necessary to implement a new government when conquering cities with existing governments?

    Does destroying a government building cause unrest? Cause I've never really had that problem. I mean it sounds reasonable that people would be mad about government change.

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