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  1. #1

    Default Few Issues

    1: Flags and colors for Liu and Sun clan are switched
    2: Loyalty tends to be unstable for generals.
    3: Meng Huo has a regular cav unit as his general's bodyguard, when he should have elephants instead. Some general named "Mulu Dawang" has a elephant general unit, but when you click the general's unit button, it shows an archer portrait. Meng Huo also has low authority.
    4: Is it possible to have crash reports? If yes, then how do I find them? In Shogun 2, they would be in my shogun 2 folder.
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  2. #2

    Default Re: Few Issues

    Quote Originally Posted by Point_Man View Post
    1: Flags and colors for Liu and Sun clan are switched
    2: Loyalty tends to be unstable for generals.
    3: Meng Huo has a regular cav unit as his general's bodyguard, when he should have elephants instead. Some general named "Mulu Dawang" has a elephant general unit, but when you click the general's unit button, it shows an archer portrait. Meng Huo also has low authority.
    4: Is it possible to have crash reports? If yes, then how do I find them? In Shogun 2, they would be in my shogun 2 folder.
    1. There are no real 'historical' records that indicate exactly what colored banners Liu and Sun had. All colors are still WIP, and may be changed in the future. (BTW, Sun is traditionally (in most portrayals) red, while Cao is Blue and Liu is green).


    2. Already discussed and fixed in a previous thread.

    Quote Originally Posted by Seether
    So I did some digging and found out what the issues were.

    The main reason loyalty went bad for generals of the Southern Tribes, was Meng Huo's horrendous +2 Authority. Needless to say, it's easy to see why such bad Authority would lead to loyalty loss. I made some changes to a few traits, so now Meng Huo has a bit more Authority than before and can retain the loyalty of his starting generals.

    In addition to this, every faction has triggers that affect the Fealty trait, with one of them dealing with the character's personal goal. For the Southern Tribes, there is a trigger in relation to the Foreign personal goal; basically a 100% chance for +1 Fealty. However, unlike other factions, there is another trigger that similarly reduces -1 Fealty with a chance of 100%. Essentially you get messages saying there was a Fealty change, but you see the character has the exact same Fealty as the turn before, because they are receiving +1 and -1 Fealty before each turn, thus negating each other but still giving a message that there was a change.

    I have fixed these issues for the next patch.
    3. Everything is WIP, especially barbarians (mostly untouched until now). Remember this is still a beta. As to the loyalty, see point #2

    4. Yes. Check the 'logs' folder in your Medieval 2 directory. For detailed crash logs that our development team can use, check here.
    Last edited by The Blade That Was Broken; January 12, 2014 at 09:21 PM.

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