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October 03, 2006, 04:29 AM
#1
Question about merchants and guilds
I haven't played MTW so I don't know if this was in. But how will the merchant be used. I've read he can take I monopoly on resources. But I don't see how this works in the game.
Another thing. There will be different types of guilds. Some of them are the Templars and the Hospitallers Knights. But you can just built one guild. So it won't be possible to have all the units of the different guilds. You have to choose one or the other, isn't it?
Sorry for the weird sentences but I couldn't formulate it in a better way.
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October 03, 2006, 04:38 AM
#2
Re: Question about merchants and guilds
At your 1st question - you have a merchant figure(like diplomat in MTR) and you tell him to go over some resource on the CM - voala, you get control over this recource.
2nd - As far as I know you can build only 1 guild in each city/castle. But bear in mind that some guilds can't be build in cities and others in castles.
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October 03, 2006, 04:41 AM
#3
Re: Question about merchants and guilds
Thanks for the quick answer, mate
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