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Thread: Removing some effects from FORCED MARCH

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  1. #1
    Radious's Avatar I came, I saw, I modded
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    Default Removing some effects from FORCED MARCH

    I did several tests but with no luck. I want to remove ability of this stance - cant recruit units and cant attack.

    In effect_bundles_to_effects_junctions i tried these:















    rom_stance_army_forced_march rom_force_stance_dummy_cannot_attack this_army
    1
    start_turn_completed
    rom_stance_army_forced_march rom_force_stance_dummy_cannot_recruit
    this_army
    1
    start_turn_completed



    If i change the values to 0 or soemthing else = no luck
    If i remove the lines completely = no luck
    If i change start turn and which army/region = no luck

    So any way or where to change this stance so armies can actually attack and recruit units in forced march?

    Winner of the 2011, 2012. 2014, 2015, 2016 and 2017 Modding Awards in Total War Shogun 2, Rome 2, Attila, Warhammer 1 and Warhammer 2.
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  2. #2

    Default Re: Removing some effects from FORCED MARCH

    Copy the entire table and remove the rows from the coy. Don't change the name of the copy, it should overwrite the original and thus remove these effects from it.

  3. #3

    Default Re: Removing some effects from FORCED MARCH

    Nevermind, if I had bothered to read who postd, I could have assumed you already did exactly that. I'll try some experimenting myself tomorrow, see if I can make it work.

  4. #4

    Default Re: Removing some effects from FORCED MARCH

    It seems the cannot_attack and cannot_recruit effects don't even need to be in the effect bundle for the stance behave in this way. So as the effect names suggest, they're probably dummies and are hardcoded into the game.

  5. #5
    Radious's Avatar I came, I saw, I modded
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    Default Re: Removing some effects from FORCED MARCH

    Echo 418: Yes thats what i am afraid of. Since when i removed the lines, effect was still active, just text description dissapeared. I looked for it somewhere else, but wasnt able to find anything.

    Winner of the 2011, 2012. 2014, 2015, 2016 and 2017 Modding Awards in Total War Shogun 2, Rome 2, Attila, Warhammer 1 and Warhammer 2.
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  6. #6

    Default Re: Removing some effects from FORCED MARCH

    As I posted in another thread, I did some testing with this while working on a cultural stances mod and found that while the effects can't be removed, making the movement range negative causes the ai to not use the stance at all. Tested several times. A Force can still move their normal amount in forced march but can't attack. I think I may have added a 100% AP cost as well.

  7. #7

    Default Re: Removing some effects from FORCED MARCH

    guys, rom_force_stance_dummy_cannot_attack are jsut for descriptions.. they are not linked with the effect. that is apparently hardcoded.

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