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Thread: H: TW - Quick Questions & Answers Thread

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  1. #1

    Default Re: H: TW - Quick Questions & Answers Thread

    Hello

    I have a problem in hot seat mod. When I reach turn 49 while I'm playing Hyrule Kingdom well... I'm dead. I d'ont know why but maybe it's because I'm suppose to have Zelda II and Zelda I no longer ruler of Hyrule? Is their a way to correct that? Please help me!

  2. #2

    Default Re: H: TW - Quick Questions & Answers Thread

    Hello

    I have a problem in hot seat mod. When I reach turn 49 while I'm playing Hyrule Kingdom well... I die (every territory are now rebel faction and Hyrule Kingdom is no longer there). I d'ont know why but maybe it's because I'm suppose to have Zelda II and Zelda I no longer ruler of Hyrule? Is their a way to correct that? Please help me!

  3. #3
    Civis
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    Default Re: H: TW - Quick Questions & Answers Thread

    Quote Originally Posted by eragonlink View Post
    Hello

    I have a problem in hot seat mod. When I reach turn 49 while I'm playing Hyrule Kingdom well... I die (every territory are now rebel faction and Hyrule Kingdom is no longer there). I d'ont know why but maybe it's because I'm suppose to have Zelda II and Zelda I no longer ruler of Hyrule? Is their a way to correct that? Please help me!
    It is a rare bug that happens randomly and it´s not known why. It does that same effect but it does not seem to be provoked by any event in particular. It happened the same to me playing with the labrynna in turn 63 and it seems that with the same game file and with other previous gamefiles of the same campaign happened the same thing in the exact same turn. There is nothing you can do but to start over again. I played again and it played well without the bug. If it were something else, it would probably crash to deskpot or something similar.
    Last edited by fernavliz; March 02, 2014 at 11:22 AM.

  4. #4

    Default Re: H: TW - Quick Questions & Answers Thread

    Sorry for the triple post --' I lag... Sorry again...

  5. #5

    Default Re: H: TW - Quick Questions & Answers Thread

    Really? Awww.... Thanks anyway for the answer...

  6. #6
    Apani's Avatar Senator
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    Default Re: H: TW - Quick Questions & Answers Thread

    You better get used to it. I don't want to rude, but, as awesome as it appear, the game is still in a beta state.

  7. #7
    Brihentin13's Avatar Campidoctor
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    Default Re: H: TW - Quick Questions & Answers Thread

    Quote Originally Posted by Apani View Post
    You better get used to it. I don't want to rude, but, as awesome as it appear, the game is still in a beta state.
    Indeed. I keep abandoning campaigns because of random battles that I win (heroically) crashing afterwards. One can only be a faction's deus ex machina so many times before you give up on them.

    Free Kekistan

  8. #8

    Default Re: H: TW - Quick Questions & Answers Thread

    Hey :p I didn't really understand how to have link... Someone can help me for this, please?

  9. #9
    Apani's Avatar Senator
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    Default Re: H: TW - Quick Questions & Answers Thread

    People don't know 'bout Mah Boi. He's not in the game yet.

  10. #10

    Default Re: H: TW - Quick Questions & Answers Thread

    Submoding questions how can I.
    edit unit mass weight whatever its called.
    edit unit movement distances on the campaign map.
    editing faction descriptions.
    enable hotseat in campaign.
    how to make unit cards

    I already know how to edit things like building there effects and unit stats along with basic scripting.

  11. #11

    Default Re: H: TW - Quick Questions & Answers Thread

    Eh never mind hotseat I now feel like an idiot for not finding it also is there a way to edit your own posts.
    My first double post whoopee

  12. #12
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: H: TW - Quick Questions & Answers Thread

    You need about 25 - 30 posts before you unlock the edit button.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  13. #13

    Default Re: H: TW - Quick Questions & Answers Thread

    Really that sound like a really terrible system.

  14. #14

    Default Re: H: TW - Quick Questions & Answers Thread

    Quote Originally Posted by Zalanum View Post
    Really that sound like a really terrible system.
    New accounts are pretty heavily restricted for the first week (and 25 posts), to prevent automated systems taking account of the forum. It's not fun for that first while, but nothing terrible so long as you stick to it and hit that twenty fifth post.
    Taram Chalco - Elizabeth Westcliffe - Kesaris - Erika Homewood - Kalian Benton Galhansen

    --The Infinite Notebook of Perpetually Unfinished Squirrel Sketches--

  15. #15
    SirMark9's Avatar Tiro
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    Default Re: H: TW - Quick Questions & Answers Thread

    Being without an edit button sucks for those first 25 or so posts, especially when posting walls of text or bug information.

    Once you do gain the ability to edit though, it feels like one of the best things on Earth.

  16. #16

    Default Re: H: TW - Quick Questions & Answers Thread

    Ok then but on my other question does anyone know what file to edit to change the mass of infantry units? I can't find anything on it.

  17. #17
    Civis
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    Default Re: H: TW - Quick Questions & Answers Thread

    Quote Originally Posted by Zalanum View Post
    Ok then but on my other question does anyone know what file to edit to change the mass of infantry units? I can't find anything on it.
    Isn´t it in EDU (export_descr_unit.txt) in the part that says something like "soldier Mounted_Ordonian_Archers, 30, 0, 1"? It confuses me the little explanation that is included in that file:
    Spoiler Alert, click show to read: 

    Code:
    ; soldier       Name of the soldier model to use (from descr_models_battle.txt)
    ;               followed by the number of ordinary soldiers in the unit
    ;               followed by the number of extras (pigs dogs, elephants, chariots artillery pieces etc attached to the unit)
    ;               followed by the collision mass of the men. 1.0 is normal. [Only applies to infantry]

    I´m not really sure, but it seems like it.

  18. #18

    Default Re: H: TW - Quick Questions & Answers Thread

    I had no idea there was even a limit on posting.

  19. #19

    Default Re: H: TW - Quick Questions & Answers Thread

    hey fernavliz,is number of ordinary soldiers the way increase unit size or it the mass.

  20. #20
    Civis
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    Default Re: H: TW - Quick Questions & Answers Thread

    Quote Originally Posted by starwars90001 View Post
    hey fernavliz,is number of ordinary soldiers the way increase unit size or it the mass.
    what?, oh yeah, the explanation thing . I didn´t understand until I read again what I just posted before . Okay, lets see:
    Spoiler Alert, click show to read: 

    example of soldier part in EDU: "soldier Mounted_Ordonian_Archers, 30, 0, 1"
    Code:
    ; soldier       Name of the soldier model to use (from descr_models_battle.txt)
    ;                followed by the number of ordinary soldiers in the unit
    ;               followed by the number of extras (pigs dogs, elephants, chariots artillery pieces etc attached to the unit)
    ;               followed by the collision mass of the men. 1.0 is normal. [Only applies to infantry]
    

    The number of ordinary soldier (why ordinary?) means the quantity of soldiers in that unit. NOTICE that this quantity is when the scale of the unit is normal (it can be changed to small, large or huge in the game option of the main menu option I think). The scale shown in the EDU file is always normal unit scale, But it the unit size increases its soldiers in game when you configure to have the huge unit scale or any other. So to know how many soldiers there would be in huge unit scale, multiply that number by 2.5 (30*2.5=75 : there are 75 mounted ordonian archers in huge unit scale). I don´t know the maximun amount of soldier per unit, but I have not seen anything larger than 250 soldiers in a unit (100 in normal unit scale).

    Maybe the ordinary soldiers mean the soldiers that are not officers, flagman and general.

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