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Thread: H: TW - Quick Questions & Answers Thread

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  1. #1
    Apani's Avatar Senator
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    Default Re: H: TW - Quick Questions & Answers Thread

    He can even slide:



    His arms appear to reach his knees nertheless: zeldawiki.org/File:KingZoraXVI_Oot_3D.png
    They are much thinner, thought.
    Last edited by Apani; February 05, 2014 at 01:09 PM.

  2. #2
    Brihentin13's Avatar Campidoctor
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    Default Re: H: TW - Quick Questions & Answers Thread

    Quote Originally Posted by Apani View Post
    He can even slide:



    His arms appear to reach his knees nertheless: zeldawiki.org/File:KingZoraXVI_Oot_3D.png
    They are much thinner, thought.
    I literally lol-ed

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  3. #3
    SirMark9's Avatar Tiro
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    Default Re: H: TW - Quick Questions & Answers Thread

    More questions! Yay!

    1: How long does it take for a faction to become "destroyed" after taking all of their settlements?

    2: Are there any consequences for letting an ally be defeated? The Horonians (my ally) are getting slaughtered by the Fairies.

    3: How exactly does travel between the normal map and Subrosia Core / Twilight Realm work?

    4: Does the Ikana faction ability of "resurrection" work or is implemented in 3.5? (A unit dies, gets sent to Termina, comes back at a Termina Fissure some time later.) A part of me wants to mess around playing as Ikana again after I'm finished with my recorded Darknut playthrough.

  4. #4
    Brihentin13's Avatar Campidoctor
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    Default Re: H: TW - Quick Questions & Answers Thread

    Quote Originally Posted by SirMark9 View Post
    More questions! Yay!

    1: How long does it take for a faction to become "destroyed" after taking all of their settlements?

    2: Are there any consequences for letting an ally be defeated? The Horonians (my ally) are getting slaughtered by the Fairies.

    3: How exactly does travel between the normal map and Subrosia Core / Twilight Realm work?

    4: Does the Ikana faction ability of "resurrection" work or is implemented in 3.5? (A unit dies, gets sent to Termina, comes back at a Termina Fissure some time later.) A part of me wants to mess around playing as Ikana again after I'm finished with my recorded Darknut playthrough.
    1. I'm not sure that the script for faction "death" is even implemented yet. This leaves the annoying spectre of factions with no land and no troops, but its not a huge problem. Gone is gone, even without an official notice.

    2. If you let an allied NPC faction die(Horon, Subrosia, Zuna, Tokay, Huskus) then you wont be able to absorb them into your empire later. Other than those specific factions' cases, the only consequence is the obvious "Oops. My buddy died and his enemy took his land" issue.

    3. There is a general named "Core entrance" or "Twilight Mirror" or whatever. Place the units that you wish to travel in that stack and then end your turn. The units will then appear stacked with the corresponding entrance/mirror on the other side.

    4. I don't know this one, sorry.

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  5. #5
    mcloud's Avatar Civis
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    Default Re: H: TW - Quick Questions & Answers Thread

    I had defeated the rest of the army and the guner posts were the only unit left. It was actually the general so I couldn't win till he routed or was killed.

  6. #6
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: H: TW - Quick Questions & Answers Thread

    Actually, in the new version, Neph fixed faction death. I believe it occurs either ten or fifteen turns after a faction has lost all its holdings and armies. I received the message for both the Lizalfos and KoHl in my most recent campaign.

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  7. #7

    Default Re: H: TW - Quick Questions & Answers Thread

    Ikana's resurrection doesn't work yet, I wouldn't bother starting a game as them unless you really want to fight Ordona's hordes.

  8. #8

    Default Re: H: TW - Quick Questions & Answers Thread

    hey guys if you give vigjaro over the wizzrobe after taking the fort they start at, can destory their faction retaking vigjaro.

  9. #9

    Default Re: H: TW - Quick Questions & Answers Thread

    You usually can't destroy factions by taking all their provinces, or even killing all of their armies.
    Although you could functionally destroy the faction by doing that, I don't think they spawn any more armies at any point, although I could be wrong.

  10. #10
    Emrys's Avatar Primicerius
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    Default Re: H: TW - Quick Questions & Answers Thread

    There is no faction destruction in the traditional sense in HTW. Neph disabled it when he took out family trees and faction leaders...

    Some factions, like the River Zora will keep popping up and never can be totally destroyed.

  11. #11
    Apani's Avatar Senator
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    Default Re: H: TW - Quick Questions & Answers Thread

    Talking about family trees, I think Neph could implement Teutonic Order Family Tree (The General with most command is the king) for some factions.

  12. #12
    Emrys's Avatar Primicerius
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    Default Re: H: TW - Quick Questions & Answers Thread

    That actually sounds pretty cool! Perhaps for the Darknuts or the Moblins specifically....

  13. #13
    Apani's Avatar Senator
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    Default Re: H: TW - Quick Questions & Answers Thread

    The Kingdom of Hyrule itself has a circle of generals (of which Akazoo and Kazakk are part). Now, if we could make characters such as Rauru and the Princesses uneligible and have a General act as a ruler, that would be preferable to no ruler at all.

    Anyways, to come back in topic: what is the purpose of the "Core_Building" entry? Couldn't it be totally replaced by "Issettlement"? Why does Neph keep it?
    Last edited by Apani; February 08, 2014 at 02:28 PM.

  14. #14

    Default Re: H: TW - Quick Questions & Answers Thread

    Quote Originally Posted by Apani View Post
    if we could make characters such as Rauru and the Princesses uneligible and have a General act as a ruler, that would be preferable to no ruler at all.
    ...how so?
    I could understand if you were suggesting to give all Zeldas unequaled stats in command, so that as long as one of them is alive she will be the ruler and when none is around (presumably because one got killed prematurely) a general takes over until the next Zelda spawns. But having generals as faction leader with the next in line of the royal family ready and able? Makes little sense to me.

  15. #15
    Apani's Avatar Senator
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    Default Re: H: TW - Quick Questions & Answers Thread

    No, I proposed to make the Circle of Generals in charge of the Kindgom instead of the Royal Bloodline for gameplay purposes, so some talented officer gets the title of "Head General of Hyrule" and works as an authority figure.

  16. #16

    Default Re: H: TW - Quick Questions & Answers Thread

    @the Command = Leader idea

    It'd be horrific to arrange and probably impossible, but what if different stats provide the faction leader status for different factions? Piety for Wizzrobe and Sheikah, for the more totalitarian factions Loyalty (would require changing the trained general's loyalty_starter trait)... Hell, we could do Authority for Lizalfos, Charm for Zora and Dread for Zola if it were possible..
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  17. #17

    Default Re: H: TW - Quick Questions & Answers Thread

    Quote Originally Posted by VictorAYorke View Post
    @the Command = Leader idea

    It'd be horrific to arrange and probably impossible, but what if different stats provide the faction leader status for different factions? Piety for Wizzrobe and Sheikah, for the more totalitarian factions Loyalty (would require changing the trained general's loyalty_starter trait)... Hell, we could do Authority for Lizalfos, Charm for Zora and Dread for Zola if it were possible..
    Authority and Charm aren't normally visible though, and they're only affected by ancillaries and traits, so they wouldn't be all that high.
    Also, I can't imagine King Farkos having much Charm, but he's indisputably the faction leader.


    For this whole idea: wouldn't trait changes have to be reactivated for this to work effectively?

  18. #18

    Default Re: H: TW - Quick Questions & Answers Thread

    Quote Originally Posted by tf_ View Post
    Authority and Charm aren't normally visible though, and they're only affected by ancillaries and traits, so they wouldn't be all that high.
    Also, I can't imagine King Farkos having much Charm, but he's indisputably the faction leader.


    For this whole idea: wouldn't trait changes have to be reactivated for this to work effectively?
    Afraid so, which means hunting down the source(s) of all the trait change-related crashes...
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  19. #19

    Default Re: H: TW - Quick Questions & Answers Thread

    That would actually be necessary if it was to be applied to all factions: the Twili's already exploit an impossibly high command stat for their mirror mechanic.

  20. #20

    Default Re: H: TW - Quick Questions & Answers Thread

    Is it actually possible to attack the Great Deku Tree in melee? Because otherwise he/it can destroy an entire army by himself/itself.
    Case in point: Lizalfos armies have very few ranged units. Their only archer unit has very low range, and their catapults would get crushed. I effectively won a battle against a Kokiri army (with my Lizalfos army), which was entirely routed except for the Great Deku Tree. Lost about 1/4 of my infantry before realising my units didn't seem to be attacking it despite surrounding it. I ended up manually withdrawing most of my army and getting my Helmasaur Riders to just run away from it for the rest of the time limit (the game crashed as soon as I finished, as well).

    Also it seems like the AI can see hidden units. I tried hiding several units in the trees before I tried withdrawing them, and the GDT just marched over from the other side of the battlefield towards them.
    Last edited by tf_; February 16, 2014 at 10:01 AM.

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