He can even slide:
His arms appear to reach his knees nertheless: zeldawiki.org/File:KingZoraXVI_Oot_3D.png
They are much thinner, thought.
More questions! Yay!
1: How long does it take for a faction to become "destroyed" after taking all of their settlements?
2: Are there any consequences for letting an ally be defeated? The Horonians (my ally) are getting slaughtered by the Fairies.
3: How exactly does travel between the normal map and Subrosia Core / Twilight Realm work?
4: Does the Ikana faction ability of "resurrection" work or is implemented in 3.5? (A unit dies, gets sent to Termina, comes back at a Termina Fissure some time later.) A part of me wants to mess around playing as Ikana again after I'm finished with my recorded Darknut playthrough.
1. I'm not sure that the script for faction "death" is even implemented yet. This leaves the annoying spectre of factions with no land and no troops, but its not a huge problem. Gone is gone, even without an official notice.
2. If you let an allied NPC faction die(Horon, Subrosia, Zuna, Tokay, Huskus) then you wont be able to absorb them into your empire later. Other than those specific factions' cases, the only consequence is the obvious "Oops. My buddy died and his enemy took his land" issue.
3. There is a general named "Core entrance" or "Twilight Mirror" or whatever. Place the units that you wish to travel in that stack and then end your turn. The units will then appear stacked with the corresponding entrance/mirror on the other side.
4. I don't know this one, sorry.
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Free Kekistan
I had defeated the rest of the army and the guner posts were the only unit left. It was actually the general so I couldn't win till he routed or was killed.
Actually, in the new version, Neph fixed faction death. I believe it occurs either ten or fifteen turns after a faction has lost all its holdings and armies. I received the message for both the Lizalfos and KoHl in my most recent campaign.
West:Foranar- Azurita -The Redeemer- Sinteiria - Sakotae the Guardian (Tavia) - Saleria
East:Nerise- Kiril
Ikana's resurrection doesn't work yet, I wouldn't bother starting a game as them unless you really want to fight Ordona's hordes.
hey guys if you give vigjaro over the wizzrobe after taking the fort they start at, can destory their faction retaking vigjaro.
You usually can't destroy factions by taking all their provinces, or even killing all of their armies.
Although you could functionally destroy the faction by doing that, I don't think they spawn any more armies at any point, although I could be wrong.
There is no faction destruction in the traditional sense in HTW. Neph disabled it when he took out family trees and faction leaders...
Some factions, like the River Zora will keep popping up and never can be totally destroyed.
That actually sounds pretty cool! Perhaps for the Darknuts or the Moblins specifically....
The Kingdom of Hyrule itself has a circle of generals (of which Akazoo and Kazakk are part). Now, if we could make characters such as Rauru and the Princesses uneligible and have a General act as a ruler, that would be preferable to no ruler at all.
Anyways, to come back in topic: what is the purpose of the "Core_Building" entry? Couldn't it be totally replaced by "Issettlement"? Why does Neph keep it?
...how so?
I could understand if you were suggesting to give all Zeldas unequaled stats in command, so that as long as one of them is alive she will be the ruler and when none is around (presumably because one got killed prematurely) a general takes over until the next Zelda spawns. But having generals as faction leader with the next in line of the royal family ready and able? Makes little sense to me.
@the Command = Leader idea
It'd be horrific to arrange and probably impossible, but what if different stats provide the faction leader status for different factions? Piety for Wizzrobe and Sheikah, for the more totalitarian factions Loyalty (would require changing the trained general's loyalty_starter trait)... Hell, we could do Authority for Lizalfos, Charm for Zora and Dread for Zola if it were possible..
Taram Chalco-Elizabeth Westcliffe- Kesaris - Erika Homewood - Kalian Benton Galhansen
--The Infinite Notebook of Perpetually Unfinished Squirrel Sketches--
Authority and Charm aren't normally visible though, and they're only affected by ancillaries and traits, so they wouldn't be all that high.
Also, I can't imagine King Farkos having much Charm, but he's indisputably the faction leader.
For this whole idea: wouldn't trait changes have to be reactivated for this to work effectively?
Taram Chalco-Elizabeth Westcliffe- Kesaris - Erika Homewood - Kalian Benton Galhansen
--The Infinite Notebook of Perpetually Unfinished Squirrel Sketches--
That would actually be necessary if it was to be applied to all factions: the Twili's already exploit an impossibly high command stat for their mirror mechanic.
Is it actually possible to attack the Great Deku Tree in melee? Because otherwise he/it can destroy an entire army by himself/itself.
Case in point: Lizalfos armies have very few ranged units. Their only archer unit has very low range, and their catapults would get crushed. I effectively won a battle against a Kokiri army (with my Lizalfos army), which was entirely routed except for the Great Deku Tree. Lost about 1/4 of my infantry before realising my units didn't seem to be attacking it despite surrounding it. I ended up manually withdrawing most of my army and getting my Helmasaur Riders to just run away from it for the rest of the time limit (the game crashed as soon as I finished, as well).
Also it seems like the AI can see hidden units. I tried hiding several units in the trees before I tried withdrawing them, and the GDT just marched over from the other side of the battlefield towards them.
Last edited by tf_; February 16, 2014 at 10:01 AM.