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Thread: H: TW - Quick Questions & Answers Thread

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  1. #1
    Brihentin13's Avatar Campidoctor
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    Default Re: H: TW - Quick Questions & Answers Thread

    Quote Originally Posted by Saria's Vanguard View Post
    Sadly Labrynna still has no way to spread their no deity worship and no the oocca/majora event is still not implemented
    And please forgive my triple post streak, but thanks for the answer! Oh, how I dream of the day when science triumphs over the nasty cthulu monsters! Oh well, I shall content myself with endgame world wars with the gohma. Shoot all the nasty bugs...

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  2. #2

    Default Re: H: TW - Quick Questions & Answers Thread

    you can't spread no deity worship in this game because that doesn't make sense. there's proof that gods exist so you can't make pepople stop believing in it.
    Last edited by starwars90001; February 01, 2014 at 10:17 AM.

  3. #3
    Brihentin13's Avatar Campidoctor
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    Default Re: H: TW - Quick Questions & Answers Thread

    Quote Originally Posted by starwars90001 View Post
    you can't spread no deity worship in this game because that doesn't make sense. there's proof that gods exist so you can't make pepople stop believing in it.
    I agree completely, however, it is, for better or worse, Labrynna's "state religion", and as such there is no way to spread my faction's beliefs. Since religous unrest is negligible anyway, I'm just going to go the "free religion" route. The people can worship anything they want except Majora. Although, when Majora is implemented, I might do super evil gun-powder followers of Majora instead. Muhahahahahah

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  4. #4
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    Default Re: H: TW - Quick Questions & Answers Thread

    Click image for larger version. 

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    Itīs true that it would be almost impossible to make the people to not believe in the goddesses, but maybe the labrynna regime would enforce their population to not worship them, or any other god-like creature.

    Maybe this idea could work. Of course it would have to change their description or even the title to one that fits better with the faction (I just made that out without taking all the necesary consideration). It is the building that the goma use, the mind node or something like that, but the text is adapted and this only shows up for labrynna regime.

  5. #5

    Default Re: H: TW - Quick Questions & Answers Thread

    I always thought they gave up faith in gods/goddesses for faith in technology. The idea has been brought up before for implementing schools/academies/colleges to spread their no deity worship. Also just because they don't worship the goddesses doesn't mean they can't believe in them, like starwars said they exist but maybe since they haven't done anything since the times of creation people have begun losing faith

  6. #6
    Drazule's Avatar Campidoctor
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    Default Re: H: TW - Quick Questions & Answers Thread

    Remember that it isn't a strict atheism, but rather it's just that they choose not to worship any. But if your religion spreads to settlements automatically, wouldn't that eventually make all your settlements no-diety based?

    My question is this:

    Many factions have a lot of heroes, but last I checked you only get two per factions? Will this change? Has it changed? Shouldn't Ralph be in the Labrynna forces, etc?

  7. #7

    Default Re: H: TW - Quick Questions & Answers Thread

    hey I'm trying to increase unit sizes but can't find it in the unit descr, can somebody help me.

  8. #8

    Default Re: H: TW - Quick Questions & Answers Thread

    I think you get more based in events and number of turns. The campaings are usually quick so Itīs unlikely that you will get any apart from the ones at the start and Malon/Ashei if you can hire then.

  9. #9

    Default Re: H: TW - Quick Questions & Answers Thread

    wait what? I'm talking about unit numbers like increasing the number of people in a unit, like changing the number kokiri minutemen from 38 to 101.

  10. #10
    Brihentin13's Avatar Campidoctor
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    Default Re: H: TW - Quick Questions & Answers Thread

    Quote Originally Posted by starwars90001 View Post
    wait what? I'm talking about unit numbers like increasing the number of people in a unit, like changing the number kokiri minutemen from 38 to 101.
    Oh, and I can actually help with this. This is common across all Total War games and mods I've played thus far. There should be an option labeled "unit size" under either "Video" or "Game" options. This deceptive name does not make your individual units bigger, it causes groups to be comprised of more men. This will immediately change the sizes for custom battles, but any campaign saves will not be affected. You will have to start a new campaign to see those changes there. Hope that helped!

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  11. #11

    Default Re: H: TW - Quick Questions & Answers Thread

    My answer was for the post before your, you actually posted just before I answered. I donīt really know much about changing those things but I think is the first number after the name of the unit in the soldier part of the unit data

    Ex: soldier Mounted_Hyrulean_Knights, 25, 0, 1
    I may be wrong, just guessing really, but as long as you make a backup you can try.

  12. #12
    Apani's Avatar Senator
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    Default Re: H: TW - Quick Questions & Answers Thread

    The numbers mean respectively: Soldiers, Siege Engines, Mass, X-radius and Height. (the last two are typically omitted, but they're 0.4 and 1.7 by default)
    So your guessing is right.

    Quote Originally Posted by Drazule View Post
    My question is this:

    Many factions have a lot of heroes, but last I checked you only get two per factions? Will this change? Has it changed? Shouldn't Ralph be in the Labrynna forces, etc?
    No, he should be my avatar. Jokes aside, many heroes are scripted to spawn rather late in the game.
    Last edited by Apani; February 01, 2014 at 11:31 AM.

  13. #13

    Default Re: H: TW - Quick Questions & Answers Thread

    also I'm looking for a way to turn heroes into rebel units that you have to defeat to get like lady midde.

  14. #14
    Apani's Avatar Senator
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    Default Re: H: TW - Quick Questions & Answers Thread

    You should learn scripting for that.

  15. #15
    mcloud's Avatar Civis
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    Default Re: H: TW - Quick Questions & Answers Thread

    Has anyone been able to kill lybranna's gunner post without using a ranged unit or having your melee units dying before they even get close?

  16. #16

    Default Re: H: TW - Quick Questions & Answers Thread

    Quote Originally Posted by mcloud View Post
    Has anyone been able to kill lybranna's gunner post without using a ranged unit or having your melee units dying before they even get close?
    They're quite easy to kill actually. All you have to do is charge them. It'll probably take two squads of low tier melee units.

  17. #17
    Apani's Avatar Senator
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    Default Re: H: TW - Quick Questions & Answers Thread

    Quote Originally Posted by mcloud View Post
    Has anyone been able to kill lybranna's gunner post without using a ranged unit or having your melee units dying before they even get close?
    Charge violently. With cavalry, lots of weak, expendable cavalry if possible; regardless, any fast unit (like Aeralfos and Fokka) should do it.

  18. #18

    Default Re: H: TW - Quick Questions & Answers Thread

    If you are in Labrynna home terrytory you can hire some Tokay Hunters and make then charge the gunner post. They will lose many, but they are expendable and should be able to make it.

  19. #19

    Default Re: H: TW - Quick Questions & Answers Thread

    wait brihentin is in the games data or do I go into the games options and do it there.

  20. #20
    Brihentin13's Avatar Campidoctor
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    Default Re: H: TW - Quick Questions & Answers Thread

    Quote Originally Posted by starwars90001 View Post
    wait brihentin is in the games data or do I go into the games options and do it there.
    The options menu. No modding or screwing with files required.

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