Bump in preparation for new release that will probably need to be bumped again.
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Hibernation State: Playing Nintendo games and working on personal projects.
When can we play as link![]()
If going by the Hyrule Historia is any indication...
We are currently on the Gerudo Wars Arc, which is Arc 4 of 8. Link makes his first appearance in Arc 5 with the Return of Sulkaris.
As updates tend to focus on what is currently occurring in the Hyrule Historia, my best guess is the earliest we may see Link is at the 2014 Winter release. However, I would estimate Link being playable for the 2015 Summer release instead and Neph is currently on break from HTW.
Hibernation State: Playing Nintendo games and working on personal projects.
How should it be done to add the ability of fire_by_rank to Labrynna Gunners?
1: Go to Hyrule/data/export_desc_unit.txt.
2: Using any text editor (I personally use Notepad++), open the .txt file.
3: CTRL+F and type in "Gunners"
4: Under "attributes", add in the ability of "fire_by_rank"
Fire By Rank was originally used for Labrynna Gunners, but based on testing by others it seemed that that they performed better without "Fire By Rank". I personally haven't played Labrynna or have done intensive research on the matter, but that is why it was changed.
Hibernation State: Playing Nintendo games and working on personal projects.
Tech up. Build better barracks and unit producing structures.
Undyingnephalim seriously need to make this a sticky thread!
https://www.battleforthenet.com/
Go to this site and call your congressmen!
Do not le the FCC destroy net neutrality in America!
On Dec. 14 the FCC will vote on whether to destroy net neutrality or not! Congress can stop them beforehand, so tell congress and the FCC that you don't want them to ruin the internet!
What for? We already have a technical issues area and a main discussion area. All this is is a hybrid of the two.
I know and i am certainly sure that the many new units that are in the hyrule historia missions(and custom battle) are not in the campaign. These are(as far as i can remember): Flail knights,goron berserkers, kokiri mudmen mantlet, doom knockers, gohma shield, suicide blin, moblinox, and maybe others. I know because they are not written in the capabilities of the heavy barracks or other kind of barracks in the file export_descr_buildings.txt in the data folder. I suppose some of the units would unbalance the campaign more than it already is, like goron bombs towers, rugby guards, maybe wind wishes. I would like to know wish of these units should be able (or not) to train in with barrack level.
These units can easily added to the campaign via adding them in export_descr_buildings.txt with the correct name that are in the file export_descr_unit.txt (remember that any change to any of these files will make your current savegames unplayable) (i think that it was explained how to do it in some past thead).
Some units may have not been added in the campaign or related to a barracks training due to the odd situation they may be. trainnig wind witches in barracks (like, being able to have an army only of them)? adding dishonored ones in the honor darknut legion? really self-defeating weapon by the flail knights for the hylians?, etc.
There is also a problem that should have been fixed some time ago (i think many submodder fixed it a while ago): the lonlon ranch upgrade was forgotten to be added, like to be able to build. again, in the file export_descr_buildings.txt you can add it just writting
Spoiler Alert, click show to read:
and again, it will screw up your current savegames (but will not the new ones).
So, which unit should or should not been able to train in the campaign? why not? and, what should requiere (specific temple, plate armour, etc)?
Sorry to bother you, but to a newbie like myself, what exactly would I need to write or add to those files in order to make, say, the Interloper Assasssins and Wizards available to the Sheikah in their barracks and in their Custom Battles (as well as the other units to their respective factions)? I know its probably simple... but at the moment, I haven't the foggiest idea...
A short example would be awesome.
I know this my be a dumb ?. But were is link? Is he not playable yet
No problem, i will try to explain the basic stuff (and almost the only thing i know). I´m not good at explaining so i will show you a brief example (first before modifiing anything, make a backup of every file you modify; and also notice that by modifiing some of these files will make your campaign saves unplayable, so you will have to start a new one): Let´s say we want that the mines became capable of training Flail Knights. First you open the file export_descr_buildings.txt located in the folder called data, that is located where you installed the mod...
then search for the building; you will see something like these:
Spoiler Alert, click show to read:
Notice the letters i marked in red and notice that the mines have the ability to train goron miners. To make the flail knights aviable to train simply copy and paste the whole line "recruit_pool "Goron Miners" 1 0.2 2 0 requires factions { goron, } " and change the revelant words ("Flail knights" and requires facton { hylian, }): " recruit_pool "Flail Knights" 1 0.2 2 0 requires factions { hylian, } "
it will say something like this:
Spoiler Alert, click show to read:
Save the file and it should work.
It has to have the correct name, if not it will not even let you start the game. For the correct name of the unit you can check the file export_descr_unit.txt ; the name for adding in the building capability is the "type" name, not the "dictionary" name. I did not use a barrack for the example because these have a lot written (the ability of training each unit for their specific faction, it should be somewhat easy to spot).
So it is easier for the barracks, just copy-paste the capability of recruiting for a faction and change the name of the unit. for example:
Spoiler Alert, click show to read:
As for the availability of the units for custom battle, i think it has something to do with their description in the file export_descr_units.txt . Lets see for the interlopers sheikas:
Spoiler Alert, click show to read:
I think by just errasing the "no_custom" will make them available for custom battle for the sheikas. I have not tested it so i´m not sure.
I hope it helps.
EDIT: I forgot to mention that the barracks, like many buildings in the game, have to , ehm, version: one for the castles,fortress,citadel,etc and one for the citys, large city, huge city, etc... It is because of how the buildings works in MTW and how you can have or a city settlement or a castle settlement. So if you want to add a unit to a small, medium, large or grand barracks, you should look for both barracks.
Last edited by fernavliz; January 30, 2014 at 02:54 AM.
This may or may not be a bug but I would like to confirm whether or not the zora mage spires are meant to be immune to melee. I ask for the simple reason being that I was playing as the gorons and was attacked by 3 to 4 units and there was one mage spire that made my units route after the rest of the zora army were defeated.
It's a bug, other big units like Ganon and Great Deku Tree can't be melee attacked either
Thx! I'll assume that the walls for the goron capital (can't remember the actual name) are bugged too. They can't be damaged by trebuchets.
Are there any "religous" buildings for factions with "No Deity Worship"? As Labyrnna, I just build the "churches" of whatever religion is already present in the settlement. With no apparent "no deity" building, even Lynna City itself ends up with "Lesser Diety Worship". Do I just get religious freedom or what?
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Free Kekistan
Also, forgive my noobiness, but has the ooca/church of majora event been implemented yet?
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Free Kekistan
Sadly Labrynna still has no way to spread their no deity worship and no the oocca/majora event is still not implemented