Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 47

Thread: Some findings about model's level of detail

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Kurisu Paifuaa's Avatar Biarchus
    Join Date
    Mar 2009
    Location
    Pennsylvania, US
    Posts
    621

    Default Re: Some findings about model's level of detail

    Great post.

    The selective method described in the OP could be really useful for eliminating or reducing the harsh LOD changes for rigid models like trees and such. Time to experiment... thanks

  2. #2
    alQamar's Avatar Citizen
    Join Date
    Jul 2012
    Location
    Dortmund, Germany
    Posts
    5,963

    Default Re: Some findings about model's level of detail

    Great stuff if anyone ever would make a mod for adjusting the LOD I VERY interested into it. PM appreciated.
    NEW: Total War Saga: Britannia benchmark thread - last update: 10.05.2018
    HOW-TO-step-up-from-MBR-CSM-LEGACY-BOOT-to-UEFI-GPT
    Many of my past contributions in the time from 2011-2017 will contain content that now show broken links. Unfortunately I had to delete all pictures linked on TWC that were hosted on imageshack.us. Read why
    If you are missing anything of interest, please let me know. Sorry for any inconvinience caused.

  3. #3
    Inevitability won
    Patrician Citizen

    Join Date
    Mar 2010
    Posts
    9,594

    Default Re: Some findings about model's level of detail

    Well I got around to doing this. The difference is noticeable especially for buildings, for units I find it almost impossible to tell the difference unless using something like the "N" zoom.

    The performance hit is large as well, and I was only testing on small scale battles.

    Worth it for general play? No.
    Worth it if you're big into taking screenshots? Probably, the FPS hit becomes unimportant and the quality improvement in some cases does make things look better..

  4. #4

    Default Re: Some findings about model's level of detail

    Why does it look like nothing changed in both the pictures?

  5. #5
    alQamar's Avatar Citizen
    Join Date
    Jul 2012
    Location
    Dortmund, Germany
    Posts
    5,963

    Default Re: Some findings about model's level of detail

    can anyone test if the issue with pikes are invisible from distance can be solved and the shadows issue I posted as well the tree issue zaript posted?
    NEW: Total War Saga: Britannia benchmark thread - last update: 10.05.2018
    HOW-TO-step-up-from-MBR-CSM-LEGACY-BOOT-to-UEFI-GPT
    Many of my past contributions in the time from 2011-2017 will contain content that now show broken links. Unfortunately I had to delete all pictures linked on TWC that were hosted on imageshack.us. Read why
    If you are missing anything of interest, please let me know. Sorry for any inconvinience caused.

  6. #6

    Default Re: Some findings about model's level of detail

    Quote Originally Posted by alQamar View Post
    can anyone test if the issue with pikes are invisible from distance can be solved and the shadows issue I posted as well the tree issue zaript posted?
    2D sprite soldiers don't carry pikes. I think the only thing you can do is increasing the 3D soldier model range, so that pikes can be rendered even at a distance.
    Attached Thumbnails Attached Thumbnails 11.jpg  

  7. #7
    craziii's Avatar Protector Domesticus
    Join Date
    Sep 2006
    Location
    NYC
    Posts
    4,247

    Default Re: Some findings about model's level of detail

    damn, was hoping this would be usable good try op.
    fear is helluva drug
    Spoiler Alert, click show to read: 
    “The only rule that ever made sense to me I learned from a history, not an economics, professor at Wharton. "Fear," he used to say, "fear is the most valuable commodity in the universe." That blew me away. "Turn on the TV," he'd say. "What are you seeing? People selling their products? No. People selling the fear of you having to live without their products." freakin' A, was he right. Fear of aging, fear of loneliness, fear of poverty, fear of failure. Fear is the most basic emotion we have. Fear is primal. Fear sells.” WWZ

    Have you had your daily dose of fear yet? craziii
    Spoiler Alert, click show to read: 

  8. #8
    alQamar's Avatar Citizen
    Join Date
    Jul 2012
    Location
    Dortmund, Germany
    Posts
    5,963

    Default Re: Some findings about model's level of detail

    Can I have a how-to I would like to test it my own, honestly I did not understand the postings enough when it came to details how to make it happen.
    NEW: Total War Saga: Britannia benchmark thread - last update: 10.05.2018
    HOW-TO-step-up-from-MBR-CSM-LEGACY-BOOT-to-UEFI-GPT
    Many of my past contributions in the time from 2011-2017 will contain content that now show broken links. Unfortunately I had to delete all pictures linked on TWC that were hosted on imageshack.us. Read why
    If you are missing anything of interest, please let me know. Sorry for any inconvinience caused.

  9. #9

    Default Re: Some findings about model's level of detail

    Quote Originally Posted by alQamar View Post
    Can I have a how-to I would like to test it my own, honestly I did not understand the postings enough when it came to details how to make it happen.
    I will introduce how to do it using CheatEngine
    1.run the game and then use CheatEngine to attach to its process. Like in picture 1.
    2.search for the hex number array: F3 0F 10 4D EC F3 0F 10 55 E8 F3 0F 10 5D E4 F3 0F 10 65 E0 F3 0F 10 6D DC
    you should get one single result.
    3. right-click on the result address and choose "Disassemble this memory region".
    4. You will see something like picture 2. I will use address in that picture as examples.(address changes in different versions of Rome2)
    5. edit the value in address "rome2.dll+1E374F8" to 1, and the following values will take effect.
    6. the value in address "rome2.dll+1E3A398" is 100.0, which is the 3D model range for soldiers.
    Attached Thumbnails Attached Thumbnails 12.jpg   13.jpg  

  10. #10
    alQamar's Avatar Citizen
    Join Date
    Jul 2012
    Location
    Dortmund, Germany
    Posts
    5,963

    Default Re: Some findings about model's level of detail

    Thanks for the instruction ysl.



    Installation source:
    http://www.cheatengine.org/downloads.php
    Cheat Engine 6.3

    I have an addition to that:


    Installation instructions:
    Next
    accept license > next
    choose install path > next
    choose shortcut > next
    create desktop icon > next
    userdefined > untick their adware > next
    userdefined > untick the second adware > next
    Install
    Launch


    Cheat Engine 6.3
    set value type (from 4 byte) to "array of byte"

    However he does not find anything (also tried CE 6.2). Will he only list a result when in a battle or also on the main screen?

    My version is 8.1 final (1.8.1 b9066.483605)
    Last edited by alQamar; January 19, 2014 at 08:09 AM.
    NEW: Total War Saga: Britannia benchmark thread - last update: 10.05.2018
    HOW-TO-step-up-from-MBR-CSM-LEGACY-BOOT-to-UEFI-GPT
    Many of my past contributions in the time from 2011-2017 will contain content that now show broken links. Unfortunately I had to delete all pictures linked on TWC that were hosted on imageshack.us. Read why
    If you are missing anything of interest, please let me know. Sorry for any inconvinience caused.

  11. #11

    Default Re: Some findings about model's level of detail

    Quote Originally Posted by alQamar View Post
    However he does not find anything (also tried CE 6.2). Will he only list a result when in a battle or also on the main screen?

    My version is 8.1 final (1.8.1 b9066.483605)
    In the first picture of my last reply, you can see three check box "writable", "executable", "copyonwrite".
    Click on them so that they look like in the picture, and then I believe you can find that address.

  12. #12
    alQamar's Avatar Citizen
    Join Date
    Jul 2012
    Location
    Dortmund, Germany
    Posts
    5,963

    Default Re: Some findings about model's level of detail

    yep I used exactly those settings. no find
    NEW: Total War Saga: Britannia benchmark thread - last update: 10.05.2018
    HOW-TO-step-up-from-MBR-CSM-LEGACY-BOOT-to-UEFI-GPT
    Many of my past contributions in the time from 2011-2017 will contain content that now show broken links. Unfortunately I had to delete all pictures linked on TWC that were hosted on imageshack.us. Read why
    If you are missing anything of interest, please let me know. Sorry for any inconvinience caused.

  13. #13

    Default Re: Some findings about model's level of detail

    Quote Originally Posted by alQamar View Post
    yep I used exactly those settings. no find
    I get those address from the lastest version of Rome2.dll. If they don't work, I am afraid there is nothing more I can do.
    Change the value in memory address "Rome2.dll+1E3F590" to 1, and 3D soldier model range is stored in "Rome2.dll+1E459E8".

  14. #14
    DarrenTotalWar's Avatar Video/Podcast Creator
    Citizen

    Join Date
    Jun 2007
    Location
    Ireland
    Posts
    1,116

    Default Re: Some findings about model's level of detail

    Seems like a dangerous game putting all units on high detail at all times. You'd need a beefy rig to do that ok. Your basically putting 2 full armies, bunched up on eachother with the camera zoomed right in looking at them all. For me with my rig that gets me about 20fps at best. I wouldnt wanna play with that framerate all the time.

    Check out my latest video: Unit Expansion Mods

  15. #15
    alQamar's Avatar Citizen
    Join Date
    Jul 2012
    Location
    Dortmund, Germany
    Posts
    5,963

    Default Re: Some findings about model's level of detail

    If it just would work So it works out for you Darren? I am really interested into having a look on the results to get an idea some texture problems. What card do you use?
    NEW: Total War Saga: Britannia benchmark thread - last update: 10.05.2018
    HOW-TO-step-up-from-MBR-CSM-LEGACY-BOOT-to-UEFI-GPT
    Many of my past contributions in the time from 2011-2017 will contain content that now show broken links. Unfortunately I had to delete all pictures linked on TWC that were hosted on imageshack.us. Read why
    If you are missing anything of interest, please let me know. Sorry for any inconvinience caused.

  16. #16

    Default Re: Some findings about model's level of detail

    @ysl
    Genius! I would love that info for especially for Empire & Napoleon. Using only 3D models there should have a much smaller performance impact and would make look the games much better.

  17. #17

    Default Re: Some findings about model's level of detail

    Damn I need to try out to set the LOD to display only 2D sprites instead of 3D models. According to my theories about the CPU bottleneck, the performance in big battles should skyrocket (finally only limited by the GPU power).

    It will look like but for testing the theory I can endure some more Rome 2 eye sores, lol.

  18. #18

    Default Re: Some findings about model's level of detail

    Quote Originally Posted by A Barbarian View Post
    Damn I need to try out to set the LOD to display only 2D sprites instead of 3D models. According to my theories about the CPU bottleneck, the performance in big battles should skyrocket (finally only limited by the GPU power).

    It will look like but for testing the theory I can endure some more Rome 2 eye sores, lol.
    This will look so bad to be honest, the sprite models are really awful in this game, even compared to older games. The sprites in Rome 1 are probably better than the sprites in Rome 2 xD

    My main issue with the sprites is that they don't actually have a consistent colour scheme with their fully-fleshed out 3D equivalents. It's so ugly when you are panning the battlefield and a unit of naked swordsmen changes from full details to a bright pink/white blob..I also don't like the way the sprite will change colour completely depending on the viewed angle.

    I really feel like they didn't take much care with the sprites and the LOD changes and so on. They are probably the worst in the series so far....

  19. #19

    Default Re: Some findings about model's level of detail

    Quote Originally Posted by Tr0tskY View Post
    I really feel like they didn't take much care with the sprites and the LOD changes and so on. They are probably the worst in the series so far....
    True, the transition often looks really ugly. Also, when u adjust the unit height, as some mods do, only the 3D models will be adjusted (since the bitmaps can't be stretched without looking even more horrible) not the 2D sprites, making the 'pop' even more obvious. Same is true when mods change the colors. Again only 3D models are affected making the 3D <-> 2D switch very visible.

    Better might be to use a 'snapshot' of the 3D model as the 2D sprite when the battle is loaded. Can't look much worse and would at least always match the 3D model in color, height and outline.

  20. #20
    alQamar's Avatar Citizen
    Join Date
    Jul 2012
    Location
    Dortmund, Germany
    Posts
    5,963

    Default Re: Some findings about model's level of detail

    Quote Originally Posted by Tr0tskY View Post
    This will look so bad to be honest, the sprite models are really awful in this game, even compared to older games. The sprites in Rome 1 are probably better than the sprites in Rome 2 xD

    My main issue with the sprites is that they don't actually have a consistent colour scheme with their fully-fleshed out 3D equivalents. It's so ugly when you are panning the battlefield and a unit of naked swordsmen changes from full details to a bright pink/white blob..I also don't like the way the sprite will change colour completely depending on the viewed angle.

    I really feel like they didn't take much care with the sprites and the LOD changes and so on. They are probably the worst in the series so far....
    Oh yes. I pissed my pants when I noticed the crap quality on high preset or lower in the benchmark. The sprites are indeed completely ridicilous and their colors look like we are watching a negative of a picture.
    NEW: Total War Saga: Britannia benchmark thread - last update: 10.05.2018
    HOW-TO-step-up-from-MBR-CSM-LEGACY-BOOT-to-UEFI-GPT
    Many of my past contributions in the time from 2011-2017 will contain content that now show broken links. Unfortunately I had to delete all pictures linked on TWC that were hosted on imageshack.us. Read why
    If you are missing anything of interest, please let me know. Sorry for any inconvinience caused.

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •