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Thread: seige AI still horribly broken when will all of these issues be fixed CA???? Now updated with patch 9

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  1. #1

    Default Re: seige AI still horribly broken when will all of these issues be fixed CA????

    That was a pre patch 5 problem, they are coming down the walls for some time now, but it's really nice to see that other units except the initial four that are bringing the ladders to the walls are now climbing the latters, didn't had time to upload the screenshot in the previous post, but here was the moment I thought, wth the AI is actually sending more units up the ladders?!?!



    http://steamcommunity.com/sharedfile.../?id=215973462

    The initial four units where allready defeated, they then targeted the gate, went up the ladders and the skirmishers in the left of the screen went to attack my reinforcements, to distract them and slow them down. Excellent siege battle from the AI, I really hope to play more of these battles.
    Last edited by Swamidude; January 12, 2014 at 03:39 PM.

  2. #2
    lawandorder82's Avatar Ducenarius
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    Default Re: seige AI still horribly broken when will all of these issues be fixed CA????

    that was a nice picture how did you make the unit card number of units in bold like that agreed it would be nice if once they have units on the ladders more units try to use the ladder
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  3. #3

    Default Re: seige AI still horribly broken when will all of these issues be fixed CA????

    Just change it by options, it's in the vanilla game, don't know why it isn't standard though...

    Haven't played lots of siege battles, I started a new campaign after patch 8.1 and this was the first siege, that I was on the defending side. The units climbing the ladders where reinforcements and in another battle this evening with my roman campaign athens attacked me and didn't use the ladders except the first four.. Allthough that is an old campaign started before patch 8.1 was arround, think I'm going to start 2 or 3 new campaigns and play 20 or 30 turns and then play a few sieges with old campaign, see if that makes a difference. Knowing the AI is capable of doing it now is good, because first you could play a hundered battles and never would they climb the walls with other units.

    The thing about this game is that BAI can be really good, but 19 out of 20 times it does the same stupid thing and then ones in a time you have an epic battle. Also with open ground battles they sometimes seem to be much more intelligent, with hiding units and flanking, but most of the time they just throw their main force right at you and will flank with 2 cavalry units and 1 regiment on each flank.. I just hope that with sieges the AI is really improved for every siege battle and not just one in the 30 sieges you'll get a challenging AI :p But at least improvement is there and I guess that with this they may have fixed a few core problems with the ladders, so now it might be more easy to mod the AI to be more aggressive.

  4. #4
    RedGuard's Avatar Protector Domesticus
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    Default Re: seige AI still horribly broken when will all of these issues be fixed CA????

    Quote Originally Posted by Swamidude View Post
    Just change it by options, it's in the vanilla game, don't know why it isn't standard though...

    Haven't played lots of siege battles, I started a new campaign after patch 8.1 and this was the first siege, that I was on the defending side. The units climbing the ladders where reinforcements and in another battle this evening with my roman campaign athens attacked me and didn't use the ladders except the first four.. Allthough that is an old campaign started before patch 8.1 was arround, think I'm going to start 2 or 3 new campaigns and play 20 or 30 turns and then play a few sieges with old campaign, see if that makes a difference. Knowing the AI is capable of doing it now is good, because first you could play a hundered battles and never would they climb the walls with other units.

    The thing about this game is that BAI can be really good, but 19 out of 20 times it does the same stupid thing and then ones in a time you have an epic battle. Also with open ground battles they sometimes seem to be much more intelligent, with hiding units and flanking, but most of the time they just throw their main force right at you and will flank with 2 cavalry units and 1 regiment on each flank.. I just hope that with sieges the AI is really improved for every siege battle and not just one in the 30 sieges you'll get a challenging AI :p But at least improvement is there and I guess that with this they may have fixed a few core problems with the ladders, so now it might be more easy to mod the AI to be more aggressive.
    I don't think it will help, the OP pictures are from a completely new Rome campaign on patch 8.1 I usually delete campaigns when I am done(not always complete but done) with them so I can't go back and play any on pre-8.1 patch

  5. #5

    Default Re: seige AI still horribly broken when will all of these issues be fixed CA????

    Everyone here who hasn't tested the patch 8.1 yet,don't take the bait of CA's defenders and believe the lies that the siege AI is fixed.The siege AI is still broken.Here is the siege AI of patch 8.1 in action for proof

    http://www.youtube.com/watch?v=FS2hh...yer_detailpage

    Debate's over.

    Edit.Oh,Sint also linked the same video.Well,that's OK.We posted at the same time it seems.
    Last edited by perifanosEllinas; January 12, 2014 at 04:44 PM.

  6. #6
    lawandorder82's Avatar Ducenarius
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    Default Re: seige AI still horribly broken when will all of these issues be fixed CA????

    I play how I want to play the video shows it fixed the proof is their you can lead a horse to water but you can't make them drink the video clearly shows you the siege ai is fixed maybe all of you have your expecations to high.
    Last edited by lawandorder82; January 12, 2014 at 07:50 PM.
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  7. #7

    Default Re: seige AI still horribly broken when will all of these issues be fixed CA????

    there shouldn't even be torches to burn the gates in this game to start with. it's about as realistic as cannons or C4 during this era... the AI in RTW dind't need to brake the gates. if they lost their rams all they had to do was scale the walls and overtake the defernders then put their men on the gates section of the wall and it would be theirs(unlocked) for the rest to go in.
    when they had no ladders or towers the battle was over. unless, they had sappers!
    why R2 replaced sappers with torches is anybody's guess...
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  8. #8

    Default Re: seige AI still horribly broken when will all of these issues be fixed CA????

    Quote Originally Posted by Red River View Post
    there shouldn't even be torches to burn the gates in this game to start with. it's about as realistic as cannons or C4 during this era... the AI in RTW dind't need to brake the gates. if they lost their rams all they had to do was scale the walls and overtake the defernders then put their men on the gates section of the wall and it would be theirs(unlocked) for the rest to go in.
    when they had no ladders or towers the battle was over. unless, they had sappers!
    why R2 replaced sappers with torches is anybody's guess...
    Man I totally forget about sappers ! Really, why CA remove them???
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  9. #9

    Default Re: seige AI still horribly broken when will all of these issues be fixed CA????

    Quote Originally Posted by lawandorder82 View Post
    I play how I want to play the video shows it fixed the proof is their you can lead a horse to water but you can't make them drink the video clearly shows you the siege ai is fixed maybe all of you have your expecations to high.
    Ohw Please. Maybe your expecations are to low
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  10. #10

    Default Re: seige AI still horribly broken when will all of these issues be fixed CA????

    I dont know its wierd.. I got attacked by the Sythians in a walled city that was still "steppe" culture so it had the curvy walls... They had 6 units of axe/spear men and the rest cav... they rushed all 4 ladders and climbed over... while bringing their HA up and supporting their infantry. This worked and I was impressed till I killed those who climbed the ladders.... the cav didnt know what to do and we ended up in a fire fight which ended in them eventually routing....

    Thing is... when you lose all your infantry in a siege in past TW games... you lose the battle... In shogun they would dismount and suicide charge... But they didnt, they retreated back after using their ammo.... was interesting (I dont know if that was a glitch to keep them there till they were out of ammo... they suffered lots of losses so it could be seen as just pooling in front of the gate as seen in the above videos.... however they were cav units and were initially covering their axe units who.. to my surprise... made it up all 4 ladders...

  11. #11

    Default Re: seige AI still horribly broken when will all of these issues be fixed CA????

    In the video the siege AI isn't fixed?? And you left your walls almost undefended with only one unit streched out over the entire lengt of the wall, If you had defended your walls seriously they wouldn't have come through...

    Played another siege battle today and again the enemy didn't use the ladders except for the 4 inintial units.. So that screenshot I posted was still the only time the AI did it, my exitement is getting smaller, apparently the AI is now cappable of putting up a good fight, but again it seems to be in only 5% of the battles you play, or less.. The AI really needs the conditions to be perfect to show what it can do, otherwise it's just going back to the same old retarded tactics... Well it's a bit better that at least they make it on the wall now and in my game they've been coming down the walls for a while now without problems, but since I also seem the only one where more units used the ladders I'm beginning to think that I'm just having luck with my AI xD

  12. #12

    Default Re: seige AI still horribly broken when will all of these issues be fixed CA????

    To clear it up, siege AI has yet to be totally fixed but it has considerably improved.

  13. #13

    Default Re: seige AI still horribly broken when will all of these issues be fixed CA????


  14. #14
    lawandorder82's Avatar Ducenarius
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    Default Re: seige AI still horribly broken when will all of these issues be fixed CA????

    first of all stay on topic i dont see any of you posting siege videos. second if you saw in the video on one side of the gates the enemy broke though and fought me in the streets. third i moved my archers they for defense and the other general had him follow him not just him going to the other gate. fourth they did not have enough time to build a ram and had only letters.
    Last edited by lawandorder82; January 13, 2014 at 03:09 PM.
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  15. #15

    Default Re: seige AI still horribly broken when will all of these issues be fixed CA????

    Quote Originally Posted by lawandorder82 View Post
    first of all stay on topic i dont see any of you posting siege videos. second if you saw in the video on one side of the gates the enemy broke though and fought me in the streets. third i moved my archers they for defense and the other general had him follow him not just him going to the other gate. fourth they did not have enough time to build a ram and had only letters.
    1 - we're not, because we don't have to. We've played the game, we've played the battles. We know what it's like, so we don't need to convince ourselves.
    2 - cool. And?
    3 - I don't really understand what you're saying here....but didn't their general just stick around there and get killed by your archers?
    4 - Why did they not have enough time? Why the count-down? I've never known time to be an issue - a lot of the time the AI will just assault on the first turn because they can. Also, our beef with the AI not using rams isn't because they choose not to...it's because they don't need to. You were defending Carthage, the greatest city in the North African "zone" of the Western Med, and it's gates were breached by torches...our beef is that it's ridiculous.

  16. #16
    lawandorder82's Avatar Ducenarius
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    Default Re: seige AI still horribly broken when will all of these issues be fixed CA????

    the ai only had ladders the ai had his army with him on the second gate the genreal had his man try to shoot my archers that is why he was their you mean this great siege that why i love history the Battle of Carthage was the main engagement of the Third Punic War between the Punic city of Carthage in Africa and the Roman Republic. It was a siege operation, starting sometime between 149 and 148 BC, and ending in spring 146 BC with the sack and complete destruction of the city of Carthage. After a Roman army under Manius Manilius landed in Africa in 149 BC, Carthage surrendered and handed over hostages and arms
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  17. #17
    RedGuard's Avatar Protector Domesticus
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    Default Re: seige AI still horribly broken when will all of these issues be fixed CA????

    Quote Originally Posted by lawandorder82 View Post
    the ai only had ladders the ai had his army with him on the second gate the genreal had his man try to shoot my archers that is why he was their you mean this great siege that why i love history the Battle of Carthage was the main engagement of the Third Punic War between the Punic city of Carthage in Africa and the Roman Republic. It was a siege operation, starting sometime between 149 and 148 BC, and ending in spring 146 BC with the sack and complete destruction of the city of Carthage. After a Roman army under Manius Manilius landed in Africa in 149 BC, Carthage surrendered and handed over hostages and arms
    thanks for the history lesson LOL

  18. #18

    Default Re: seige AI still horribly broken when will all of these issues be fixed CA????

    Quote Originally Posted by lawandorder82 View Post
    the ai only had ladders the ai had his army with him on the second gate the genreal had his man try to shoot my archers that is why he was their you mean this great siege that why i love history the Battle of Carthage was the main engagement of the Third Punic War between the Punic city of Carthage in Africa and the Roman Republic. It was a siege operation, starting sometime between 149 and 148 BC, and ending in spring 146 BC with the sack and complete destruction of the city of Carthage. After a Roman army under Manius Manilius landed in Africa in 149 BC, Carthage surrendered and handed over hostages and arms
    I get that the AI only had ladders (I think that there's a script or something that they instantly get them) I'm saying that the torch feature should be removed and they can only get through the gates with rams/catapults/elephants. And why did they send their general to shoot those archers? What was the pay-off of risking his general's life vs having archers there on the walls? And most of all, what chance do elephants have vs several units of archers, high up on walls, possibly with tower support?


    And your slightly off-topic history lesson is the reason that I detest torches; what should be a true grinder of a battle and feel like a big deal is reduced to something laughable when the AI can just burn through the gates of a provincial capital. The way Rome 2 plays you'd be forgiven for thinking that really were only a few dozen cities in antiquity that had walls - apparently they were rendered completely useless by fire, something we discovered untold millenia ago.

  19. #19

    Default Re: seige AI still horribly broken when will all of these issues be fixed CA????

    Probably a really dumb idea but can't they just replace the entire Rome2 AI with Shoguns AI?

  20. #20

    Default Re: seige AI still horribly broken when will all of these issues be fixed CA????

    Nope, different castles (climbing vs impassable) plus different priorities for all of the units, more unit types, new variables completely, etc etc Rome 2's system will be much more complex - part of the reason why it is such a cluster***k currently.
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