What? The units do not use the ladders properly in your video. They start torching the gates in your video.
The units carrying the ladders dock them but no additional unit besides the one carrying the ladder in the beginning of the siege uses the ladders.
The ai lets the units using the ladders die and then start torching the gates.
It is as broken as it always has been.
I would also add that you didnt dare to post a video using the barbarian cities layout cause problems are even worse in that layout.
Now lets be realistic here, cmon, it is of no use to blindly defend the game specially for a user who probably played the original rome total war as I can see you are a member since 2007.
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Last edited by MasterBigAb; January 15, 2014 at 02:54 PM. Reason: Cleaned
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Yeah, they only used torches as last resort because they didn't have anything else, and actually continued attacking.
They had three ladders and torches and they split their forces so it has been improved
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So your saying the video I posted which is me playing and I rushed my archers on that side to kill his genreal is why the elephants died and the ai split his army on both sides . So that is why the general who had elephants die quicker
Last edited by lawandorder82; January 12, 2014 at 05:05 AM.
#1: You yielded the walls to them, of course that's going to make the AI do more. Defend the ladders and watch as no more men are sent up and the AI stares at the walls blankly with no idea what to do
#2: Was that their general that they got killed at the gates? You can't claim that the AI is working perfectly when the AI sends their general alone to spend time in front of your towers, man.
#3: Oh, look, torches. God, I hate torches.
1. If he defended the walls the AI would have broken through the gate more easily
2. Their general was there to shoot down any archers on the walls, which worked seeing as no archers went up
3. How else would you expect them to get through the gate if not with torches? Its not as if the Romans knew how to make a bomb like the one in the lord of the rings, or how to make a grenade launcher to blow up the gatehouse, I mean they didn't even have gunpowder!
U wot m8?
My point is that if you actually defend the walls, after the initial ladder-groups are sent up the AI doesn't seem to send more men up. Hell, I even had one of the AI's units who put the ladder against the walls just run back to the main army once the ladder was in place.
Lawandorder said it himself that his archers killed the general - so clearly their general wasn't doing a good job at whatever he thought he was doing. And what was he even defending from the archers? Men didn't go in to burn the gates until after the general's unit was wiped out, so their general being there was pointless.
I'm fond of battering rams for getting through gates. Torches just grinds my gears and is utterly laughable. I'm guessing he's defending Carthage there - Carthage, the capital of Rome's mighty enemy, and it can be breached with torches. It's just pathetic.
Wow the AI finally has given me a challenge, I could barely win this, because my reinforcements where just in time to defend them, but here is what happened, I had a garrison and an army reinforcing from outside.
The AI brought the ladders to the wall and start climbing them, instead of waiting till everyone is killed like normally their army started moving, I guess when they started climbing the walls, but I don't know, because I wasn't paying attention to them (normally they don't do anything usefull and if they do they go straight for the gate.
So I was facking arround with my reinforcements, assiging them to their own places in the settlement, and because I thought I had time enought I was doing everything very carefully, so that all forces would be alligned and everything would look nice and ordered. So then I got a 'the men are wavering message', I looked and to my surprise the AI was allready burning down my gates and what was more terrifying, they had send another 5 units up the ladders, making it 9 units fighting my crappy garrison, they defeated the initial attack, but where now over run.
So I had to send in my cavalry, the only ones of my reinforcements that had arrived. Meanwhile the AI send their skimirmishers to my reinforcements, which where without cavalry. First I started chasing them, but then I thought, that must be the point, keeping my army bussy so that they don't arrive in time in the settlement. So I had my cavarly run back outside and chase them, while my army continue to the city, taking heavy losses. Meanwhile my garrison was dead except for two skirmisher units and the gates where allready burning when the first unit of my army entered the city. Just in time I could get to the destroyed gate with that unit, to keep them back there and luckily I could just in time reinforce that first unit to hold them off at the gate. But then the AI had another surprise, while they where at the gate, they send another unit up the latters. Again I didn't expect it and it almost worked, but to bad I was a bit more into the game now and my cavalry that was returning from killing off their skirmishers caught up with them.
But hell that was an epic battle, maybe because it was so unexpected. Yes there are flaws and not everything is fixed, because when the gate was burned down they seemed to mover their attention to there, even when I putted my entire army in front of it. At least it seems 1 unit still took the ladder, but I think those orders where given before the gate was destroyed, after that all the AI did was rushing through the gate. But at least it doesn't stop the other units on the ladders anymore, making them climb down and run to the gate, they seem to continue with their original orders now.
At least it's better![]()
Defended a tier 2 roman capital against some barbarians today.
I had basically a normal garrison. 1 Legionaire, 3 Rorarii, 2 Plebs and 2 Velites.
The enemy had like 5 cavalry(a mix between high quality and low quality), 10 spear/sword infantry and 5 javelinmen/slingers.
They marched four units with four ladders up towards the walls right next to the gate and climbed them, all on one part of the wall. I quickly rushed two Rorarii and the Legionarie to defend, and I barely made it in time. To my immense surprise, the enemy units actually completed the climb and stayed and fought quite fiercely.
When the units had climbed the ladders, the rest of the enemy army started to move. Their cavalry quickly made their way to the gate and burned it down, and then they rushed inside, completely surrounding my lone Rorarii defending. The units on the walls didn't attempt to go back down the walls or anything derpy, instead they stood there and fought to the death, completely distracting my units, basically making it impossible for me to help out.
And then my guys, seeing they were completely outmatched, routed.
Good game, AI, good game.
Now, what I'd like to see is enemy units re-using their ladders. For example, seeing as the enemy stayed up on the walls and fought, it would be cool to have other units climb the walls as well to help out.
August Strindberg: "There's a view, current at the moment even among quite sensible people, that women, that secondary form of humanity (second to men, the lords and shapers of human civilisation) should in some way become equal with men, or could so be; this is leading to a struggle which is both bizarre and doomed. It's bizarre because a secondary form, by the laws of science, is always going to be a secondary form. Imagine two people, A (a man) and B (a woman). They start to run a race from the same point, C. A (the man) has a speed of, let's say, 100; B (the woman) has a speed of 60. Now, the question is 'Can B ever overtake A?" and the answer is 'Never!'. Whatever training, encouragement or self-denial is applied, the proposition is as impossible as that two parallel lines should ever meet."
August Strindberg: "There's a view, current at the moment even among quite sensible people, that women, that secondary form of humanity (second to men, the lords and shapers of human civilisation) should in some way become equal with men, or could so be; this is leading to a struggle which is both bizarre and doomed. It's bizarre because a secondary form, by the laws of science, is always going to be a secondary form. Imagine two people, A (a man) and B (a woman). They start to run a race from the same point, C. A (the man) has a speed of, let's say, 100; B (the woman) has a speed of 60. Now, the question is 'Can B ever overtake A?" and the answer is 'Never!'. Whatever training, encouragement or self-denial is applied, the proposition is as impossible as that two parallel lines should ever meet."
Yea it was carthage and they had two genreals as for the ram I dont think they built one in this battle and I used my archers to kill one of the genreals the one one who had elephants and if you watched the whole video the ai got into the city and then we had a lot of fighting in the streets of the city another reason I posted this was to show how their were no buildings floating in the air.
http://www.youtube.com/watch?v=v-YqB9f3q1E I posted a
video for this topic the evidence is in the video that it is fixed
Last edited by lawandorder82; January 12, 2014 at 03:34 PM.
https://www.youtube.com/watch?v=FS2hh0z-Tfc
Sometimes they do but most of time they just get stuck (patch 8.1).That was a pre patch 5 problem
Honestly ?Yup, it was a fun siege.
A monkey would have beaten you with that units...
Are you serious posting this 2 times on the same page dude? The Ai moved a few aldders to your walls and after the units using them got there, the rest of the army sat and did nothing except suicide its elephants at one gate and let it's other units sit under your arrow towers at the other. Why did the Elephants even move within range of your gate and sit there? Why did the other units not climb up the ladders and overwhelm your wall defenses? Why did the rest of the army waste 10 minutes burning down gates, and risk boiling oil + a deathtrap choke point when they already had entry points to use on the walls?
9+ patches in and the AI roll a couple ladders and burn down a gate but not even simultaneously and you're saying the siege AI is fixed. Wow.
So it's pretty clear now that the few guys going around saying the game is great just have basically no standards as to what makes a game even playable, let alone great.
ALL I can say is hes done more to lose his argument by posting that video than anyone here could have debated him. Of course all of his responses are not arguments but statements.
Can I also say that its obvious from the video that you(Lawandorder) are an amateur player? pressing whip before telling them to run? I honestly have never seen that
Last edited by RedGuard; January 12, 2014 at 06:39 PM.
Last edited by stevehoos; January 12, 2014 at 07:26 PM.
Shogun 2, no thanks I will stick with Kingdoms SS.