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  1. #1
    Apani's Avatar Senator
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    Default Put the explosion in bombs

    Currently, bombs behave like molotov cocktails: burn alive what they hit.
    So I've given a few edits to bomb to make them explode and damage more than just one soldier.

    BEFORE:
    Spoiler Alert, click show to read: 

    AFTER:
    Spoiler Alert, click show to read: 

    It's way more destructive, and soldiers even get flung into the air.

    To apply it, open descr_projectile.txt in your HTW/Data directory and overwrite the entry "projectile nahptha_bomb" with this:
    Code:
    projectile nahptha_bomb
    
    effect                    nahptha_bomb_projectile_set
    end_effect                ground_impact_explosion_culvern_set
    end_man_effect            ground_impact_explosion_culvern_set
    end_package_effect        ground_impact_wall_explosion_culvern_set
    end_shatter_effect        ground_impact_explosion_culvern_set
    end_shatter_man_effect        ground_impact_explosion_culvern_set
    end_shatter_package_effect        ground_impact_wall_explosion_culvern_set
    
    area_effect                ae_cannon_shot_large
    damage        250
    damage_to_troops    0
    radius        0.3
    mass        0.05
    area        25.0
    accuracy_vs_units        0.025
    min_angle    -60
    max_angle    70
    velocity    30
    ground_shatter
    bounce            0.5 0.6 0.5 0.4
    display        aimed
    effect_only
    If you want to have Dodoblins blow themselves up, you can add this entry on Descr_Projectile and change Suicide Blins' ammo type to peasant_bomb in Export_Descr_Unit.

    Code:
    projectile peasant_bomb
    
    effect                    nahptha_bomb_projectile_set
    end_effect                ground_impact_explosion_culvern_set
    end_man_effect            ground_impact_explosion_culvern_set
    end_package_effect        ground_impact_wall_explosion_culvern_set
    end_shatter_effect        ground_impact_explosion_culvern_set
    end_shatter_man_effect        ground_impact_explosion_culvern_set
    end_shatter_package_effect        ground_impact_wall_explosion_culvern_set
    
    area_effect                ae_cannon_shot_large
    damage        250
    damage_to_troops    0
    radius        0.3
    mass        0.05
    area        25.0
    accuracy_vs_units        1
    min_angle    -60
    max_angle    70
    velocity    30
    ground_shatter
    bounce            0.5 0.6 0.5 0.4
    self_explode    0.25 0 0.000000001 ae_cannon_shot_large
    display        aimed
    effect_only
    Now, some silly CDi references:
    Last edited by Apani; January 06, 2014 at 01:47 PM.

  2. #2

    Default Re: Put the explosion in bombs

    Great, now the Gorons can be even more OP. But that's not your fault.

    Thanks for the fix!

  3. #3
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    Default Re: Put the explosion in bombs

    He's also increased the unit size for them as well....dear god why.

  4. #4
    Apani's Avatar Senator
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    Default Re: Put the explosion in bombs

    Do not despair, it's just part of the Real Combat rebalancement project. Zora unit sizes have been increased as well. (Zora infantry is 80, Bomb throwers are 40) Gorons are going to be nerfed, nevertheless.

  5. #5
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    Default Re: Put the explosion in bombs

    Indeed, personally I think you should nerf the roll speed slightly, they basically make artillery worthless because it can only get one shot off.

  6. #6
    Apani's Avatar Senator
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    Default Re: Put the explosion in bombs

    The Gorons already have a 0.8 move speed mod in Vanilla. That said, with my edits Goron Guardians and Berzerkers (the rolling ones) are beaten by Zora Infantry in a direct fight, so you just have to guard your artillery.

  7. #7

    Default Re: Put the explosion in bombs

    Is there a way to change the attack speed of a unit, like slower? You can balance bombs by this way.

  8. #8
    Apani's Avatar Senator
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    Default Re: Put the explosion in bombs

    Gorons are going to fire about one volley anyways. If all, they should be able to toss more.

  9. #9
    Apani's Avatar Senator
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    Default Re: Put the explosion in bombs

    I've added an optional ammo type for Suicide Blins, so they should blow themselves up. Anyways, do you think Bomb should be realistic (small area, high damage) or Zelda styled (large area, low damage)?

  10. #10

    Default Re: Put the explosion in bombs

    Quote Originally Posted by Apani View Post
    I've added an optional ammo type for Suicide Blins, so they should blow themselves up. Anyways, do you think Bomb should be realistic (small area, high damage) or Zelda styled (large area, low damage)?
    Zelda styled (it is a zelda game after all) but make the bombs stun enemies too (like ice arrows do).

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    "Honor, Wisdom, and The Freedom of the Common Man"-- The Code of The Republic

  11. #11
    Apani's Avatar Senator
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    Default Re: Put the explosion in bombs

    Ice arrows stun enemies? It doesn't seem so.

  12. #12

    Default Re: Put the explosion in bombs

    Quote Originally Posted by Apani View Post
    Ice arrows stun enemies? It doesn't seem so.
    They are suppose to, and seen to do so in this video:


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    "Honor, Wisdom, and The Freedom of the Common Man"-- The Code of The Republic

  13. #13
    Apani's Avatar Senator
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    Default Re: Put the explosion in bombs

    Nah, I think that was just general clumsiness on the Vanguards' part.

  14. #14

    Default Re: Put the explosion in bombs

    Quote Originally Posted by Apani View Post
    Nah, I think that was just general clumsiness on the Vanguards' part.
    well the point stands that there suppose to stun and I thing bombs should to.

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    "Honor, Wisdom, and The Freedom of the Common Man"-- The Code of The Republic

  15. #15
    Apani's Avatar Senator
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    Default Re: Put the explosion in bombs

    I don't there is any mean to add a stun effect, besides soldiers flinching when they get hit by arrows, but I guess that being thrown into the ground and taking some time to get back up, as usual with explosion, is close enough to getting stunned.

  16. #16

    Default Re: Put the explosion in bombs

    Quote Originally Posted by Apani View Post
    I don't there is any mean to add a stun effect, besides soldiers flinching when they get hit by arrows, but I guess that being thrown into the ground and taking some time to get back up, as usual with explosion, is close enough to getting stunned.
    that will work, does mean you will have to fix the ice arrows or are they good as is?

    --------
    "Honor, Wisdom, and The Freedom of the Common Man"-- The Code of The Republic

  17. #17
    Apani's Avatar Senator
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    Default Re: Put the explosion in bombs

    As it seems, the closest thing Ice Arrows have to slowing down enemies is the body_piercing tag (which allows arrows to pass throught multiple men like ballista bolts). Anyways, I'd like to change the Ice arrows in a way that they explode and hit enemies with ice shards, like grapple shots, that'd be awesome.

    Anyways, as for now I added an invisible explosion triggered by Ice arrows's landing large enough to stun the entire targeted unit; while Ice Archers have lower firepower to due to inferior numbers and accuracy, they prove an excellent support to Dune Archers: together they managed to stunlock an oncoming unit of Ruby Guards until they run out of arrows, bringing them from 80 to 20.
    Last edited by Apani; January 08, 2014 at 09:18 AM.

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