Currently, bombs behave like molotov cocktails: burn alive what they hit.
So I've given a few edits to bomb to make them explode and damage more than just one soldier.
BEFORE:
Spoiler Alert, click show to read:
AFTER:
Spoiler Alert, click show to read:
It's way more destructive, and soldiers even get flung into the air.
To apply it, open descr_projectile.txt in your HTW/Data directory and overwrite the entry "projectile nahptha_bomb" with this:
If you want to have Dodoblins blow themselves up, you can add this entry on Descr_Projectile and change Suicide Blins' ammo type to peasant_bomb in Export_Descr_Unit.
Do not despair, it's just part of the Real Combat rebalancement project. Zora unit sizes have been increased as well. (Zora infantry is 80, Bomb throwers are 40) Gorons are going to be nerfed, nevertheless.
The Gorons already have a 0.8 move speed mod in Vanilla. That said, with my edits Goron Guardians and Berzerkers (the rolling ones) are beaten by Zora Infantry in a direct fight, so you just have to guard your artillery.
I've added an optional ammo type for Suicide Blins, so they should blow themselves up. Anyways, do you think Bomb should be realistic (small area, high damage) or Zelda styled (large area, low damage)?
I've added an optional ammo type for Suicide Blins, so they should blow themselves up. Anyways, do you think Bomb should be realistic (small area, high damage) or Zelda styled (large area, low damage)?
Zelda styled (it is a zelda game after all) but make the bombs stun enemies too (like ice arrows do).
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"Honor, Wisdom, and The Freedom of the Common Man"-- The Code of The Republic
I don't there is any mean to add a stun effect, besides soldiers flinching when they get hit by arrows, but I guess that being thrown into the ground and taking some time to get back up, as usual with explosion, is close enough to getting stunned.
I don't there is any mean to add a stun effect, besides soldiers flinching when they get hit by arrows, but I guess that being thrown into the ground and taking some time to get back up, as usual with explosion, is close enough to getting stunned.
that will work, does mean you will have to fix the ice arrows or are they good as is?
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"Honor, Wisdom, and The Freedom of the Common Man"-- The Code of The Republic
As it seems, the closest thing Ice Arrows have to slowing down enemies is the body_piercing tag (which allows arrows to pass throught multiple men like ballista bolts). Anyways, I'd like to change the Ice arrows in a way that they explode and hit enemies with ice shards, like grapple shots, that'd be awesome.
Anyways, as for now I added an invisible explosion triggered by Ice arrows's landing large enough to stun the entire targeted unit; while Ice Archers have lower firepower to due to inferior numbers and accuracy, they prove an excellent support to Dune Archers: together they managed to stunlock an oncoming unit of Ruby Guards until they run out of arrows, bringing them from 80 to 20.
Last edited by Apani; January 08, 2014 at 09:18 AM.