Originally Posted by
yukishiro1
I don't think the building tables have an option to only apply effects for the AI, sadly. It would have been smart if they did, though, because then they could have fixed the "AI starves itself to death" problem by changing the -public order and -food penalties on buildings to only apply for the player. Which leaves only Crabby's method, which isn't a viable method as he says.
The only other thing I can think of is if there is a way to give resources through the handicap values table, because that can be set to only apply to the AI. If so, you might be able to give a few of the most important resources (copper, for example) to all AI factions but not the player. But the handicap table clearly isn't set up with stuff like resources in mind so I would be surprised if you could do it that way.