I am definitely in for this![]()
I am definitely in for this![]()
is this just westeros total war or the enhanced game of thrones submod?
Alright, this is for Korps to stick on the OP, instead of my half-written other poop...
No stealing generals with princesses.
No bribing generals
You are allowed to steal a general from an allied faction if they agree to it, AND that general does not have a wife (if in doubt ask me or type in the character's name in to the Wiki)
No destroying buildings
No deliberately losing a sally unless there is a good RP reason for which you need to see me about.
Four forts per region, 4 units per fort
No breaking of alliances unless I say it is allowed.
No making alliances unless I allow it
EDIT: "I'm going to assume that counts for minor agreements like accepting a surrender, and not major diplomatic deals between factions"
If it is lore-friendly, then break all your agreements. But woe go to whoever plays Robb.
Defenders are allowed to peacefully exit the castle, granted they follow the instructions given to them by the besieger.
Armies are allowed to peacefully exit a region and disband when they return to friendly territory.
To the above rule: You are not allowed to then use said army to betray the victors UNLESS I am notified and grant it. What I will take in to consideration is: Generals involved. Number of troops, both friendly and enemy. If the war is being lost by a large margin. If the army/troops in question have been recently defeated.
Example: Tywin has 2k troops. Jaime has 2k troops. Tywin defeats Edmure at Stonehedge who had 1.5k. Goes on to take Harrenhal. Jaime defeats Brynden Tully who had 0.5K troops. He beseiges RR. Jonos Bracken, Robb Stark and Marq Piper surround him with 4k troops. Jaime requests to peacefully leave the riverlands. Robb accepts. Jaime then wishes to attack Marq Piper after passing through the forts. As Jaime has suffered no defeats, is winning the war (currently) and can easily defeat the three forces separately, I would allow that...
However, of course, it depends on the general in question. Robb wouldnt do it, but Tywin would. Roose would, but Stannis wouldnt.
And ALSO: You must differentiate between a single army, and ALL forces wishing to leave (some armies may not want to)
Oh and remember, you are playing not just as your faction leader, but also each individual character
And treat each agreement as if it were a battle... In the regard that you must post it on the thread with your save, not only for others but also so I know (doubly so) what each force is doing... relatively speaking.
It seems like a player is massively better of never accepting a surrender at the risk of that army being allowed to turn around and betray you...
It would be better in my opinion that a surrendered force needs to return to friendly territory for 1 turn before being allowed to return to the field and fight.
I'm also against the no stealing generals, as it makes for some good RP (It should be 30% and only unmarried generals/minor lords).
Bribing generals is also very good for RP as in Westeros it's not uncommon for vassals to change sides in a war for the lure of gold or power.
No braking alliances/making without your say so is good if you do it fairly, they'd have to have a good reason for doing so like the death of the man they swore to for example or badly losing the current war etc.
Last edited by SoulGamesInc; January 03, 2014 at 06:47 PM.
A surrendered force has to return to friendly territory and disband. It is not allowed to remain a standing force... Most probably change that to instant disbandment tho... There be cheaters in those ranks
As to stealing generals, there would have to be (for good RP) more than simply he is unmarried for the stealing to take place
Same with bribing generals.
EDIT: And by that I mean, the character would possibly do that, the faction is losing, the faction leader is weak, the general in command of the host is an enemy ect. ect
That last sentence would have a reason to exist if this was not a specifically RP HS![]()
As a side note, I really want to play Martell in this one...
I have a few ideas that would be fantastic to play out...
What's the point, other than saving a general(s), of surrendering if you've got to disband all the troops when you reach safety. An important general would likely just be killed most of the time. It's a case of instant income, or an extra few turns of having an utterly useless army that you'll have to disband. Or you could hold up your turn asking an admin if you could betray the other player with that army. It all seems very trivial...
A good reason for stealing a general? Other than him turning on his previous Lord and assisting you in battle. What better way to win a lords loyalty than to offer him a place in your family and a rise in power?
I have utterly no idea what that last part you typed was. I was agreeing with that rule...
Last edited by SoulGamesInc; January 03, 2014 at 07:08 PM.
As to the generals, I meant RP reasons, the general will not betray his faction If he is honourable, loyal, or the faction is winning. If he is dishonourable and the faction is losing then sure. See Roose Bolton.
As to the army leaving the lands... Either way (allowing army to live or disbanding) doesn't really help the defender, as usually the loser will ask when he cannot win... Oh I know:
New rule everyone: A player can request to peacefully leave a territory, in which case, a cash sum, or other gifts (settlements, NAP (only if it is FL who is retreating or another person with suitable sway over the faction) must be granted to the defender.
The army (or armies) in question must then remain in their friendly territory for at least 1T or any number agreed upon July both parties before entering the defender's territory again...
(that should make it a but more... Useable)
I think it might have been the part about being fair...
I just meant that a faction would need a good reason to betray an alliance, some less so than others ofc. (especially if that alliance is one built on a marriage)
I agree, perhaps then a player should ask you first, and then you pick if he would accept such an offer or not. Tarly/Vic for example, both very unlikely to betray. I believe the Minor Lords part is best, as surely nobody from a ruling House would run off and join another faction because of a girl. One of the Redwyne brothers for example would be more open to the idea to running off with a hot girl and joining her far more powerful family.
If i captured Jaime in a fort, could i demand that he move to a nearby Castle where he'd be forced to remain until that castle is taken by his faction etc. Taking captives i think would be great fun, and making deals/threats for his life.
Last edited by SoulGamesInc; January 03, 2014 at 07:39 PM.
That would be pretty sweet...
Although Robb preachers honor, would it be possible to steal him with the Martell's princess? He did run off with Jeyne while engaged to the Freys wife, if I remember correctly.
You cant steal Factions Leaders/Heirs, not a rule, the game just wont allow it.
I agree with the General Stealing rule (basically it protects Victarly). What about banning night battles too? They kinda break the game...
LOL guys! I can't think from multiple perspectives so please ban most things that make strategy therefore we will have an easier and more dull game and the faction with most numbers from the start will win!
I will spectate this HS, it seems interesting to have a lore master that will decide things. You're sort of like one of the Seven here Stan the Man.![]()
More like the Great Other.
Oh and Geeks of the aSoIaF fanclub! If you do not follow the (lets face it, strict) RP rules, then you shall be removed and others put in. The (really) only thing making this HS different from any other, is (I have the power) everyone is limited to the choices they can make. While yes, there are a few new, "gemstones" in this HS, but they are nothing without the RP element driving them on...
Verbally insulting other players in a warning, if it continues both players shall either be fined or removed depending on the seriousness of the attacks. Insults while in character, shall be allowed, however I shall give two warnings, if I believe they are becoming too crude, too personal to the player, or anything like that.
This is for a more realistic WTW HS experience, so that is why RP insulting shall be allowed, however, the reason you are playing is for fun. It is not fun to have an argument where each party feels personally insulted.
And he didn't "run off with her". It was a marriage which brought the Westerlings in to the Kingdom of the North and the Trident. AND IT WAS LOVE NOT AN ACT OF DISHONOUR
As to the taking captives... Random chance that a general is captured and then deposited on an empty island but his true location known to everyone... And if you want him killed... I just magic that settlement's garrison out and do the deed...
You guys really should have just joined TLoC...
Oh but I will do it as it is a bit more depth(rereading shows how bad my point comes across)
Night Battles are in.
Regardless of the technicalities of what Robb did it still was not exactly honorable. And how would you register if a general was captured. You could do something like based on the forces present give a certain probability that the general will be captured and you could roll a dice to see if he is indeed captured.