The Final Frontier is an RPG set in a time of darkness. The Kingdoms of Men have been ripped asunder by many a civil war and the Great Enemy has taken the opportunity to strike. All have fled from this Continent, Ashrodil, except from a select few from the city of Ebereth, searching for a new world, a final frontier. You play as one of the citizens of Ebereth, preparing for the voyage.
I have OK from stigwig to try and restart this.
Last edited by Shadow141; January 04, 2014 at 10:55 AM.
Hmmm, sounds interesting, I want to RP a group of soldiers in the city taking a rest after a campaign. Would having like 2 dozen veterans of the last war, and one guy whos a blacksmith, then perhaps have most guys have basic carpentry and hunting skills(making huts and field fortifications, siege lines, winter bivouacs etc on campaign). And also perhaps a Priest guy who has some basic medical skill too. Then we can go out, and find our familes and bastard children and baby mommas, pay a visit to the house of the noblemen and officer who is the reason my characters company has only 2 dozen guys instead of a hundred, jack his stuff, then maybe get some chow and get on a boat
Though I would like to have some kind of class or combination of classes that represents a low level military officer/mercenary captain bro. Like the third son of a minor noble who got roped into the army and was given a bunch of semi-savage peasant dudes and turned them into rather effective but undiscplined light infantry, something like the Croat Border infantry in the 1600-1700s
Question though, what is the rough time period and level of technology were dealing with here? Can we have matchlocks and new world plants like potatoes or are we more like 1400s-1500s?
And why do we have to fight the natives, for example, the Pilgrims were pretty cool with the indians until it really became a crown colony
And
Last edited by Ace_General; January 04, 2014 at 03:48 PM.
As of your man being blacksmith at this time by the rules that is not possible. Only way you can have blacksmith or carpenter is that you make a deal with them in stage 1 but I am thinking of changing something in that area but that people still have a good advantage if they are able to help them in the stage 1
As of your man being blacksmith at this time by the rules that is not possible. Only way you can have blacksmith or carpenter is that you make a deal with them in stage 1 but I am thinking of changing something in that area but that people still have a good advantage if they are able to help them in the stage 1
Well at least will my guys know how to like built huts and chop firewood and like put up a palisade, thats sorta like mediaeval military living 101
And why would you need stone to make a basic camp, I could only see that being useful to make forges or permanent fortifications
Last edited by Ace_General; January 04, 2014 at 06:13 PM.
About building that is WIP so everything can be changed this is some basic idea.
About wood your guys will be able to create all food buildings and lumber camps. Every camp where you live has some form of palisade I will change it so that camps do not need stone or Carpenter. Lvl of camp will decide lvl of palisade
About building that is WIP so everything can be changed this is some basic idea.
About wood your guys will be able to create all food buildings and lumber camps. Every camp where you live has some form of palisade I will change it so that camps do not need stone or Carpenter. Lvl of camp will decide lvl of palisade
Another thing historically, troops like archers and skirmishers were very rarely equipped with armor, and when they were, it was rarely metal, now that I think about it, unless you were a knight or man at arms or very highly skilled mercanary, until the late middle ages you made do with leather, maybe a helmet, and a really big shield, like look at viking and Scottish armies before 1400 for example(I've read FAR FAR to much of the Osprey books in my life)
And another very important resource you may be overlooking is leather and cloth. You can make armor out of it, sails, was a hugely important trade good, and most importantly, clothes for both cold and warm weather.
And will there be a way to have your people level up into proffessions perhaps, like if a guy hunts or farms alot he will increase skills then become a speicalist.
What alot of what Im basing this off and a game you should look into is Colonization.
Last edited by Ace_General; January 04, 2014 at 07:55 PM.
Leather and cloth were in plan then I decided not to put them in. I am now thinking to simplify weapons and armor joining them i one. People to become specialist and give more resources and this point no but I am trying to find a way that everyone can get all the specialists. I can take out archers armor but will need to modify battle system
And this is why for all above. Games with too many rolls last very little here because people don't like very complicated thing so only way this game can start and survives is that rules and everything is as simple as possible
Well for the later uses of the game, I propose you have raw material goods, like Iorn, Timber, Food, and stone, then finished/consumer goods like tools, weapons/armor, alcholhol(also very useful as a firestarter, antiseptic/disinfectant, preventing food posiening, and for making water safe to drink), Cloth, Tobacco, and leather
Actually, I have been watching alot of Surivial Youtube videos to prepare for this RP and I also find it really interesting. Like this video which shows all the uses for grain booze
I would also say have a choice of development between a city or a fortress
Also, with the interesting with the residual interest in GSTK to tie my idea of a apocalypse ending the Original and biggest GSTK universe and making it this game. The game ended in the 1470's or 80's so that would be a perfect starting point for this game.
Last edited by Ace_General; January 06, 2014 at 11:49 PM.
Well for the later uses of the game, I propose you have raw material goods, like Iorn, Timber, Food, and stone, then finished/consumer goods like tools, weapons/armor, alcholhol(also very useful as a firestarter, antiseptic/disinfectant, preventing food posiening, and for making water safe to drink), Cloth, Tobacco, and leather
Actually, I have been watching alot of Surivial Youtube videos to prepare for this RP and I also find it really interesting. Like this video which shows all the uses for grain booze
I would also say have a choice of development between a city or a fortress
Also, with the interesting with the residual interest in GSTK to tie my idea of a apocalypse ending the Original and biggest GSTK universe and making it this game. The game ended in the 1470's or 80's so that would be a perfect starting point for this game.
^ Link fixed
----- "Careful little Lord. The North is ruled by more than samurai alone..."
Added some more rules not certain if anybody is interested in this because so many RP are going to start in next couple of weeks so do I put this one on hold