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Yarkis' Submod Corner
A new hub for all of my submods for DeI. Makes it easier to find them for you (and to maintain them for me). Installation instructions and all download links are at the end of this posting. Enjoy!
DeI - Agents Balance Submod
Agents are somewhat overpowered in this game. This mod will tune them down for both the player and the AI. Passive skills are not changed, but agent actions like poisoning are. Specialized high level agents can still be quite powerfull.
DeI - Less Attrition Submod
Reduces the attrition from hunger, deseases and besieging settlements. Hunger already has a number of negative effects, so I reduced the attrition effect from 20% to 5%. This also helps the AI. Deseases will now hit armies with 10% losses each turn. Finally, I reduced the attrition when besieging to 5%. Can be used in conjunction with the 'Food Penalities Submod'.
DeI - Food Penalities Submod
Changes the effects that lack of food has even more then the less attrition submod. Instead of the devastating attrition/no replenishment effect that can destroy even the most powerfull AI empires in just a few turns, armies now have lower moral, the income from buildings is decreased, more slaves are lost per turn, and your political influence will diminish (see the full list of effects in the spoiler section below). Compatible with the 'Less Attrition Submod'.
NOTE: The provincial effect summary will still show that attrition from desertion is enabled and replenishment is stopped completely. However, both effects are disabled. Removing these entries from the summary would require me to overwrite a big table, which I don't like to do for compatibility reasons.
DeI - Harder Economy Submod
2 JAN 2014: Updated to v0.4 (savegame compatible; just replace the file with the newest one)
A mod for all who like to have a greater economic challenge in the beginning and middle part of the game. You don't have to be a hardcore strategist to play this mod, you just have to care more about the economic side of the game. Most changes will also effect the CAI, which can handle them quite nicely. If you are interested in this submod please help me finding a good balance for the economic values by posting savegames from the middle or late game.
Be warned that an economic victory may not be possible with this mod enabled, because you may not get the insane income of 90 000 talents required in the late game. If you are keen to get this achievment, you can turn off the mod after you fulfilled the other conditions for an economic victory. Nearly all changes will revert back to their original values after you disable the mod (prices for commodities are an exception).
DeI - Preliminary Naval Battle Submod
UPDATED: Adjusted the mod for DeI v.0.6j. Removed timber resource for level 3 military ports.
I tested some stuff to improve naval battles for my own ongoing campaign and thought that my changes work well enough to release them. See them as a temporary 'fix' for some aspects of ship combat, until the DeI team gets to it. I reduced the speed of ships greatly without touching their turning rates, so it is easier to get ships unstuck. I reduced ramming damage to half the original values, but sadly, the box car behaviour of ships seems to be out of range of modding. I tried many things to influence it (little mass, greater mass, very low charge speed and more), but couldn't influence the bouncing back behaviour after ramming in any way. I also added some crude balance changes by giving javelins their fire damage back, but don't worry, it won't show visually and won't influence land combat.
DeI - Season Lighting Options & No water drops on screen
Several people have requested a season graphics mod without weather effects. Here it is: no rain storms, no snowing, just the season specific lighting. In addition I provide a small mod which removes the water drops on screen during rain. For technical reasons, the latter is a movie format file, which means it won't show up in the mod manager. Just drop it into your data directory and it will work.
INSTALLATION INTRUCTIONS
Download, unpack and copy the files you choose into your ...\Total War Rome 2\data directory. Enable them with the mod manager. The mods must be in the list before the main DeI pack file to work properly, which should be the case by default. Mods ending with ..._mov.pack are movie files and need not to be enabled.