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Thread: [Sub-mod] Unlimited Edicts

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  1. #1

    Default [Sub-mod] Unlimited Edicts

    As requested, this gives unlimited edicts. Enjoy.

    http://www.mediafire.com/download/w1...eI_submod.pack

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  2. #2
    stupar123's Avatar Miles
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    Default Re: [Sub-mod] Unlimited Edicts

    Too OP submod

  3. #3
    VENNONETES's Avatar Vicarius
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    Default Re: [Sub-mod] Unlimited Edicts

    Quote Originally Posted by stupar123 View Post
    Too OP submod
    Sometimes things like this are needed

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  4. #4

    Default Re: [Sub-mod] Unlimited Edicts

    unfortunately this mod is not compatibility witch "Reduced Agent Cap" When I try use both submods I still give only two Edicts but grows down numbers of agents . Lucky when I use only mod about edicts ewerything works correctly (99)
    Maybe it depends on the order of mods in the mod manager. First is selected submod regarding agents

  5. #5

    Default Re: [Sub-mod] Unlimited Edicts

    Quote Originally Posted by Bradley1944 View Post
    unfortunately this mod is not compatibility witch "Reduced Agent Cap" When I try use both submods I still give only two Edicts but grows down numbers of agents . Lucky when I use only mod about edicts ewerything works correctly (99)
    Maybe it depends on the order of mods in the mod manager. First is selected submod regarding agents
    Both of those mods edit a singular table, which does not comply with the soft-merge that "load ordering" emulates. You can find it by expanding divide_et_impera.pack -> db -> fame_levels_tables -> DeI_fame_levels, where it will contain the fields for army, champion, dignitary, spy, edict and fleet limits.
    Unless you've created your own custom tools, use PFM. http://www.twcenter.net/forums/showt...-(-)-DBE-fixes

    I personally enjoy altering the colors of factions as well as reducing long-term morale impact of losing troopers in DeI. After half an hour of fighting, with victory in sight the aggregate morale penalty for casualties sustained shatters some defender morale when they ought to (in my opinion) still realize i'm 1/3rd their cumulative strength and it is still very uphill for my troops.

  6. #6

    Default Re: [Sub-mod] Unlimited Edicts

    Quote Originally Posted by Zolneirz View Post
    Both of those mods edit a singular table, which does not comply with the soft-merge that "load ordering" emulates. You can find it by expanding divide_et_impera.pack -> db -> fame_levels_tables -> DeI_fame_levels, where it will contain the fields for army, champion, dignitary, spy, edict and fleet limits.
    Many thanks for advice. Now I know what should I do.

  7. #7

    Default Re: [Sub-mod] Unlimited Edicts

    Can we add this to the sub-mod forum along with Dresden's agent cap mod?

  8. #8

  9. #9

    Default Re: [Sub-mod] Unlimited Edicts

    Is this compatible with 1.0?

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