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Thread: [Sub-mod] Reduced Agent Cap

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  1. #1

    Default [Sub-mod] Reduced Agent Cap

    Some people have asked for this, here it is. This mod reduces agent caps to 0 starting, 1 most imperium levels and 2 at highest imperium.

    Mod: http://www.mediafire.com/download/r0...eI_submod.pack

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  2. #2
    Black9's Avatar Biarchus
    Join Date
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    Default Re: [Sub-mod] Reduced Agent Cap

    I think we're over 5 sub-mods, might be able to get a sub-forum for them now.

  3. #3

    Default Re: [Sub-mod] Reduced Agent Cap

    Hey Dresden, I was going to change the cap myself using pfm to 1 starting and 2 for all other imperium levels. I'm using v0.6j and it seems the fame level changes where left out of this version, maybe that's why the recent post about agent spamming. When I open the fame_levels_tables it drops down to Del_fame_levels but when you click on it nothing appears on the window in pfm.

    I'll just dl your sub mod and make the changes in it but just a headsup on the 0.6j version.

    Edit\ Well the problem seems to be with PFM because I can't open the one in your sub mod either. Using version 3.1.8 of PFM. Any tips?
    Last edited by carbide; January 02, 2014 at 05:49 PM.

  4. #4

    Default Re: [Sub-mod] Reduced Agent Cap

    You need the new schema for PFM if you can't read the table.

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  5. #5

    Default Re: [Sub-mod] Reduced Agent Cap

    Quote Originally Posted by Dresden View Post
    You need the new schema for PFM if you can't read the table.
    Thanks Dresden, I had it set to update on startup but I guess my firewall was blocking it. I updated it manually and I'm back in business. +rep for your help.

  6. #6

    Default Re: [Sub-mod] Reduced Agent Cap

    Cheers for this Dresden, It will help many . Do i need to make a new campaign or can i carry on with my current save ?
    ''When you are the anvil, be patient. When you are the hammer, strike''-Arabian Proverb

  7. #7

    Default Re: [Sub-mod] Reduced Agent Cap

    I still use the "no agent at all!" mod and heavily advise people to use it
    But a special sub-mod for DeI can always help, especially when patches are coming!! Also very good news for the future sub-mod forum.

    DeI ftw.

  8. #8

    Default Re: [Sub-mod] Reduced Agent Cap

    Can I use more agents when I can bribe enemy agent, or I use a saved game

  9. #9

    Default Re: [Sub-mod] Reduced Agent Cap

    Could anyone tell me how to use this? Do I just save it to the data folder? Will it then work automatically? Do I need to open it with PFM and change all the caps for the agents to 0?

    Anyone got a link for a mod that removes all agents? Just tired of dealing with them, I don't find them fun or interesting, and prefer to focus on the army and political side of things. Plus they really slow the game down.

  10. #10
    Litharion's Avatar Artifex
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    Default Re: [Sub-mod] Reduced Agent Cap

    I think this submod is pretty old, so better donīt use it. If you want to change it by yourself use PFM and go to fame_levels_tables.

  11. #11

    Default Re: [Sub-mod] Reduced Agent Cap

    This submod is so old, it is from before we had a submod forum

    So, it probably isn't worth using. As Litharion said, download PFM from these forums (you can find it in the Rome 2 workshop). Open the mod pack and find the fame_levels table. Set all the numbers in the 3 agent columns to 0.

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