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Thread: {HS} The Return of the King

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  1. #1
    Macrath's Avatar Domesticus
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    Default Re: {HS} The Return of the King


  2. #2
    Emrys's Avatar Primicerius
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    Default Re: {HS} The Return of the King


  3. #3
    themzr's Avatar Primicerius
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    Default Re: {HS} The Return of the King

    sub? skip?

  4. #4
    Riverknight's Avatar Last of the Romans
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    Default Re: {HS} The Return of the King

    I have the save done, but I have some winrar complications it will be up shortly.
    Attached Files Attached Files
    Last edited by Riverknight; January 26, 2014 at 11:51 AM.

  5. #5
    Rhaegal's Avatar Miles
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    Default Re: {HS} The Return of the King

    Lannister.
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  6. #6
    DrakeRox's Avatar Senator
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    Default Re: {HS} The Return of the King

    Gardener - http://www.mediafire.com/download/6b...Gardener_4.sav







    Kevan Lannister, the new King of the Rock, avenged his father, but not completely, this is only the beginning.


    Cheap Redwyne diplomat

    Spoiler Alert, click show to read: 


    The siege on Serret's fort was lifted

    Spoiler Alert, click show to read: 


    Redwyne defeated

    Spoiler Alert, click show to read: 


    Spearmen group defeated

    Spoiler Alert, click show to read: 


    Prince Martyn defeated, in his attempt to retreat he was caught and killed in battle.

    Spoiler Alert, click show to read: 




    In your rush to kill my father you killed your own son and hundreds of your men.
    You forgot that a Lannister always pays his debts.

  7. #7
    themzr's Avatar Primicerius
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    Default Re: {HS} The Return of the King

    All calculated risks, I would trade a prince for a king any day of the week. He shall be avenged and you will find yourself caught between a rock and a hard place. Also I need to see the banners of the attacking armies in the first battle.

  8. #8
    DrakeRox's Avatar Senator
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    Default Re: {HS} The Return of the King

    You can see it on the second pic, had 0 casualties on the first battle so it haven't changed.

  9. #9
    themzr's Avatar Primicerius
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    Default Re: {HS} The Return of the King

    Am getting several CTD's while playing the save, can I have a 24 hour extension? Fear not however The Ironborn scum traitors and cowards have all been defeated and a pathetic excuse for a lannister army has been sent back where it belongs. And beware the men of the Reach, it is a shame you would choose to fight us when we could have prospered so much more as allies however if death if what you seek it is exactly what you shall attain.....
    EDIT: Also I defeated Terrence Brax so I am not sure why he was moved from SIlverhill?
    Last edited by themzr; January 27, 2014 at 04:39 PM.

  10. #10
    DrakeRox's Avatar Senator
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    Default Re: {HS} The Return of the King

    Quote Originally Posted by themzr View Post
    EDIT: Also I defeated Terrence Brax so I am not sure why he was moved from SIlverhill?
    I don't know, maybe cause your last turn was a week ago? However he's not far from there, it would make little difference if I replayed the turn.

  11. #11
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: {HS} The Return of the King

    It is still a rule violation

    EDIT: But it shouldnt matter, tho I will quickly look in to it... to see if it would have actually caused any... changes

    Actually what does:
    maybe cause your last turn was a week ago?
    meant to mean? Did he have a sub/skip?
    Last edited by Iron Aquilifer; January 28, 2014 at 11:54 AM.

  12. #12
    DrakeRox's Avatar Senator
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    Default Re: {HS} The Return of the King

    Quote Originally Posted by Stannis the Mannis View Post
    Actually what does: meant to mean? Did he have a sub/skip?
    Literally his turn was played a week ago, cause Stark took 2,5 days to play.

    However I'm sorry, I will take a look on which forces of mine were defeated next time.
    Last edited by DrakeRox; January 28, 2014 at 07:08 PM.

  13. #13
    themzr's Avatar Primicerius
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    Default Re: {HS} The Return of the King

    http://www.filedropper.com/rotkstark4
    Stark Up!
    Small ambushing lannister army defeated as well as Qhored and Dagmer the mad of the Iron Isles. Pics up in about 22 hours from now as I have to go. In addition the lannister siege on the fort lifted. The numbers may not be 100% correct on the Hoare screenshot as I took multiple screenshots for different scenarios but they are both extremely close to that outcome. (within 10-50 on each side)
    Attached Thumbnails Attached Thumbnails 0032.jpg   0038.jpg   0039.jpg   0041.jpg   0042.jpg  

    Last edited by themzr; January 29, 2014 at 02:55 PM.

  14. #14

    Default Re: {HS} The Return of the King

    Alright Arryn up.

    ROTK_ARRY_4.rar

  15. #15
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: {HS} The Return of the King

    There is a claim of fort violation by hoare. Hoare player not to take their turn. And notify me, thanks

  16. #16
    DrakeRox's Avatar Senator
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    Default Re: {HS} The Return of the King

    What is the fort rule anyway?

  17. #17
    themzr's Avatar Primicerius
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    Default Re: {HS} The Return of the King

    If you check each save of his before my turn, because I had defeated troops that fled to the fort now, you will find that there is a fort with 1 unit in it for multiple turns in a row on my southernmost border

  18. #18
    DrakeRox's Avatar Senator
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    Default Re: {HS} The Return of the King

    I say that we must get a rule list asap.

  19. #19
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: {HS} The Return of the King

    There is a small list of the main ones on page two.... I quick go get it...

    4 forts
    35% steal general

    That is really the only "variety" you get in rules

  20. #20
    Macrath's Avatar Domesticus
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    Default Re: {HS} The Return of the King

    Really a fort violation? Ok. I assume it's because i have 1 unit in the fort..lol seriously? Apologies but i did not know that was a rule, i wouldn't have built the fort if i had known..It's not like it's even strategically placed..lol
    I think some folks might just be upset that the game isn't going exactly how they would like it too... won't name names, but he constantly needs an extra 24hrs to take his turns lol

    Also how do you expect people to follow any specific rules when the RULES are just a link to the HS Rules Compendium, which is just an example of common rules used in HotSeats and is in no way a clear list of rules to follow for this campaign.
    So here is the list of "Rules" for our campaign

    Agents
    No assassinations or sabotage. No recruiting of assassins allowed.
    OR
    - No assassinations or sabotage. Recruiting of assassins allowed as spying units.
    OR
    - Assassinations or sabotage allowed to kill agents, minimum chance required: 35%.
    OR
    - Assassinations or sabotage allowed to kill agents, minimum chance required: 35% and family members, minimum chance required: 45%.

    - No spies to open gates.
    OR
    - Spies can open gates, minimum chance required for opening the gates: 35%.
    OR
    -
    Spies can open gates if settlement is defended by less than 6 full units. (adapted from Matto16)

    - No bribing.
    OR
    - Bribing allowed.

    - Indirectly breaking sieges or port blockades by alliance with factions allied to the enemy faction (turning them neutral) not allowed.
    OR
    - Indirectly breaking sieges or port blockades by alliance with factions allied to the enemy faction (turning them neutral) allowed.

    - Stealing generals not allowed
    OR
    - Minimum chance to steal general: 35%

    - Spies aren't allowed to spread plague, unless needed to open the gates in a succesfull siege during the same turn of infiltration.

    - Merchants can seize other merchants, minimum chance required: 50%. (adapted from Mithridate)

    - Merchant stacks not allowed (placing several merchants in an army or fort/military-unit securing a resource). (adapted from Mithridate)

    - You cannot kill agents by surrounding them with troops, unless this move was needed for other purposes.


    And now let's examine the "RULES" for forts in this campaign as this is the rule i am being accused of violating

    Player-made (non-permanent) forts require a minimal garrison of 4 units.

    - No fort ammount limitations
    OR
    - Maximum of 4 forts per player per region.

    - Watchtowers not allowed
    OR
    - Watchtowers allowed
    - Not allowed to place watchtowers to prevent forting. (adapted from Uriyaca)

    - Rules for sieges apply
    - Not allowed to to lure the attacker into the fort by disband/suicide sally to set up a trap.
    -
    Not allowed to besiege a fort solely to deny the besieged army from participating in battles (with enemy forces next to the fort).
    - Not allowed to sally from forts (except for sieges lasting longer then 1 turn) unless victory or draw is achieved.
    - Allowed to disband troops
    OR
    - Variations on (not) allowing suicidal sallies and disbanding possible.

    - No repeated attacks on 'yoyo/fort buged armies'. You can see when this bug accures, as the enemy army enters the fort and then leaves it. (adapted from Uriyaca)


    So what do i just pick which one of these rules to follow? Or simply wait for someone to break one of the possible rules then report it.
    How can a rules list have OR options..lol

    Can't really blame people for not following each specific rule when this is the Rule list we are working with.
    Last edited by Macrath; January 29, 2014 at 04:22 PM.

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