DeI - Preliminary Naval Battle Submod
UPDATED: Adjusted the mod for DeI v.0.6j. Removed timber resource for level 3 military ports.
I tested some stuff to improve naval battles for my own ongoing campaign and thought that my changes work well enough to release them. See them as a temporary 'fix' for some aspects of ship combat, until the DeI team gets to it.I reduced the speed of ships greatly without touching their turning rates, so it is easier to get ships unstuck. I reduced ramming damage to half the original values, but sadly, the box car behaviour of ships seems to be out of range of modding. I tried many things to influence it (little mass, greater mass, very low charge speed and more), but couldn't influence the bouncing back behaviour after ramming in any way. I also added some crude balance changes by giving javelins their fire damage back, but don't worry, it won't show visually and won't influence land combat.
Summary of changes
- Ships maximum speed and acceleration reduced by 50% (deceleration set to double the acceleration value).
- Ramming damage reduced by 50%.
- Artillery projectiles now slow down ships for a short amount of time to simulate damage to the rowing crew (bolt throwers reduce speed by 25% for 7 sec; heavy artillery by 50% for 7 sec).
- All javelins have a 'hidden' fire damage now (without the graphical effects).
- Fighting towers have a higher rate of fire and shoot fire arrows.
- Slightly enlarged collision boundaries for better movement behaviour (experimental).
INSTALLATION
Download, unpack and copy the file into your ...\Total War Rome 2\data directory. Enable it with the mod manager. The mod must be in the list before the main DeI pack file to work properly, which should be the case by default.
MORE IDEAS
Much more could be done, but that would require redoing ship crews and their weapons, which I leave to the DeI team.Here are some ideas I would like to see persued:
1. More men on ships by reducing their model spaces.
2. Adding a speed reducing effect to all ranged weapons.
3. Give artillery ships boarding crews (the differentation between melee ships and artillery ships is artificial).
4. Precursor weapons before boarding?
5. Add an effect to army conatiners that nerfs combat abilities in sea battles (doable through a basic skill for all armies).






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