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Thread: [Important] Divide et Impera FAQ

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  1. #1

    Default [Important] Divide et Impera FAQ

    Updated FAQ can be found here

    Spoiler Alert, click show to read: 

    GENERAL

    I have encountered a bug or crash while using this mod, what can I do?
    A. First, make sure it is the mod. Try using DeI only and see if the bug/crash still happens. If applicable, see if the bug is present in the vanilla version of the game. Second, make sure you don't have any older mods in your data folder. There is a known issue where older mods that aren't active can still cause problems. Lastly, make sure you don't have any mod conflicts. If you have determined it is definitely the mod causing the bug/crash, then please do a search for similar reports using the forum search or checking the Bug Reports thread. If there haven't been any other reports, please post the bug once in the Bug Reports thread with a specific account of when/how the bug happened, mods used and, if possible, a save game or image file. Please do not post it in multiple places, we will check the Bug Reports regularly.

    Q. There is a mod feature I do not like or that does not work as I think it should, where can I report it?
    A. Please use the Feedback thread, but remember to be civil and also specific about the issue. Also, please remember that we are doing this for free and work very hard to try to provide a certain type of experience for Rome 2. We have to take into account various preferences and desires while also maintaining our vision for the mod. There is also a healthy Submod Community that offers various options for changing the mod to your preference.

    Q. Are updates save compatible?
    A. Yes, unless otherwise stated all releases after 1.0 are save compatible.

    Q. Is the mod compatible with all the campaigns?
    A. Yes, DeI is compatible with all the mini-campaigns and the Augustus campaign. We also have our own custom Macedonian Wars campaign that replaces the vanilla Wrath of Sparta. If you want to play the original WoS campaign instead, you can download a submod for that from our submod forums or Steam.

    Q. I seem to be getting stuttering in sieges. Is there anything I can do about this?
    A. Some users have found that making the following graphical adjustments help solve this issue: (If not, check out the Less Variation Submod)
    Spoiler Alert, click show to read: 
    Unlimited Video Memory : ON

    Seems like there are several graphics option that will use GPU power instead of
    CPU power if you set those options ABOVE "high" (very high to extreme) and thereby
    reducing CPU burden and in return give you more fps.

    Here are the 4 options that I mentioned above :

    1. Shadow : set it on "Very High-Extreme" (put it above "high" so it will processed by
    GPU instead of CPU)
    2. Particle : set it on "Very High-Extreme" (same like above)
    3. Unit Detail : set it on "Very High-Extreme" (same like above)
    4. Building Detail : set it on "Very High-Extreme" (same like above)

    Note : the most important thing here is you have to set those 4 options ABOVE "High" !

    And here are several options that I recommend you all to be set like this :
    1. Terrain : set it to either Low or Medium
    2. Grass : set it to either Low or Medium
    3. Trees : set it to either Low or Medium
    4. Water : set it to Low - High
    5. Distortion Effect and SSAO : should be unchecked (but still optional,
    if you have good GPU it might be not a big performance hit)

    Note : those 3 settings are really CPU heavy burden alongside Unit Size !


    Q. There are units from purchased DLC's missing. Why can't I use the units I purchased?
    A. In the mod we have custom units for all factions based on our own historical research. If units are deemed historically inaccurate, they will not be included in the mod. For the most part, we make all of our own units and don't use units from the base game.

    Q. I want to play multiplayer with the mod but I can't seem to, why? Also I get desyncs after reforms.
    A. Both players must have the exact same version of the mod (steam or standalone). There is a known issue that reforms can cause desyncs. To get around that, send your save game to your multiplayer partner after your reform happens.

    Q. I can't find X resource, where is it? I can't build X building (greyed out)?
    A. Please use the Resources Guide to reference locations and effects. If you can't find the resource where the guide says, you are using a different startpos from another mod, causing a conflict. If you can't build a building, reference the resources guide to see the resource required.

    Q. Some game mechanics seem confusing and are not explained in game. Where can I find explanations for these features?
    A. You will find most of our game mechanics explained in our Guide section, which can be found here.

    Q. What difficulties are recommended for the mod?
    A. If you are new to the mod, Normal difficulty is recommended. However, more rewarding campaign experiences are usually found at Hard difficulty. Normal battle difficulty is recommended to preserve battle balance. You can also choose to change the battle difficulty separately from the campaign difficulty in the options menu after starting a campaign.

    Q. I am having a hard time with the mod. What can I do to improve my chances?
    A. If you are having trouble with the campaign, this can be normal for new players. The smaller factions will especially provide a very high level of challenge. Remember to be patient, build up diplomatic relationships and try not to engage the AI on too many fronts. You can find other helpful hints in our Guides subforum. If you are having trouble with battles, make sure you are set at Normal difficulty.


    REFORMS:

    Q. My Reforms seem to have bugged, how can I fix them?
    A. Either using a camera/script mod or other rare occurrences could bug your scripts. To fix them, download this pack: http://www.mediafire.com/download/fd...forms_fix.pack . To use the fix, put the pack in your data folder and activate it. Load it before the main mod pack and load your save. Save the game, quit and deactivate the fix pack. Start your campaign without the fix pack, it should be fixed.

    Q. My Reforms are not working and I can recruit legionaries immediately, what is wrong?
    A. You may be using another mod that affects the scripting.lua file, which will conflict with DeI. These include camera mods.

    Q. What is this purple technology that Roman and Hellenic factions have?
    A. The custom technology allows unit upgrades after a Reform happens (you can upgrade your unit from the pre-reform version to the post-reform version). You can research this technology at any time (I recommend doing it as soon as you can). It only takes 1 turn and is simply there because the upgrade mechanic requires it. It will not bring about reforms any earlier, it simply unlocks the ability to have unit upgrades for the rest of the game. However, if you don't research the technology and reach a reform tier, you will be unable to recruit the new units until you research the custom technology.

    Q. What are the Roman reform levels for the campaigns?
    A. The Main campaign is Camillan, Hannibal is Polybian, Caesar is Marian and Augustus is Imperial. We made these choices based on gameplay considerations in order to allow the player access to each Roman reform level for the various campaigns.

    Q. I want to change the requirements for my reforms, is that possible?
    A. Yes, it is both possible and very easy! Please see our Reforms Guide for more information on how to do this.


    Please let us know other questions you would like being answered, question of a general nature and we will add to this post accordingly.
    Last edited by Dresden; January 29, 2016 at 01:13 AM. Reason: updated faq

  2. #2

    Default Re: Divide et Impera FAQ - Please read this before posting

    Nice to see a FAQ, as this mod already changes alot and ppl should know about it's basics
    Quote Originally Posted by Selea View Post
    Please let us know other questions you would like being answered, question of a general nature and we will add to this post accordingly.
    I often see ppl asking questions about artillery, so... Why were onagers removed, and why artillery is 'nerfed' in total?

  3. #3

    Default Re: Divide et Impera FAQ - Please read this before posting

    Hi, strange that I've read nowhere here in these threads about unit cards. Are there plans DEI will change them also ingame or do you stick with the original ones ?
    At the moment I use your mod together with the wonderful BullGod unit cards that bring much immersion into the game imo.
    Anyway, thanks for answering !

  4. #4

    Default Re: Divide et Impera FAQ - Please read this before posting

    Thanks Selea

  5. #5
    Petar's Avatar Miles
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    Default Re: Divide et Impera FAQ - Please read this before posting

    Do you include the factions with steppe culture in the term "Barbarian factions" and is there an ETA on the Barbarian pack?

    Additionally, do you plan on updating the encyclopaedia with the changes done to the building, general and military traditions so players can plan ahead the settlement/character development?

  6. #6

    Default Re: Divide et Impera FAQ - Please read this before posting

    Two questions:

    - What about Diplomacy? Any specific plan for it?

    - What about victory points? Will they survive the mod?

    you'r awesome!

  7. #7

    Default Re: Divide et Impera FAQ - Please read this before posting

    Will there be loose formation for all units? If not, will you consider giving it to all elite and high tier missile and melee units?

  8. #8

    Default Re: Divide et Impera FAQ - Please read this before posting

    Another one:

    40 units x general?

    I could wet my pants for this.

  9. #9

    Default Re: Divide et Impera FAQ - Please read this before posting

    Will battles still be balanced if 'unit size' is set to anything less than ultra? I would presume that as one gradually decreases the size, the more unbalanced it gets, but it would be nice to hear the official party line (as it were) on this issue - I recall seeing a couple of conflicting posts from various users about this. Thanks.
    I Appreciate the Otter


  10. #10
    Black9's Avatar Biarchus
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    Default Re: Divide et Impera FAQ - Please read this before posting

    Quote Originally Posted by MoleMania View Post
    Will battles still be balanced if 'unit size' is set to anything less than ultra? I would presume that as one gradually decreases the size, the more unbalanced it gets, but it would be nice to hear the official party line (as it were) on this issue - I recall seeing a couple of conflicting posts from various users about this. Thanks.
    The units should all scale down at the same rate, so setting your unit size lower should not change the balance at all. A lot of posts referencing the unit sizes are from before they increased them all to more historical values. The only thing that was unbalanced about that situation was that pikes were still 256 men, so they crushed everything.

  11. #11

    Default Re: Divide et Impera FAQ - Please read this before posting

    Thank you, I had been worrying if starting a new campaign with lowered settings would spoil the experience, but if everything is as you say I shall worry no more! And I think those posts about the pikemen were indeed the ones that had made me wonder about this in the first place.
    I Appreciate the Otter


  12. #12

    Default Re: Divide et Impera FAQ - Please read this before posting

    Hello I would really like to help with this mod can you please add me to steam so we can have conversation I have alot of ideas but not to great with code. my other friends gave some feed back when they tried the mod as well.

  13. #13
    Crappy's Avatar Civis
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    Default Re: Divide et Impera FAQ - Please read this before posting

    Can you please add a "Where is the copper?" response to the FAQ - It makes me sad to see this asked multiple times a day by people who don't realize that their save game might be too old, or that they are using another startpos altering mod, and instead bring that question to the forum, when they could find the answer themselves by reading.

  14. #14
    Black9's Avatar Biarchus
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    Default Re: Divide et Impera FAQ - Please read this before posting

    Quote Originally Posted by Crappy View Post
    Can you please add a "Where is the copper?" response to the FAQ - It makes me sad to see this asked multiple times a day by people who don't realize that their save game might be too old, or that they are using another startpos altering mod, and instead bring that question to the forum, when they could find the answer themselves by reading.
    If they can find it by reading they probably won't be reading this anyway. :/

  15. #15

    Default Re: Divide et Impera FAQ - READ BEFORE POSTING

    is it possible to change the difficulty while in midst campaign?
    I started playing on very hard and I see my principes decimated by lowest level gallic swordsmen.
    as Rome i should be relying on my heavy infantry to do the job. However, with the bonuses the AI gets, i have to:
    a) have a lot of cavalry to repeatedly charge enemy backs
    b) have a lot of skirmishers (because even sandwitched enemy units refuse to route) (Yesterday had a battle where I encircled 2 units separately with 5 of mine. Engaged from the front, attacked from the side and rear they were still "eager". wtf?
    c) spend a lot of turns to accumulate cash and replenish before a new war.

    Battles are interesting and tough, but i have a wife, a life and a job...

  16. #16

    Default Re: Divide et Impera FAQ - READ BEFORE POSTING

    You can change battle difficulty mid campaign

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  17. #17

    Default Re: Divide et Impera FAQ - READ BEFORE POSTING

    Good to know, however, I haven't been able to find out how...

  18. #18

    Default Re: Divide et Impera FAQ - READ BEFORE POSTING

    @loony Options - Game Settings - Bottom right corner of menu

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  19. #19

    Default Re: Divide et Impera FAQ - READ BEFORE POSTING

    That will only change the actual battle difficulty the campaign difficulty will remain whatever you set it to when you first started your game. I usually set the campaign on hard and the battle difficulty to normal

  20. #20

    Default Re: Divide et Impera FAQ - READ BEFORE POSTING

    My question.


    Will there be any political system overhaul? Just as an example - the current system of a civil where you instantly get a bunch of stacks just because is really game breaking. Next to that are the missions given to you and no political plots or whatever.

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